Hi, I want to cooperate with someone who would like to learn more about scripts in Amra2. I have already my own server so I can host some missions. I found too many servers with Warfare, Evolution and Chernolife so I see no reason to host more. I want to have something really new.
At the same time I'd love to help to create new type of RPG mission for Arma2. There is list of some of my suggestions in other topics about how new RPG mission should be done to be successful of Arma2 servers. If you will like my points and you will find it logical we can create team.
( from City Crime topic )
I like your idea about creating new RPG but I can predict that not so many people will play it. We have a good example of CityLife mod. They were making it for year and now noone plays it. The reason is -
1- they have downloadable content for the mod.
2- CityLife is the copy of Chernorus Life style mission and people prefer to play original games but not parodies.
Since people can play Chernorus Life easily on some servers they simply don't need to play any other mods!
Unfortunately your mod is going to have the same problems. I can predict it right now that people will not play it. Also, do not forget the fact that less and less people are playing arma2. Multiplayer gamers will be coming to the servers with many players and CityLife ( and your future mod ) is not this kind of places. Iâ€™m very sorry that all your work in making your mod will be for nothing.
I have another suggestion to you.
I was the one who was creating most of the logical things for Sahrani Life ( that was the first RPG mission. Chernorus Life is based on Sahrani Life ). It was my idea to create Mayors, voting system, trade ( not just sale ) and many more. Unfortunately, the developers of Chernorus Life were kids and all they wanted to do is "bam bam bam - you r dead cop", if you know what I mean. City Life mod has the same problem, it allows players just drive shitty cars around and kill other people for fun.It's simply boring to do anything else in City Life ( so and in Cherno Life ). The thing is that Arma2 IS NOT GRAND THIFT AUTO style game. There is no need to create another mod about cops and robbers and terrorists. Arma2 players have enough of it on arma servers as well as they can play the original games like GTA when they feel to play it.
My idea is to create completely new style of RPG. It's not gonna be based on "cops and robbers" style. I'm sure ot has to be for multiplayer only, it will not have downloadable content and it will be popular because no such type of mission exist in arma2 at all and different kind of players will find it fun.
The basic of my mission is - political life. Since arma2 players are mostly military style gamers we have to consider it too. So, I see it this way -
Chernorus is going to be split on two parts ( two countries ). One country is going to be pro-American and another pro-Russian. Every town will have it's own political score ( same as in Warfare small towns will have smaller score, bigger towns â€“ bigger score ). Only rich people will be able to buy this political scores ( in this case there will be the reason to be rich ). Player who get most of political scores will become President of it's country. President can buy weapon and some resources ( from Russia or from USA ) and can attack cities of another country. Cities will not generate any resources but cities will be the place for market ( to sell trade goods ). The only way to create a rich country is the trade and taxes of its own citizens. That means that president must take care of his citizens and citizens have to do less crime to help its government. In this case the game will be logical and interesting. There is going to be political struggle inside of each country ( and rush for money ) while it might be military struggle between two countries.
In this kind of game everything is logical. There will be two big teams and they will trade each to another to be rich and it's going to be little combat missions for those who like "bam bam bam - you r dead!".
Pro-Russian and pro-American countries also can trade with Russia and USA for the special goods. For example, Russia can sell to pro-Russian country oil and itâ€™s army ( Russian armor and choppers ), and America can sell to pro-American country some manufactory ( and American weapon ). If Chernorus countries are in peace businessman of two countries can trade goods between two countries.
Trade should be very easy. No any license needed ( this is most stupid idea ever to have different kind of license in rpg mission, since players are coming to have fun and we donâ€™t have to restrict them. We also have to consider that players are limited in their gaming time and they must get full satisfaction playing our mission even if they have only 1 hour to play).
As I said cities are the place for market. And as more trade it has as richer the city is. So, if I just buy oil from Russia and transport it to pro-american city then I get $$$ and city is getting bigger $$$$ value. As richer city is as more profit I will get trading with it next time. Copturing trich cities might be the reason of local wars.
War shouldn't be for a long term. Not so many players coming to RPG for war. But some action can really stress up if players are too bored. War can be created only for 1 city/town per turn. If any nation get new town the war is automatically over for the next, let's say, 30 minutes. But once again, nations can live in peace and prosper in friendship. Itâ€™s all going to be up to presidents.
If you like my idea I can describe you the logical chain of this political life mission in many ways ( yes! even if it's RPG there should be logical chain of things. Otherwise it's just a chaos as it's on Chernorus Life or CityLife servers ).
( from CityLife topic )
the problem with Sahrani life in Arma1 was that the mission was .. pointless. I advised them a lot of good ideas and some of them they used ( governor, governor voting, chief of police, production of goods and some more ) but in general they paid too much attention on little details instead of developing mission goals so as result their mission become less popular among adult players and more kids were coming just to bomb and kill all around. Other words they destroyed their own mission.
I really hope that your mission will be different. First of all you have to pay attention on role goals. There should be goals for civ's, cops and crime. If the goal will be just kill cops and collect money to buy cars your mission will be as pointless as Sahrani Life was.
my ideas -
Goal for civs - to be elected as president of Chernarus. Only the president can control military of the island and create laws. Election can be automatic every hour. You can be elected only if u get political points. One political point is one vote of chernarus citizen OR $1 000 000 ( here u go, now citizens have the goal to be rich, collect money for political points and be nice to each another if they wanna have future support in elections ). President must have good control of army against revolutionary, so, he spends country income to buy good weapon.
Goal for cops - to be the chief of Police Department. Only the chief can see all people on the map ( except terrorists/revolutionary ). Unlike civs chief of police is elected by police points. the system very easy - if policeman killed innocent civ he gets -5 points, if policeman arrested innocent civ he gets -1 point, if policeman kills wanted civ he gets +1 point and if policeman arrests wanted civ he gets +5 points. If policeman get -10 points he goes to jail. Here you go, now policeman will not be killing all people around up to his mood. The goal is to become chief of police and you can get it faster if you will be arresting crime but not killing them! And sure u can destroy your police reputation if u will be having fun by killing innocent civs. Police cannot arrest President.
Goal for crime - now it's hard to be crime because chief of police can give his orders to his police officers to catch you any minute. So, it's better not to be a crime, but only crime money can make you rich very fast. Why you need to be rich? So to become a revolutionary!
Revolutionary - this people live in forests and fight for new government on the island. They can buy weapon from over seas only on crime money. President forces are always ready to protect President from revolutionary. If revolutionists are rich and strong enough they can declare Revolution and attack president palace to kill him. If revolutionary kills President that hi becomes new President of Chernorus!
Here you go, now we have mission logic and each player has his own goal and reason to collect money and play his own way. If you like my idea I can describe you more little details about each goal for civ, policeman, crime and revolutionary.
making mission too complicated is wrong way too! For example, I'm 100% sure that all this licenses and other crap is just waste of time, this why most of mature players never plays SL. Just imagine, coming back from work and finally get 1-2 hours to play arma2 and then all you have to do is driving car back and forward for getting licenses ... it's nonsense, only kids can allow them to spend so many time on it. And the worse thing in arma is to play with kids! So, not sure City Life should go this way.
I really advise to remove licenses and let player be able to buy anything they want any time ( if they have money ). Once again, if the mission will have role playing logic, no licenses actually needed, because if a player decides to buy a gun he has to use brain to earn money any way. The main idea is WHY a person needs his gun !? Or how to make it better for person NOT to buy his gun !
( from Sahrani Life topic )
as i've noticed most of compliments because there is nothing much to do except of killing cop or earning money .. but the problem is there is nothing u can spend this money on ( except ammo i mean ). So, the logical chain breaks at the beginning cause - cops have the fun of killing and arresting but civs only idea to get more money to buy a tank and kill cops any way ...
Mayor/Judge/President adds idea to play good way so u can be elected.
But still, there should be something to spend money on ... may be real estate? There are a lot of houses and hotels so maybe u can buy house for ur self? The general purpose of the house might be to rise ur health ( in this case all hospitals kinda unnecessarily but any way, that just an idea ). I donno what else to think out but there should be something to spend money on so those who playing civs know they can play without crimes and without the only idea to kill cops. But those who joined the game to be a criminal gonna have it's fun too but probably never get elected ... if not a revolution? ))
Revolution can be done by terrorist or criminal, so it basically when criminal can buy his tank and take the power of island to his hands by killing President and putting all cops to jail, lol
So, in this case all players have the logical chain for playing â€“
police - protect the city from the crime
civs - be a crime or terrorist to overtake the city and became President by revolution or be very very good and rich civ so u could be elected by all other civs ( election can cost 500 000 and it's taking from ur bank account if u go for election )
president - keep the island life smooth and good