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sammael

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Everything posted by sammael

  1. Edit post - cause I`m using other ragdoll mod. Now I use only this mod and it is perfect. but- Several suggestions. Reduce the distance of flying weapons to the minimum. behind-armor blunt trauma adjust, so small caliber pistols can`t affect player or AI with Bulletproof vests . Right now 9mm bullets make pain and kill Ai with Bulletproof vests class IV.
  2. Has nothing changed since then? Are there still restrictions on target capture no further than 20-24 km by arma engine? Does your different TGPods affect lock on ranges? I would like to know what records you set Arma for lock on ground and air targets🛫
  3. sammael

    GRAD Trenches

    I try only latest cab ace and GRAD Trenches (download all new). All latest version. Still invisible..I set some of the menu to be invisibile (weapon background ,ammo count and e.t.c) with Ace some time ago. But I notice I can`t dig vanilla ace trenches even with a shovel..So I think problem in my old ace settings cfg maybe
  4. sammael

    GRAD Trenches

    I have a mod to reduce sway and disable Stamina - can it affect this mod ? I got invisible trenchs...
  5. I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system.
  6. sammael

    South Asia v1.5 No errors!!

    I can`t create vehicle with scripts on South Asia v1.6 ANZACSAS. I think it is cause this map don`t have proper roads maybe..
  7. It will be cool if we will have that custom option to set in flyInHeight. Also I can`t create vehicle on South Asia v1.6 ANZACSAS. I think it is cause this map don`t have proper roads... https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816
  8. sammael

    UCAV Sentinel Enhanced

    Can you make config to incrase vanilla aircraft sensors range?
  9. I am trying to create a copy of a LPRS scope with maximum zoom and ace . Coefficients remain unclear to me. For example, what is the minimum and maximum zoom in the config of my example ? Can anyone give a formula, for example, so that the minimum zoom will be 8 and the maximum is 80? What is the maximum zoom possible? I will be glad for any help class Max_optic_LRPS_Max: ItemCore { author = "MaxOptic"; dlc = "MaxOptic_New"; _generalMacro = "Max_optic_LRPS_Max"; scope = 2; displayName = "Optic LRPS MAX"; picture = "\A3\Weapons_F_EPB\Acc\Data\UI\gear_acco_sniper02_CA.paa"; model = "\A3\Weapons_F_EPB\Acc\acco_sniper02_F.p3d"; descriptionShort = "LRPS MAX"; ACE_ScopeHeightAboveRail = 4; ACE_ScopeAdjust_Vertical = {-10, 50}; ACE_ScopeAdjust_Horizontal = {-10, 10}; ACE_ScopeAdjust_VerticalIncrement = 0.100000; ACE_ScopeAdjust_HorizontalIncrement = 0.100000; class ItemInfo: InventoryOpticsItem_Base_F { mass = 20; opticType = 2; weaponInfoType = "RscWeaponRangeZeroingFOV"; optics = 1; modelOptics = "\MAX_optic\Optic_LRPS.p3d"; class OpticsModes { class Snip { opticsID = 1; useModelOptics = 1; opticsPPEffects = {"OpticsCHAbera1", "OpticsBlur1"}; opticsZoomMin = 0.011000; opticsZoomMax = 0.045000; opticsZoomInit = 0.045000; discretefov = {0.045000, 0.011000}; discreteDistance = {100}; discreteDistanceInitIndex = 0; distanceZoomMin = 100; distanceZoomMax = 100; discreteInitIndex = 0; memoryPointCamera = "opticView"; modelOptics = {"\MAX_optic\Optic_LRPS.p3d", "\MAX_optic\Optic_LRPS_Z.p3d"}; visionMode = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; cameraDir = ""; }; }; }; inertia = 0.200000; }; };
  10. Why 90 % of RHS bullets presets in ATragMX have incorrect pre-established parameters ? Also - How I can find and calculate Drag Coeficient table ?
  11. sammael

    GreenMag

    +100 realism
  12. sammael

    RHS Escalation (AFRF and USAF)

    Is there a script way to add vanilla pilot camera to the aircraft that don`t have RHS pilot camera at this moment?
  13. What is deafault Altitude of heli and aircraft? Is there a way to set for example 1500m altitude?
  14. Question regarding Superior Intelligence. Do you plan to add suppressing AI fire at long distances with support of any addons weapons? I noticed that it is impossible to make a firefight at a distance of more than 900m (for example 1200m) if AI don`t have optics and long barrels they don`t shoot even with scripts. I understand that the fire will not be aimed, but I would like to spread more or less towards the player. In reality, this is how any military conflict works, and 90% of the bullets fly simply to suppress the enemy at long distances.
  15. Is there a script way to add all mod rocket and bombs to vanilla CAS module? There would be a great CAS mod- for example, the player calls the CAS via I-TGT tablet and missiles and bombs spawn from virtual planes
  16. sammael

    LAMBS Improved Danger.fsm

    Is there a way (waypoint or script ) to make AI don`t run in my direction and do not move far from where they are ? Just so that they shoot back in my direction without rush me
  17. sammael

    Deserted VR

    Very cool idea . Any chance for non steam link?
  18. Any chance to full AWS weapons support on RHS heli and jets?
  19. Is there any way to enlarge the dialog box? At now a little difficult to leaf through the list of ammunition and pylons due to window size and font
  20. sammael

    LAMBS Improved Danger.fsm

    Please if it possible add optional futures to turn on AI long distance skirmish like in real life wars ( not aimed fire but semi blind suppression ). Vanilla arma 3 AI can only prone when distance is more than 400-500m
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