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FoxFort

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Everything posted by FoxFort

  1. I presume he meant on disable steam overlay, then you are running a3 "without" steam.
  2. K12 Extraction point by Foxfort Situation: Local conflict has taken a dramatic turn, you have 10 minutes to reach the point K12 and escape with helicopter there, before both sides manage to close the airspace. xxxxxxxxxxxxxxxxxxxxxxxxxxx Features: - Hunk Theme song from Resident evil 2 remake OST. - 10 minutes timer to escape the island before "game over". - War between NATO and CSAT has started and both are in your way. - Very Intense and very challenging. xxxxxxxxxxxxxxxxxxxxxxxxxxx Credits: This mission was inspired by 4th Survivor mode from Resident Evil 2 game. xxxxxxxxxxxxxxxxxxxxxxxxxxx Download: STEAM ModDB Required mods: FoxFort Camo Pack Required DLCs: APEX Laws of War xxxxxxxxxxxxxxxxxxxxxxxxxxx Note: On Steam there is only COOP - two man escape version. But inlcuded in ModDB mirror, you can find also for SinglePlayer, one man escape. xxxxxxxxxxxxxxxxxxxxxxxxxxx Installation: Copy both folders into root of your ArmA 3 folder: Example: C:\Program Files(86)\Steam\steamapps\common\Arma 3 xxxxxxxxxxxxxxxxxxxxxxxxxxx Changelog: v1.0 - Initial release
  3. FoxFort Camo Pack v1.51 by FoxFort Description: This addon contains the following camouflages with "FFCP" in prefix: A-Tacs, ACU, AOR2, Berezka, Blue, Black, CCE, CCE Urban, CADPAT, Dauget, Dauget Combo, Digital, EMR, Flora, Flecktarn, Green, Jigsaw, Izlom, Kamysh, Khaki, M81, MDU10, MDU02, MDU93, Marpat W, Marpat Desert, OCP, Surpat, RS Woodland, Desert Digital, Tiger, TTSKO, Type 07, VSR, Urban Tiger, USD (US 3-color), Nomad, Square Urban, Square Desert, Square Woodland, DPM, MTP, M90 Splinter, Partizan S and Partizan A, WZ93, DBDU, Alpenflage,GranitB,TigerVRS, Olive. That is around 400 of new items. Available via Virtual Arsenal and Virtual Ammobox System. xxxxxxxxxxxxxxxxxxxxxxxxxxx Usage: In Editor, on all sides, you can find examples of "FoxFort Camo Pack" soldiers. xxxxxxxxxxxxxxxxxxxxxxxxxxx Note: - All uniforms are unlocked, which means it can be worn by BLUFOR, OPFOR and INDEP side. - You can use these uniforms/vests online in MP but other players also needs to have this addon installed or you'll appear in underwear for them. xxxxxxxxxxxxxxxxxxxxxxxxxxx Download links: - ModDB - Armaholic - Steam Workshop xxxxxxxxxxxxxxxxxxxxxxxxxxx Changelog: v1.51 - Added: Nato Plate Carrier in Black/Olive combination. - Added: PASGT Helmet in a bit brighter black color. - Added: Hunk and Ghost Operatives. (Requires APEX and Laws of War DLC ownership for proper usage). - Improved: ACU Camouflage for AAF Equipment. - Changed: Nato Khaki Plate Carrier *.paa name. ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "FoxFort Camo Pack" in your private or public missions and servers. - You are allowed to use my "FoxFort Camo Pack" as part of your mod/addon as long as you make that your addon/mod requires to have my mods/addons installed and running at the same time as a seperated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "FoxFort Camo Pack" mod/addon as a requirement to be installed and run as a seperated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Screenshots:
  4. FoxFort

    FoxFort Camo Pack

    Hey everyone, I have made a new mission for my FoxFort Camo Pack, it was inspired by Resident Evil 2 Remake, Hunk escape. Instead of Zombies you have NATO and CSAT ahead of you, plus you have 10 minutes timer before Game Over. Oh and I've included RE2R Hunk Theme song to play in the background while you are on the run. Currently Steam is bugged and mods are not working correctly. So until Steam fixes their thing, you can use FFCP v1.51 and K12 Extraction Point mission from Moddb. K12 Extraction Point - ModDB FoxFort Camo Pack - ModDB Let Me know about bugs and suggestions.
  5. Bump, could someone please run and post the latest version please?
  6. That vest is dope. I don't use it because it doesn't fit properly to uniforms. 😕
  7. FoxFort

    FoxFort Camo Pack

    I've made a small update:
  8. Overall the campaign is a nice addition, I like that asset from APEX DLC are also in. The story and spooky night settings with aliens have been done tastefully, overall it was a nice experience. I was pleasantly surprised how Russians have been included into story settings. That's was interesting plot twist for me. What i didn't like was repetitive nature of walking around, one mission was cool but having two in a row. Also I found it annoying the "talking" with alliens, I was not engaged when doing that thing several times. I was missing more combat missions and meaning behind going for constant point of interests. It was not rewarding experience, not doing "side missions" does not affect progress of main story. No point in doing side missions when there was no reward. I would say that was the biggest let down. Basically it was "combat patrol" from East Wind Campaign. Is it a great addition? Of course it is. But them having no impact on main thing is really disappointing. Armed Assault had side missions which affected how main mission will be difficult. I miss this type of campaign.
  9. @DnA Hi, how soon we can expect to be allowed to mod Contact/Enoch assets? EBO to PBO switch.
  10. FoxFort

    Contact petition.

    Usually after sometime they will switch EBO files into PBOs then modders will do their thing.
  11. Regarding v1.96 and possible future updates. Will they be limited to only bug fixes ? No any new assets (e.g. combination of some existing ones)?
  12. FoxFort

    RHS Escalation (AFRF and USAF)

    Cool mod
  13. One question, how is it defined in files/config what is "(free) platform" content and what is DLC "locked" ?
  14. Tuesday went by and no update on dev branch?
  15. Hi Devs, How soon we could be allowed to retexture uniform "U_I_E_Uniform_01_F" ? Will we need to wait few months until EBO goes to PBO? Or we will be allowed to do it upon release?
  16. Altis Special Police Unit v1.49 by FoxFort Description: At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Wearing distinctive blue uniforms, SPU saw their first action in defence of Oreokastro. Features: Police Unit to boost defence of Altis from evil West and East 🙂 ------------------------------ Changelog: v1.49 - Added: New "Backpack Engineer" for engineer class. - Added: "US Plate Carrier Rig (Kerry)" model in black and olive-green camouflage. - Added: "GA Carrier Lite" vest in Olive-Green camouflage. - Changed: Class names and ingame names of various soldiers and equipment. - Changed: UAV operator now uses TRG20 rifle instead of PDF Scorpion. - Changed: UAV operator now wears "GA Carrier Lite" vest in Olive-Green camouflage. - Changed: The "US Plate Carrier Rig (Kerry)" model has replaced SPU NATO "Carrier Lite" model. - Changed: Pistol Rook-40 replaced ACP-C2. - Changed: Sniper and Spotter with OCP camouflage, now have brown NVG and khaki chestrig. - Tweaked: Sniper now has medical knowledge. - Tweaked: Spotter now has explosives knowledge. - Tweaked: Renamed "Optional" folders into "Alternative Weapons". - Tweaked: Two missions to work better with latest version. - Improved: Mod codes. - Improved: ACU and Multicam camouflages texture. - Improved: Humvees tires are now a bit darker. - Removed: Panther vest. - Removed: Khaki version of NATO "Carrier Lite". - Stopping support for "RHS:USAF" and "RHS:AFRF" assets, switching to "Alternative Gear - Contact DLC". (This is just a placeholder, Contact DLC is not yet released) ------------------------------ Notes: - The SPU addon is "standalone", which means you don't need to download any other addon in order to use SPU. Now there are alternative weapons files included that require official Arma 3 DLC ownership. Use them if you wish, but you can use only ONE set of alternative weapons at the time. - Originally, new Hmmwvs have been imported from ArmA 2 into ArmA 3 by "Aplion", then further tweaked by me (FoxFort) for usage in SPU addon. - The new MI-35M is not finished, I should improve it eventually.. ------------------------------ Known issues: - The new MI-35M is not finished, expect improvement. - Jeeps and Mi-35M mostly have a proper metal hit effect, but dirt splash when hit is still present on some parts (WIP). ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "Altis Special Police Unit" in your private or public missions and servers. - You are allowed to use my "Altis Special Police Unit" as part of your mod/addon as long as you make that your addon/mod requires to have my mods/addons installed and running at the same time as a seperated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "Altis Special Police Unit" mod/addon as a requirement to be installed and run as a seperated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Required Arma 3 DLCs for Alternative Weapons: For "Alternative Weapons APEX AK12": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For optional "Alternative Weapons APEX SPAR": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For Optional "Alternative Gear - Contact DLC": You need to own Contact DLC: https://store.steampowered.com/app/1021790/Arma_3_Contact/ ------------------------------ DOWNLOAD LINKS: Armaholic ModDB Steam Workshop ------------------------------ Credits & Thanks: BIS, Aplion and Mickyleitor. ------------------------------- Video preview of the mod: ------------------------------- Screenshots:
  17. Well... Spetsnaz team leader from Combat Patrol group still has wrong grenades in his inventory. I have noticed that in Combat Patrol group, there are two autorifleman, both same UI name "Autorifleman". Should they be renamed so that it's not the same name? BTW: Nice work with Police siren and lights. Really cool addition!
  18. Yo devs, you missed my report, should be a 30 seconds fix.
  19. FoxFort

    Altis Special Police Unit

    Hi everyone, I've been looking to find some replacement for SPU humvees. These humvees are good addition but with very poor survivability. In year 2035, they are getting wrecked too easy. I have been thinking about reskinning NATO hunters, what do you think? Any other suggestions?
  20. Devs and everyone else here took extended weekend brake? No one is talking and no updates 😄
  21. I was kinda hoping that some "Aliens" material would be released before this "extended" weekend (in Czechia) 😕
  22. Interesting, kudos to you for using AI commands to navigate vehicle traveling. As soon BIS made it a option to command vehicle like you are driver, regardless of your position and not use constant voice commands which clogs the comm channel (and kills command and control time) I deleted voice commands and just use my WASD.
  23. The new pouches placement on smersh are improvement. They make more sense now, 1) they are not clipping so much into legs, 2) from reality perspective, being prone and lying on your belly means they are not pushing into your stomach and ribs. Thank you devs for this correction. If you would be so kind and add knee pads to Granit suit that would be superb. Legs on granit suit looks too simple, too much tube like. They need something to break that "unnatural" shape. EDIT: BTW, Spetsnaz Team Leader from Combat Patrol group has wrong type of under barrel grenades, 3 round instead 1 round grenades.
  24. Oh yes, CSAT vehicles do need now a simple solid olive-green color of their vehicles.
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