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Macser

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About Macser

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  1. Setunitpos "up" in a unit's init field, keeps them standing even with enemy units at close range. At least it does for me. I can't shed any light on group link though.
  2. Macser

    M4's for weapon Individualism

    http://ofpr.info.paradoxstudio.uk/9816-stgn-s-sopmod-m4a1-pack-v-0-98.html That's one of the last places where you'll find OFP addons and mods. I recommend bookmarking it.
  3. Macser

    ArmaRig for Blender

    Hey Mr.H. Nothing wrong with questions. That's how we find answers. It's by no means a perfectly constructed rig. But you can switch off the childof constraints at any time. And can even key-frame the constraint itself. If you've not key-framed the weapon bone, then it will return to the default position in game. Which appears to be the case in your image. If you've actually switched off the child constraints, then the hands should not be following the weapon bone at all. Does it look very different in the Blender viewport? I'm open to correction on this of course, but I don't believe there's a dedicated bone for handguns. There's a proxy. But without an actual bone it's not possible to animate handguns as a separate object, in the way you would launchers and rifles.There's no selections in the example files I used to construct the rig.Nothing relating to handguns.
  4. Macser

    Red Hammer II **Project Release**

    I got that too. But I decided to do something I don't usually. Use a cheat. It'd be nice to get a fix, but you never know when the author will pop back up. Press down the left shift key and the minus key onthe numpad, at the same time. Then release. After which you enter "endmission". If nothing else it'll allow you to progress. Although I seem to remember it happening again later.
  5. Macser

    OFP Addon request thread

    @d4rkchocolate Try in here: http://ofpr.info.paradoxstudio.uk/addons/weapons.html?start=30
  6. In case anyone is interested, I've progressed this project with help from Nerv. He'd already ported many of the A2 anims and made them compatible with OFP. I've made a lot of tweaks and even added some of my own animations. And thanks to Faguss too. His coding skills made a particular part of the work go much faster. Long story short, it's sorted.
  7. Macser

    How to make an addon

    If you want the faces to randomly select from the default range, then the face texture should be xicht_a.paa. I think xicht_2a.paa will also work. The head and hands using these textures should be part of the "osobnost" selection. The entire head should also be part of the "Mireni" selection for the first Res lod. Otherwise you'll see the inside of the character's head while in a vehicle. Counter-intuitively, the engine uses the first res lod while in vehicles, rather than view pilot. Also make sure your model has an entry for CfgModels. That's obviously the non-scripted version. But there are addons out there like facetex that have their own scripting built in. But would require you to modify your character to accommodate a custom head model.
  8. Macser

    Game Schedule with Fwatch

    I've tried out the sheduler, and it runs just as advertised. Downloaded and installed the necessary files to get me sorted out. It's also very easy to use. Excellent work sir. 👍
  9. Macser

    How to zero sights.

    If you increase initspeed, then the bullet trajectory should be flatter over shorter distances. But you will still get bullet drop. I don't think it's possible to get a completely flat/straight line trajectory just using config values.
  10. Macser

    OFP Addon request thread

    It might seem an odd question to some. But I've replied to a couple of questions from people who mistakenly posted in the wrong section. And not too many people are getting into modding OFP at this point. I would've suggested the OFP editing section. But to be honest, a lot of the links to tutorials and other resources would be broken. If you like I can let you know what to expect, and what kind of limitations the engine will force on you. We can do that via PM here on the boards. Or Discord if you use that. I can get you started at least.
  11. Macser

    OFP Addon request thread

    Ok. Just to be sure. Are you asking about OFP/CWA? Or Arma 3? People occasionally post in here thinking it's for A3.
  12. @andy1 Have you considered using zip versions of blender, instead of the installers? Most people have fairly big hard drives these days. A couple of versions wouldn't hurt. Over the years I've used addons and scripts that eventually the authors stopped updating. Grabbing a copy of a compatible version of blender in zip form, allows me to continue using them. No worries about installing/uninstalling. If you find a suitable replacement, or the author decides to update for a newer version of blender you can just delete the folder.
  13. Macser

    Just an idea (Remastered models)

    You either don't want to do it yourself, or don't feel you have the skills necessary. Which is why I assume you created the thread in the first place. That's not intended to sound insulting, in case that's the impression I'm giving. It's a conclusion based on what you've posted. I was referring specifically to models and textures, as that's what the thread is about. Scripting's a very valuable skill. But it won't help with asset creation. And seeing as there aren't a lot of modders interested in the idea, learning some new skills might get you closer to making it happen.
  14. Macser

    Just an idea (Remastered models)

    It's not obvious. I know people who are very capable of learning, but would rather have someone else do the work, instead of attempting it themselves. Which is fair enough. You don't have to be interested in modding to enjoy the product of it. It's not for everybody. I don't think your interest in seeing more content is going to just go away because you understand what I or others have said. You've been around the boards a while now. So you're obviously still interested in the game. I'm suggesting you learn a bit about modding, so you could potentally contribute to a project. Even if you don't feel like you're especially talented or skilled. These days OFP players are in the minority. And OFP modders are even rarer. Even more so on these boards. Some of what I said was for other people too. I know there's a few people still getting into the game, even now. Believe or not.
  15. Macser

    Just an idea (Remastered models)

    Let me ask a question of you prototype1479. Have you seriously considered learning how to model, or texture? I think I already know what you're first response will be. But most, if not all the people you'd consider decent modders are not professionals. And would never claim to be particularly talented. I'm certainly not. We learned the hard way. As I said earlier. If you want something, the best way to get it is to make it. You don't need a diploma or art classes. There's plenty of resources still available that deal with modding OFP. And I'd certainly have no problem sharing what I know. If you're interested. And that applies to anyone else reading this thread and pondering the same question. Like the old saying goes. Give a man some food, and he eats for a day. Teach him how to fish and he eats for a lifetime.
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