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I checked this thread and was not sure anyone mentioned this so here goes. I have been searching out emulators for ZX spectrum / Arcade / Amiga 500 mainly and found some good sites. First of all MAME works out of install with many arcade roms for all old classic cabinet arcade machines: MAME (arcade) can be downloaded here: http://mamedev.org/updates.html Games for install "Roms" (you place them in the "Roms" folder and let the software validate them) http://www.freeroms.com/mame.htm Amiga (winaeu) can be found here: (click alphabet) http://www.rom-world.com/dl.php?name=Amiga&emulator=yes Games: http://www.freeroms.com/amiga.htm ZX Spectrum http://www.worldofspectrum.org/ Games: http://www.worldofspectrum.org/games/a.html Having some fun playing Way Of The exploding Fist, Lesuire Suit Larry, Outrun, and simply laughing at some of the games I loved in my school days.
Macser_old posted a topic in OFP : O2 DOCI'm not sure how many people are still interested in tackling this subject.But I thought I'd put these tutorials out there,on the off chance that they may be of use.They aren't doing much good sitting around on my Hd. They revolve around version 2.49b of Blender.I'm familiar with,and use newer versions,but they don't have Vektorboson's excellent P3d scripts.Check out this thread from Sanctuary for more information. Although you can get the model into O2 with uv co-ordinates intact,without exporting to P3d, it's a lot handier to go straight in.As you can unwrap/map,paint and even weight your model in Blender.You can also use layers to create meshes for Resolution,Geometry,Fire geometry, Viewpilot etc.Unfortunately mass and proxies aren't exported and textures need to be redirected. So O2 is still required to take care of this,and finalise the model.Only a small limitation as far as I'm concerned. :) The tutorials also have a particular slant to them.As they were originally intended for members of the Wh40k mod.But that shouldn't make it any more difficult to follow.The processes can be applied to any modeling project. If you find yourself in any difficulty,then let me know,and I'll do my best to sort you out. This link should remain active for 30 days. Tutorials.7z Notes: If you're going to import an existing P3d,to check scale,then make sure you hit CTRL-A. And apply scale and rotation to objData.This should ensure there's no scaling issues on export.
Ahead of the official release, here is a Release Candidate of Cougar Patch (1.04) We are mostly looking for showstoppers (e.g. installation errors) for this patch. Do not worry, as beta patches and further tweaking of the game will continue after this patch is released. WARNING :eek: This update will modify your existing game installation. Rollback to previous version is not possible. Upgrading to the final 1.04 patch also may not be possible. It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch). As always, use at your own risk. Thanks a lot for your support! Highlights: Massive flight model upgrade (RotorLib 4.0) Rolling takeoff for wheeled Landing Gear Systems Initial introduction of Java scripting DRM-free for users of legitimate installations FXAA and SMAA support added Time Trial functionality improvements Bonus Light helicopter Cougar livery Direct download from bistudio.com (428 MB ZIP) MD5: AC8A0FA31F3F1F514AACC6916E5C332A ReadMe:
Dear Community, As we head towards the release of our first DLC, it's time for another patch for Take On Helicopters. Next to the fixes and improvements, enjoy flying the complementary new livery Find a selection of download links on the official website. Important Information This patch is for non-Steam versions of the game, requiring any version from the initial retail release v1.01. Steam and other digital platforms will be updated automatically as soon as possible. Patch Highlights Massive flight model upgrade (RotorLib 4.0) Initial introduction of Java scripting DRM-free for users of legitimate installations FXAA and SMAA support added (new anti-aliasing techniques) Time Trial functionality improvements Changelog