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Hello, community! I hope you remember CoD Black Ops and how it starts in a bar, where enemies enter the place and one allied AI picks up a knife from the table as far as I remember and stubs an enemy. I want to use the animation for this AI with his hands on the table, then cancel the animation, when the enemy AI enters the building behind him, and make our AI grab a gun (may be the Zubr revolver) and kill that enemy. It is not 100% necessary this first enemy AI to be 100& enemy, but how about making our guy attack him anyway? I could change the side and make the other AI join OPFOR when our AI has picked up the weapon. What would you suggest? Thank you in advance! Cheers!
The hum of the lights whispering secrets as footfalls echo throughout the hangar... Introduction This will the official WORK-IN-PROGRESS Thread for all projects. Released, Un-Released, Concept, Discussion, 3D Models, Feedback, SQF Scripts, Teasers, and general spit-ball'n of Ideas. Rather than create a seperate thread each and every time, I wanted to have just one centralized location for everything whether its been green-lit for release, or it was a smoldering heap of miscalculated rocket fuel. Check back often HERE as this Main Post will get updated from time to time. Silent Service -- Submarine Project: Frogmen -- Combat Diver Project: SpookWarCom -- Black-Ops Project: Feet First into Hell -- H.A.L.O. Project: