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Found 239 results

  1. karka255

    Zeus Unit Circle Color issue

    I have an issue with seeing the difference between my units due to the new update, the issue is due to the new color setup in the Zeus Gamemaster module, when I spawn a unit/or multiple units I mainly have to guess what unit I have to control, The Circle (When highlighted) turns to the same color as the unit identification color I have chosen, making it really hard to use it on a live multiplayer server, Anyone have a way to fix it? - Sincerely Karka255
  2. hi @ all Since a pretty long time i got a bug in Arma that drives me mad. In our community, we play a lot coop missions with a zeus as missionmaster. In the beginning when i play as zeus, everything works fine. I can place all the units and modules, no problem. But after a while (let it be 2-3 hours after missionstart), my zeus seems to get fcked up. The units that i place are invisible to the players, I cant call firesupport anymore and also the modules arent working. When this happens, I have to completely close Arma and start it again. After that, everything works fine again. Yes, we are usig mods, but every other zeus-player in our community have the same mods but not such problems as I. I did a reinstall of Arma with no positive result. Anyone got an idea what it could be? Thanks! Greetings, befubo
  3. I'm using zeus a lot. But everytime im on my server & open zeus I need to use ARES to add all players to zeus so I can follow them. Can't there be a module for like adding all pre-placed objects into the zeus interface? Would love this feature
  4. Hi all, We recently released a new mission - Last Stand: Kavala Features: /Squad Leader has full access to the Zeus interface (Press Y in game) //Revive system and dynamic respawn points //Virtual arsenals at all key locations - including a controllable UGV //Unique AI system - fast paced relentless combat like never before //A selection of the best music from Arma 3's soundtrack //A hidden Easter egg in Castle Kastro that really blows... We would love to see more people give it a try, if you want to join the 1000+ people that already have check it out via the link below: http://steamcommunity.com/sharedfiles/filedetails/?id=603109334 (Please leave a rating on the workshop for us!) Or https://onedrive.live.com/redir?resid=4ED2B8655B077EDB!568618&authkey=!AA7pOOfZXgn4gjA&ithint=file%2cpbo Feel free to leave feedback for us on the workshop or post something here - we read every comment we get, so you won't be ignored.
  5. Hi Guys, Im developing a mission that requires the use of many modules, such being modules for zeus sectors and setting their capture state etc. The issue i have is that i have run out of groups to use, modules cannot be grouped and if i attempt to group them to a unit that has no probability of presence, it removes their positioning and makes them stop functioning. Is there any resolution to this? Below is an image of the setup. What i am trying to achieve and have achieved is; A visible area on the map that changes color when captured by a faction [bLUFOR, OPFOR, INDEPENDENT] An area that becomes editable inside after capture to the capturing side. Extra points to be given to thats side after capture. The above requires very few modules/triggers etc however, it becomes large when it is setup below to allow for it to switch back and forth as it is captured and recaptured.
  6. hello, I own a hosted server on Linux, but some addons doesn't work well. All what I want is to be able to use RHS units with Zeus + Ares. But Zeus doesn't read it. Is there a conflict between the mods ? Cause I have the command line -mod= @CBA_A3;@ares;@RHSUSAF;@RHSASFR; Does someone have at least maybe a pbo file where every configuration similar to what I want available on download ? Thanks.
  7. moricky

    Zeus Documentation

    Here's a documentation for everyone interested in implementing or modding Zeus, or Curator how the system is called internally: Basic explanation of how the system works Scripting commands Event Handlers (those starting with curator prefix) Multiplayer Game Types
  8. master11388

    Saving/Loading Zeus Missions

    Hello guys, im copy pasting this post since i posted it in another part of this forum. First of all i love the arma series and most of all i love the editor, that gave me hours of joy. Since the release of Zeus i have been playing more often, because it gave me the ability to play my missions with other people, or enjoy the missions of other good mission makers. Sadly im not in a community or something so these server's are the only place i can enjoy missions that aren't just capture the island. So my wish for Zeus is the ability to save and load pre created szenarios in Zeus. I've read that the Ares mod has such a future, but it is not allowed on the Official Zeus Server's (Where i am playing on). It would bring many positiv things: You could start a campain of a series of missions without having to play 10 hours, because you could just save the szenario and play it again on another day. Also, which is the reason i want it, you could prepare missions offline on your lan server, create everything with alot of detail (without having to worry about time) and then just save it. I dont see any downsides to this feature.
  9. Hello guys, this is my first post, i hope this is the right place to talk about my wish for arma 3. First of all i love the arma series and most of all i love the editor, that gave me hours of joy. Since the release of Zeus i have been playing more often, because it gave me the ability to play my missions with other people, or enjoy the missions of other good mission makers. Sadly im not in a community or something so these server's are the only place i can enjoy missions that aren't just capture the island. So my wish for Zeus is the ability to save and load pre created szenarios in Zeus. I've read that the Ares mod has such a future, but it is not allowed on the Official Zeus Server's (Where i am playing on). It would bring many positiv things: You could start a campain of a series of missions without having to play 10 hours, because you could just save the szenario and play it again on another day. Also, which is the reason i want it, you could prepare missions offline on your lan server, create everything with alot of detail (without having to worry about time) and then just save it. I dont see any downsides to this feature.
  10. I wrote a little script to help with base building. This is meant for people who want to build static bases on a map with absolute position (not a composition) and just get the simple createVehicle code back. This is essentially what the broken 3D editor does except this uses Zeus so you get all the objects and stuff. Here's the script: private ["_pos","_radius","_collection","_startingInt","_c","_final"]; _pos = param [0, (position player)]; _radius = param [1, 250]; _startingInt = param [2, 0]; _collection = nearestObjects [_pos, ["All"], _radius]; if (count _collection > 0) then { _c = _startingInt; _final = ""; { private ["_obj","_class","_sim"]; _obj = _x; _class = typeOf _obj; _sim = getText (configFile >> "CfgVehicles" >> _class >> "simulation"); if !(_sim in ["soldier","invisible","curator"]) then { private ["_pos","_dir","_fuel","_damage"]; _pos = position _obj; _dir = getDir _obj; _fuel = fuel _obj; _damage = damage _obj; _br = toString [13,10]; _buildStr = format ["_vehicle_%1 = objNull; if (true) then { _this = createVehicle ['%2', %3, [], 0, 'CAN_COLLIDE']; _vehicle_%1 = _this; _this setDir %4; _this setPos %3; };", _c, _class, _pos, _dir]; _final = _final + _br + _buildStr; _c = _c + 1; }; } forEach _collection; copyToClipboard _final; hint "Copied to Clipboard"; }; There are 3 parameters: 0: ARRAY - Position at which the anchor the grabber 1: SCALAR - (Optional, defaults to 250) Radius to use when searching for objects 2: SCALAR - (Optional, defaults to 0) Starting interval number (use this if you want to add on to your base without having to rename variables from 0 to X etc.) All you need to do is put this sort of thing in your init.sqf and then place the Zeus modules on the map in order to enter Zeus (the script will not grab any module objects). player addAction ["Save Composition", { [position player, 200] execvm "zeusGrabber.sqf" }]; player addAction ["Load Composition", "myBase.sqf"]; Output will be something like this. Then to load your objects just call a script with the generated code inside it. _vehicle_0 = objNull; if (true) then { _this = createVehicle ['Land_Communication_F', [3997.9,4011.65,0], [], 0, 'CAN_COLLIDE']; _vehicle_0 = _this; _this setDir 0; _this setPos [3997.9,4011.65,0]; }; _vehicle_1 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Large_F', [3990.86,3984.25,0], [], 0, 'CAN_COLLIDE']; _vehicle_1 = _this; _this setDir 0; _this setPos [3990.86,3984.25,0]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ['Land_ReservoirTank_Rust_F', [4018.19,3981.11,0], [], 0, 'CAN_COLLIDE']; _vehicle_2 = _this; _this setDir 0; _this setPos [4018.19,3981.11,0]; }; _vehicle_3 = objNull; if (true) then { _this = createVehicle ['Land_IndPipe2_Small_ground2_F', [4025.75,3983,0], [], 0, 'CAN_COLLIDE']; _vehicle_3 = _this; _this setDir 0; _this setPos [4025.75,3983,0]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ['Land_Factory_Main_F', [4011.58,4021.95,0], [], 0, 'CAN_COLLIDE']; _vehicle_4 = _this; _this setDir 0; _this setPos [4011.58,4021.95,0]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Large_F', [3978.38,3996.92,0], [], 0, 'CAN_COLLIDE']; _vehicle_5 = _this; _this setDir 0; _this setPos [3978.38,3996.92,0]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Tower_F', [4009.92,3967.57,0], [], 0, 'CAN_COLLIDE']; _vehicle_6 = _this; _this setDir 0; _this setPos [4009.92,3967.57,0]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ['Land_Shed_Small_F', [4036.71,3988.52,0], [], 0, 'CAN_COLLIDE']; _vehicle_7 = _this; _this setDir 0; _this setPos [4036.71,3988.52,0]; };
  11. Hey everyone! Before anything else, I'm going to say that I wasn't sure where I should post this, here or the Zeus-Editing Sub-forum, but both seem to match what we were looking for. Me and 2 other guys have started working on an Age Of Empires-Styled RTS gamemode, it will/should include features such as constructing almost any building in the game, both civilian and military buildings. Civilians that you can spawn to gather resources that you can spend on buildings and units, and so on. We need a few guys to come help us out. We are pretty experienced with the editor, we have made large scenarios such as: http://forums.bistudio.com/showthread.php?185375-COOP-The-Dark-Ones-Open-World-RolePlay-Quests-Monsters-And-Creatures-And-More/ AND THIS: https://forums.bistudio.com/topic/181576-spcampaignrhs-the-east-wind-rhs-remake/ AND THIS: http://steamcommunity.com/sharedfiles/filedetails/?id=180420482&searchtext= So if you guys are interested on helping us out with this, add me on Steam. My Steam: http://steamcommunity.com/id/crusher4536 Regards, MrCrazyDude115
  12. Seeing that trailer makes you wonder, if this is possible in a running multiplayer game, how hard can it be to make this functional for the editor? It looks really advanced.
  13. The Arma 3 devteam welcomes you to their 'Zeus Gameplay Reveal' hangout, taking place on February 15, at 17:00 UTC. Live from Bohemia Interactive's Prague studio, the session will be streamed on Arma 3's channel on Twitch.tv. The session is expected to last about an hour and a half. Karel Moricky (Zeus Design Lead) and Filip Sadovský (Zeus Programmer), will be hosting the hangout, supported by Jay Crowe (Creative Director), Joris-Jan van 't Land (Project Lead), and Thomas Ryan (Senior Designer). They'll be joined by a whole host of other developers for a splendid MP showdown! Based on our previous livestream experiences, we welcome you all to submit questions in this thread - some of which we'll try to answer during the livestream. For general discussion, please use the general thread - we'd like to be able to select about 5-10 questions from this one! :cool:
  14. royaltyinexile

    Arma 3 Zeus DLC - Announcement

    We've just announced a new, free multiplayer DLC: Arma 3 Zeus. 5JiXznUyldM zeus.arma3.com Built around the concept of a Game Master, you can influence the MP experience of others. Using a real-time editor, create and edit scenarios on-the-fly, inventing new stories, challenges and locations. For a more thorough look at Zeus, join us for our Gameplay Reveal Livesteam, February 15th, 1700 UTC. More information can be tracked across on our FB Event.
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