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Found 35 results

  1. www.helljumpers.club //UNSC Transmission 0A1CDX-ST Welcome Helljumpers //December 2552 - //Origin: CFV-88 Spirit of Fire //Origin ID Verify: CONFIRMED //Welcome to 1-1 Sunray We are a small arma 3 casual Milsim unit that uses the Operation Trebuchet mod. We selectively recruit our members because we believe putting together a team of skilled people is the best choice for accomplishing a particular task and to remain tactically proficient. Our goal as a unit is to provide a fun and enjoyable Halo like experience while using the arma 3 engine as it's sandbox setting. We strive hard to provide a fun, challenging and high quality experience like no other OPTRE unit to our members. Through these interactions, we hope to give our members a sense of belonging, while working together as a group. We believe that in doing so, we are helping these members to achieve their highest potential in game. Do you think you have what it takes to be part of our small arma 3 milsim group? Recruitment Information: We are built on a hierarchical management system without ranks close or similar to the structure of an organization. Each new member is assigned to a group. Each play group is composed of (X) players under the supervision of a team leader. Our structure is relatively simple. Some positions may require experience and/or a certain obligation of constant presence and greater responsibility. We do not have a formal structure that promotes arrogance, power struggles or mass recruitment. Ranks are for cosmetic and for the sake of realism. Consequently, there are no hardcore entry requirements like most milsim units. The applicant may consider joining a separate unit to fill his extra time with additional content. This is not an anti-land, ie, as "We are the cool-kids club because we have no ranks and no special requirements." We have no political presence "If you miss a scheduled event, no worries, maybe next time. However, we do expect applicants to have a relatively good amount of experience playing the game. SIDE NOTE: 1-1 Sunray is not looking to recruit a large amount of players, we are looking for no more than 5-10 experienced arma 3 player to fill a medium sized group. Recruitment requirements can be found on our discord page. If you think you have what it takes to join us visit us: Website: www.helljumpers.club Discord:https://discordapp.com/invite/kR85SFe Recruitment email: info@helljumpers.club
  2. GEORGE FLOROS GR

    Zombie Survival Course

    by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614 Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and Demons Forum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3
  3. Hi all, I've been around since Operation Flashpoint days and lost touch a little with Arma 3 here for a while. Just updated to 1.60+ update and notice a halo around the body when in third person? Anyone else seeing this and know of a fix? Been searching and can't find anything. Thanks!
  4. LOW and EXTREME ALTITUDE PARAJUMPS by Richard Von Quest VERSION: beta v0.6.0 UPDATED: 04 June 2021 DONATE: Support Project // INTRODUCTION: This is the Stand-Alone Module of my HALO/PARA Infiltration System from my SpookWarCom Project. This Module will allow the player to setup transport and perform a combat parajump into any area of the map you desire. Both low-altitude parajumps, and high-altitude HALO jumps are supported. For the more extreme HALO jumps, special equipment is needed to survive the harsh and dangerous environment of the low-oxygen, sub-zero atmosphere. I must stress this is a fictional project. Some creative liberties are taken for better gameplay and immersion. Do not expect a 1:1 simulation of a true military freefall operation. This is a GAME. NOTE: This is a complete overhaul and full re-write of the last versions. Numerous features and old options have been temporally removed to speed up this release. They will be added back in later. "Feet First into Hell" // EQUIPMENT: Dragonfly HALO ReBreather Rig System HellJumper Altimeter NEXTGEN Watch Thermal JumpSuit, H3 Helmet, O2 Bottle Automatic Opening Device (AR3) Electronic Auto Opening Device (ASTRA) Backup Reserve Parachute Sentinel Safety Reserve Trigger Device 3D Models and more coming soon... // FEATURES: Player select FlightPlan, JumpPoint, Cargo Custom Audio, Effects, Lights, Atmosphere Fog-of-War Human Flight Error, Drift, etc SAMs, RADAR, and Flak Enemy Air Defenses Hypothermia, Decompression Sickness, etc Parachute Cut-Away (SHIFT+CTRL+L) Travel Time, Cut Scene, Chute Failure, etc Bury Gear to Hide it from the enemy And many more under development... // AIRCRAFT: XC-130 Hercules "Nightmare" (Black-Ops Edition) // NOTES: This Forum Post glitched and I lost the details I typed up for this page - will re-type it later. Sorry! // KEYBINDING: Shift + D // REQUIRED: - CBA A3 - Community Base Addons // DONATE: HALO/PARAJUMP PROJECT Von Quest Industries // LICENSE: // CREDIT & THANKS: *BIS - for an amazing (and frustrating) hobby! *dr_strangepete - early stages and gear-saving *cobra4v320 - early stages and gear-saving *Mikero - Dev Tools; Utility *Alwarren - Dev Tools (Blender) *Sabre[DUST] - helping with the C-130 *killzone_kid - tutorials and info
  5. The hum of the lights whispering secrets as footfalls echo throughout the hangar... Introduction This will the official WORK-IN-PROGRESS Thread for all projects. Released, Un-Released, Concept, Discussion, 3D Models, Feedback, SQF Scripts, Teasers, and general spit-ball'n of Ideas. Rather than create a seperate thread each and every time, I wanted to have just one centralized location for everything whether its been green-lit for release, or it was a smoldering heap of miscalculated rocket fuel. Check back often HERE as this Main Post will get updated from time to time. Silent Service -- Submarine Project: Frogmen -- Combat Diver Project: SpookWarCom -- Black-Ops Project: Feet First into Hell -- H.A.L.O. Project:
  6. Does anyone know of a script to use for a Paradop insertion? Either a Static line from =ATM= or a skydive one? Not using RHS. Im looking for a script that I can use that will make the plane (most likely a C17) spawn in mid-air as a static object. But with the sound effect of it flying. That way, the players can run out the back into a free fall. ACE3 supported.
  7. So I'm more then likely gonna have to do all this by script. I'm new to the mission making scene. But this is what I would like to do. *I'm using the Operation Trebuchet mod* I have 3 pelicans on the Altis runway. Each will carry about 12 ODST's. I also have 2 Falcons, 1 will carry a full load of ODST's and the other myself and another ODST. ODST troopers load into their Pelicans (About 12 ODST's per Pelican.) Players to load into their Falcon. Once players are loaded, all aircraft take off and head to objective. Once at objective aircraft land and unload troops and return to base. I can create the insertion and the pelicans returning to base. If the troops are already in the pelican. But not from this start point. I'm using waypoints right now. But I can't seem to figure it out. The troops load, thats as far as I get. Video attached for better understanding. https://www.youtube.com/watch?v=ZfsFfBNdjBk&feature=youtu.be
  8. -Made with permissions of Article 2 Studios, All models other than BI made get credit to them, Will require OPERATION: TREBUCHET for models and weapons- (Steam workshop (Always Up-To-Date) OPCAN 2.0 is the Revival of OPCAN after all original files were lost. While not fully completed, over time new assets will be added like factions and equipment. Changelog V1.4.5 End -Final build. Release of current dev build (Unfinished assets included). No more updates coming V1.4 -Halo infinite scheme added -WIP colonial guard scheme -Redone all RL camo schemes -MRS-10L-S1 (MAR-10 Reskin) -I think there was more but i forget V-Revival 1.2.1 -Quick hotfix for headwear -Changed facewear textures to match new camo V-Revival 1.2 -Added NVG slot helmet attachments -Redid halo Reach camo patterns -Removed medical helmets based on base OPTRE schemes (since they added their own) -Added more attachments to security vest -Added CIV "TURBOGEN Rake V-5" (Apex Prowler reskin) -Added Halo 2 Anniversary and Halo 3 Themed CBU uniforms V-Revival 1.1 -Added M52A "Security" Configuration -Added M52A "Medical" Configuration -Added M52A "Assault" Configuration -Added M92 "Bolt" GMWS (a Jets SAM reskin) -Added Insurrectionist variants of static AA -Added CH252 "Medical" Variants -Added "Slim" variants of most uniforms V-Revival 1.0 -Rebuild of the entire mod to work with current build OPTRE -Removal of halo 3 marines (More info on later) -No factions as of now -Multiple armor and uniform reskins for the CBU series -Multiple ODST armor reskins -For once i added a friggen key -Reskins of Jets DLC Praetorian-1C (or whatever its called), the M48 Buzzsaw Current Screens
  9. Hi guys, I am eagerly awaiting this game and have pre-ordered 3 copies , two for myself and one for my brother. Questions I have not found answered anywhere. a). Two controllers ? I have read ARMA2 can support two joysticks\keypads etc...could this be confirmed? b). Force feedback: is there any or is it just return to centre tension on joysticks. This concerns me most as in the early versions of arma, the feedback tension on my micsosoft sidewinder force feedback 2 was great, but after subsequent patching the force became very weak. c). Will there be adjustment of feedback level in-game (ie adjustment via control panel did nothing to adjust the level of RTC tension..it was the game that made the tension weak somehow). I read there is an english patch for the german version....could anyone post screenshots or links of the control menus so we can figure out what kind of control of HID's we will have? Thanks again -=Rough_Knight=-
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