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341 ExcellentAbout FoxFort
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core_pfieldgroups_3
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CatBook-Yi23332 started following FoxFort
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
FoxFort replied to mondkalb's topic in ARMA 3 - CREATOR DLC
If I understood your situation correctly. You had other mods enabled at the same time when you were having that bug in GM. So you decided not to first disable other mods and then test GM mod/DLC, but instead you came here and wrote a strong critic how it's GM devs mistake for something you made on your own end? That is totally uncool from you. -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
FoxFort replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Good work on new RC, the AKs models look vastly better. Plus other new gear and weapons as well. Could you please reduce visual recoil of G3 versions in 7,62x51? The iron sights jumps too much into the screen, feels like it's gonna pop players eye out. In that split second of recoil the rifle goes too fast back and forward, it gives "lag" like effect instead of smooth visual recoil. -
Steam link is dead as I've removed it from Workshop. But ModDB link was and is still active. In any case i've updated my mission. Slight changes.
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Hey guys. I don't know if this was mentioned before, CAP ION Headphones uses same model as CAP ION reversed. Meaning, both are in reversed positions.
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It's been more than year since last update? huh, time flies. Here is a small update with a just a few changes. I still haven't made alternative version that would use assets from Contact DLC, today when I wanted to make it. I've realised, that I i need to sit down and "design" units with new gear and how to combine them. OOF! So that part is on hold, as it will take me some time until I figure out best design in my view.
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Help with coding of gear randomization
FoxFort replied to FoxFort's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Got it working ! Heh -
Help with coding of gear randomization
FoxFort replied to FoxFort's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ah yeah, I've corrected that typo. Any idea on how to make randomization work? -
FoxFort started following Help with coding of gear randomization
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Help with coding of gear randomization
FoxFort posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey everyone ! I'm stuck I just can't seem to figure out why my soldiers's head and face gear randomization is not working. I have been following manual here, but I'm missing something, could someone please assist ? https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#FIA_headgear_and_facewear_randomization No errors are reported, nothing happens to units in eden. Example of code: class spu_Soldier_base: I_Soldier_F { class EventHandlers: EventHandlers { init="if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};"; }; headgearList[] = { "SPU_PatrolCap_blue", 0.33, "spu_helmet_blk", 0.33, "H_Watchcap_blk", 0.33 }; allowedFacewear[] = { "G_Balaclava_blk", 0,33, "G_Bandanna_blk", 0.33, "G_Shades_Black", 0,33 }; }; class spu_soldier_SL: spu_Soldier_base { author="FoxFort"; scope=2; faction="spu_battalion"; editorSubcategory="spu_men"; displayName="Squad Leader"; nakedUniform="U_BasicBody"; uniformClass="spu_uniform_01"; icon="iconManLeader"; role="Grenadier"; hiddenSelectionsTextures[]= { "\spu_data\Data\spu_uniform_01_co.paa" }; hiddenSelections[]= { "Camo", "insignia" }; weapons[]= { "arifle_TRG21_GL_MRCO_F", "hgun_Rook40_F", "Throw", "Put", "Laserdesignator" }; respawnWeapons[]= { "arifle_TRG21_GL_MRCO_F", "hgun_Rook40_F", "Throw", "Put", "Laserdesignator" }; Items[]= { "FirstAidKit", "FirstAidKit" }; RespawnItems[]= { "FirstAidKit", "FirstAidKit" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "Laserbatteries", "SmokeShell" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "Laserbatteries", "SmokeShell" }; cost=300000; threat[]={1,0.69999999,0.30000001}; linkedItems[]= { "SPU_PatrolCap_blue", "spu_spcs_black", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; respawnLinkedItems[]= { "SPU_PatrolCap_blue", "spu_spcs_black", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; }; -
Hello ?
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Any news regarding this ?
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Perhaps, but @rayhard could answer this
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Intro video, nitpicking, "Some still remember what it means to have fidelity and honor". I think I understand why you replaced those two words, still it would be good to have it as original "Honneur et Fidelite".
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For me, I would not necessary need samples, just a provide of ingame texture and ability to link to those modes from Contact.
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Hi gang, Thank you for the latest contact dlc samples, could we please also have template for LDF uniform and plate carrier? I've been eager to retexture LDF main uniform since expansion was announced. There is a similar CSAT/AAF officer uniform, but I am not the fan of it since it has rolled-up sleeves. The current LDF soldier uniform reminds me of old police and military uniform that was used in my country. So I am, really, really into it. Please allow for retexture of LDF main uniform.
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Contact Expansion Playable Content Feedback
FoxFort replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I presume he meant on disable steam overlay, then you are running a3 "without" steam.