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About Macser

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    Master Gunnery Sergeant

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  1. Macser

    ArmaRig for Blender

    Well, you'd have to retarget some of the constraints too. Even if you'd duplicated objects. Which you can't by default. But selection can be switched on and off from the outliner. Look for the arrow icon beside the object in question. In the meantime, this is a temporary blend file. Be careful though. Another character will make things more awkward. http://www.filedropper.com/armarigv63dual
  2. Macser

    ArmaRig for Blender

    First page updated with a link to Version 6.3. Some constraints have been added and things tidied up slightly.
  3. Macser

    ArmaRig for Blender

    Maybe you're talking about hand anims? Hand anims would override what ever exists in the static, presumably.
  4. I pulled the toolbox folder out of the master, zipped it up and installed as usual. That version works. It's mentioned here: https://github.com/AlwarrenSidh/ArmAToolbox/issues/25 Thanks for the responses though. 👍
  5. I'm using 2.9 and 2.83 with version 3.0.4 of the addon. Neither works unfortunately. I only have the option to add or remove single frames.
  6. Hello. I'm not saying it doesn't function as an addon. It does.The problem is the newer versions seem to have lost a couple of options from the rtm section. Adding a single frame at a time is ok for anything under 10-20 frames. But it's not really useful for multiple actions with 50 or more frames. I may have to revert to using 2.79 for a while. But I'll probably have to rebuild some rigs in the process. The bone constraints don't seem to be backward compatible. My query is more about character animation than modeling. 🙂
  7. Macser

    ArmaRig for Blender

    I haven't done any anything with that rig in a long time, but that sounds very odd. I suspect the bone constraints may be broken post 2.7X.
  8. Hey Al. Do you intend to return the ability to add all key frames in the timeline? Unless I'm missing something, it's only possible to add 1 frame at a time at the moment. Same question regarding the vector fields.
  9. Macser

    Sights are off

    Like Krzy said. There's no point trying to get it pixel perfect. You can get close though, with a bit of patience. He's probably spent more time looking into that kind of thing than I have. :)
  10. Macser

    Sights are off

    There's a couple of programs I've used. Pantool and Paatool. I usually use Pantool for creating optics. It tends to give me the results I want without messing around with settings.
  11. Macser

    Sights are off

    I just use GIMP or any other decent editor for mine. You should be dealing with no more than a few pixels. The center should be the center of the image. But it can be slightly different depending on how the sight looks.
  12. Macser

    Sights are off

    Are your sights custom or default? As they're images it's possible to get the centering wrong.
  13. Macser

    Trying to install Mastertronic GOTY version

    That sounds an awful lot like a problem I had in the past. It was as Zulu mentioned. A small amount of damage on the disc I was installing from. On a side note, there's no major difference between the original version and 1.99. Not as far as the player's concerned. Nostalgia should be unaffected once you get into the campaign. I wish you luck finding a solution nonetheless. 🙂
  14. Macser

    OFP Addon request thread

    I thought the version in OFP was the first production model M2. Incorrectly labelled as the M2A2. My version you're talking about is an M2A2.
  15. Just passin by, thought I'd stick my nose in... Shouldn't the landcontact points only be where you would actually contact the ground? Those points sitting near the hull may be confusing the engine.