icebreakr 3157 Posted October 18, 2009 (edited) ISLA DUALA FOR ARMA 2 Version: v1.97 First Release: December 30th, 2009 Previous Release 1.95: June 12th, 2011 Current Release 1.97: October 24, 2012 Complete readme file can be found here: http://www.icebreakr.info/readme_duala.txt Minimalaco's Introduction Video: d26soJ1jkD4 Changelog v1.97 =========== town Bolabongo upgraded, new Dendala District added final brg_africa v1.24 fixed grid offset for artillery smoothed out road near Numbo and Ursana new clearing E of Mawimbela near river pass new factory and a farm near Kirabo further improvements to satmap upgraded the Pumado Armybase Canto armybase slight update aircraft now taxi correctly at Kinsella Intl. runway upgraded landing system lights at Kinsella Intl. & Aeroporto Molatia Intl. runways on W and E sides activated oil pumps presidental palace added to Bolabongo outskirts added three Molatian forts, used for defense of Bolabongo added new warehouses for Molatian army massive redesign of beaches added more detail and cover spots suck as rock formations several smaller bugfixes Units changes: vehicle classes for Viggens and AS-350 Squirrels now use standard Air class unarmed AS350 Squirrel versions dont have a graphics glitch anymore 7x FFAR Launcher on AS350 has a proper display name replaced Leopard 1A5 crew from Rifleman to Crewman Leopard sound distance fixed, new realistic engine sounds removed zetaborn faction tweaked Mig-21 handling / control sensitivity replaced Mig-21 sounds with improved real recordings Mig-21's UB32Launcher now has correct 57mm rockets, half-load in each launcher removed old texture flags from Pinzgauers crew of T-55 changed to correct one new gunfire sound of Afrenian Steyr AUG new Molatian soldier: Trashtalker (AKM), he likes to trash talk to human players Media screenshots Check the Media website! Units (class list) 1.97: http://icebreakr.info/isla-duala/unit_classes.txt Please report bugs to: http://dev-heaven.net/projects/ibr-isla-duala Download: Official Site www.icebreakr.info p.s. Special thanks to BIS for mentioning Duala in their Arrowhead game (under Credits ticker)! Edited October 27, 2012 by IceBreakr Share this post Link to post Share on other sites
Binkowski 26 Posted October 18, 2009 Good start! Thanks for informing us on the concept of the island. Share this post Link to post Share on other sites
soldier2390 0 Posted October 18, 2009 yeah man nice! keep up the good work! Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 18, 2009 Sweet! It's about time we had a map w/ two countries on it! (had to resort to splitting Chernarus in two!) Share this post Link to post Share on other sites
MaxRiga 0 Posted October 18, 2009 I prefer the map of the World or Europe .... :))) Share this post Link to post Share on other sites
icebreakr 3157 Posted October 31, 2009 (edited) MaxRiga: Terra is too big project right now (not to mention that we would need new object packs), I'm fully busy with Isla Duala after the release of Panthera v2.31. New details: Isla Duala is bigger than Panthera, around 56km2 of mainly desert, savannah and jungle areas. Its very similiar to OFP's Tonal regarding the vegetation and setup. Old Tonal users will find themselves in familiar areas, but of course layout will be different and objects up to date with current technology ;) Isla Duala will be primarily intended for: - anti-terrorist coop operations when you have one active FOB - brand new TvT gamemode where two leaders have to take care of their country (North or South) and both can declare war or peace. Your platoons have to patrol border and report back if enemy is gathering troops in certain sector so leader can send in reinforcements. Although 56km2 sounds small at least 50 players would be needed for that kind of TvT mission ;) Side wins when they control enemy's Capitol Town and have in control theirs. - typical Domination/Warfare scenario Edited October 31, 2009 by IceBreakr Share this post Link to post Share on other sites
Aelin 10 Posted October 31, 2009 I saw the picture,I already know that this will be another must have,just look at the hotspots...this slovenian boy is a dragon... ---------- Post added at 02:08 AM ---------- Previous post was at 02:07 AM ---------- and a little exclusive info about the jungle? Share this post Link to post Share on other sites
mattxr 9 Posted October 31, 2009 Its very similiar to OFP's Tonal regarding the vegetation and setup. Old Tonal users will find themselves in familiar areas, but of course layout will be different and objects up to date with current technology ;) Man i want your babies :eek: well maybe virtual babies haha The word Tonal and In Arma2 fourm makes me burst for more information :P !!! I wish you good luck!! and will watch this thread! :p Share this post Link to post Share on other sites
icebreakr 3157 Posted October 31, 2009 A little sneak peak of alpha version ;) Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 31, 2009 wow! im really looking forward to this. nice work Share this post Link to post Share on other sites
Requiem007 10 Posted October 31, 2009 (edited) Great work as always Icebreakr. I'm sure it will be excellent. Edited November 2, 2009 by Requiem007 Share this post Link to post Share on other sites
Drew 10 Posted October 31, 2009 cant wait for this and the other island ur working on :D I use panthera all the time in my missions/videos Share this post Link to post Share on other sites
pauliesss 2 Posted October 31, 2009 Wow, awesome! :bounce3: Cant wait for this too, absolutely stunning. :dancehead: Share this post Link to post Share on other sites
PapaDon 10 Posted October 31, 2009 I am one of those who still play the Tonal-mod for OFP, and this island is looking god damn hot!! Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 31, 2009 any pics of the demil'd zone? what about the airports? will they be dirt? concrete? Share this post Link to post Share on other sites
Alex72 1 Posted October 31, 2009 Thanks for all your hard work you share with us IceBreakr. You kick ass man. :) Screens seem to show a very very nice island. Regards Alex Share this post Link to post Share on other sites
vilas 477 Posted October 31, 2009 you do another island, so maybe on this island you can do war-zone ? something like Kolguyev was, some area of destroyed cities, ruins etc. it would give "there is real war" atmosphere "D not only peacefully and good conditions Share this post Link to post Share on other sites
Binkowski 26 Posted October 31, 2009 This does remind me of Tonal in a way. Thanks for the hard work! Share this post Link to post Share on other sites
mchide 0 Posted October 31, 2009 you do another island, so maybe on this island you can do war-zone ?something like Kolguyev was, some area of destroyed cities, ruins etc. it would give "there is real war" atmosphere "D not only peacefully and good conditions Place GameLogic and fill initialization field with: if(isServer)then{{_x setdamage 1} foreach (position THIS nearObjects ["House",500])} Share this post Link to post Share on other sites
grub 10 Posted November 2, 2009 Screenies look great man, really taking shape. Hope the pics I sent you are useful, your hard work is really appreciated. Keep it up. :D Share this post Link to post Share on other sites
bushlurker 46 Posted November 2, 2009 (edited) Looking GREAT so far IceBreakr! I haven't seen Tonal in a long time, but I remember... Little shantytowns with corrugated iron huts... Piles of old tires... BIG Grass! - like - shoulderhigh elephant grass... (just looked like ordinary grass but Really Big - theres a couple of clutters that look similar - maybe they can be scaled up?)) A quite big town that was all sortof rundown and crumbling - once probably quite nice tenement/apartment buildings with balconies people RPG'd you from as you drove past in the street below.... quite Mogadishu-esque... Swampy areas where you were ankledeep in water but still surrounded by jungle - just deep enough to make going prone a Bad Idea (the AI didn't behave well in those areas sometimes tho)... Sometimes there were deeper areas - you could boat thru the jungle like a mangrove swamp almost, and it was all misty and confusing - with those wierd unidentified jungle ambient sounds... BIG Sunsets! - really awesome purplesky ones... (dunno how effective setting the lat long settings in the island config to equatorial would help there??) B Edited November 2, 2009 by Bushlurker Share this post Link to post Share on other sites
icebreakr 3157 Posted November 2, 2009 Will try to recreate some areas, but as far as I've been looking Tonal is missing a lot of details that is possible to do in A2 now ;) Mangroves and jungle is already on the map, mainly E part of map and there are streams that you can traverse with small boats. Share this post Link to post Share on other sites
Commando84 0 Posted November 2, 2009 sounds sweet IceBreakr :) Share this post Link to post Share on other sites
mattxr 9 Posted November 2, 2009 sounds sweet IceBreakr :) Ditto i cant wait! Share this post Link to post Share on other sites
Gutm@sher 10 Posted November 4, 2009 Ditto i cant wait! Double Ditto. Really looking forward to it Icebreakr. Thanks! Share this post Link to post Share on other sites