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zagor64bz

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About zagor64bz

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  1. hey, I came across your parent and child task_handling.sqf in another thread. A great find for me. I was wondering what you use to manage your AI spawning. Do you use something like ALIVE or do you script the AI in too? AND would you mind sharing that? I have been tinkering with scripting for some time but never really dug in to it. its basically learning a new language. but between your find and tacticalgamer youtube videos, the basics are coming around some. currently i have a script for AI that drops from a trigger in the editor. its basic and does the job. but i am sure it could be much better. but not sure where to call it related to your task_handling script.

    1. zagor64bz

      zagor64bz

      Hey man, glad I could help ya with the task handling script. I was helped myself with that, so why not share?. Anyway..back to your question...

      I used to use EOS which was AWESOME for spawning AI and caching them dynamically. But it's becoming outdated, and the scripter, bangabob, is MIA since 2017, so it requires you to go through the thread and update the script with the many updates users made to the script. Once updated, it's still an AWESOME way to spawn AI.

      As now, I'm using the great Drongo's Map Population which makes my life easier and it's quicker to set up and highly customizable. It's GREAT if you, like me, like to randomize as much is possible tasks and objectives, to keep interested high in the missions.

       

      I hope it helps, ma man!

      EDIT: I see that you already went into the EOS thread some time ago with no joy...sorry mate..I wish I could help you more.

       

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