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CatBook-Yi23332 started following pulstar
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Tanks have always been DOA in Arma games and Arma 3 is the worst to date.
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Lowlands Warrior mod Discussion (Releases)
pulstar replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just signed in to thank you for the projects you've done, especially the Apache as it's brought me back to Arma 3 more or less.- 76 replies
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- dutch
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RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I can slave cannon with TrackIR or is that still a pipe dream?- 16577 replies
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RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Back to Arma after a long hiatus, can't but say being impressed by the continual additions to RHS. However, I wish to inquire about any progress to the AH64? Does the IHADSS serve any purpose beside night vision and target identification (not acquisition) now?- 16577 replies
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[CLOSED] FFAA V6 (Spanish Army Mod)
pulstar replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I seem to recall the attack helicopter having manual-guided AGM's, is this feature cancelled now? -
Direct control of vehilces is a long-awaited step in the right direction. Next it would be nice to allow player-gunners to pop smoke since AI doesn't do it under direct player control.
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Especially for AI! And we would love some WoT/WT style direct controls because why not? It's hard to crew tanks with human players. And one missing feature that should be introduced is hydraulic control of the turret. Current implementation feels like rotating a frying pan.
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Another thing Squad has the upper hand with is the animations. From watching recent vids they seem to have improved with motion capture and smoother transitions. Arma still feels like a mech simulator with the robotic way infantry moves and reacts.
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Veteran mod (VTN) - announcement and WIP
pulstar replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love this mod, as mainly SP player it even suits me better than ACE. Any possibility of an integration patch with RHS content? That'd be cool. -
RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know of a good way to operate a gunship with only AI as buddy? When switching to gunner the pilot doesn't stay at the elevation that I last left the helicopter at.- 16577 replies
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Advanced Flight Model based on HTR
pulstar replied to FredAirland's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
Can we have fresh links please? -
Advanced Flight Model based on HTR
pulstar replied to FredAirland's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
Can we have fresh links please? -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
pulstar replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The workshop is a shithole now. Everyone re-uploads everything with or without permission, and even PW6 just re-uploads the re-uploads.. Getting harder to find original new content (that doesn't belong to the ArmaLife rubbish pile) -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
pulstar replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for reviving this project, eventually it will make up for the dead Combat Helo project. I have an issue with the gunner's overlay now showing when switching optics. Is this a known issue/conflict with other mods (RHS?) -
Takistani Army retextures of RHS: AFRF T-72 and BMP-1/2
pulstar replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the clarification :)- 9 replies
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- takistani army
- retexture
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