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Dedmen

BI Developer
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Everything posted by Dedmen

  1. Well it loads stringtable from any folder. Shortening that to "it loads stringtable" seems reasonable.. doesn't it? It's the same as with config files.
  2. Dedmen

    [Official] Launcher Feedback

    Load Order doesn't matter if the Mods are written correctly.
  3. https://community.bistudio.com/wiki?title=Stringtable.xml&diff=107180&oldid=107170 I know for Turkish Arma made a special patch update just to add that language. The others I don't know if there are even translations for them. They are supported tho.
  4. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#setting-overwrite-cheat-sheet The settings you posted don't have any "force" in them. They probably should.
  5. No. English only. Maybe try DeepL if you need a better translator.
  6. Sorry.. Whatever language you are trying to speak there. I don't understand it.
  7. It means exactly what it says. The Crawler doesn't know about that item yet. The crawler goes through all workshop items to re-scan them periodically. It didn't arrive at that one yet. Afaik no. @optix might wanna correct me. The crawler will only see your update once it visits your mod (Read what I wrote above) so after it found your update it won't find old files anymore. But you could just make a second upload with the old version and use that for searching.
  8. Generally not. If one doesn't have the DLC one cannot use the weapons out of the DLC. They will just have to use different weapons then, but they can still play.
  9. Dedmen

    Changealbe magazine models for ArmA 3 weapons

    Yes they do. magazineProxies. Actually I don't know what else they work for besides guns. NiArms has a special implementation though. They are basically replacing the entire weapon via script. They only partly switched over to magazine proxies. Here is the preliminary documentation on it https://drive.google.com/file/d/1hbvofPPSUX4IqXuhRnqdjX9EtQbIiaEm/view
  10. Dedmen

    _forEachIndex is null

    Seems like _forEachIndex was added in 2010 https://community.bistudio.com/wiki?title=forEach&diff=59114&oldid=57534 I think that was Arma 2 timeframe
  11. Sounds like a signed integer was used where it doesn't make sense. Btw as we are here. I often see people using useless command line parameters on their server and I have lately been told that TADST is force setting some of them. Things like -noSound -noSplash. Things that just don't make any sense on a server with no UI and no sound.
  12. Sooo everything is working as expected? Why don't you go for a Extension? SQF isn't really supposed to do this kinda stuff. Which you can already see on the complicated workaround you need to check if a file exists.
  13. which wiki page? and where on that page?
  14. Your profiling log shows 26ms of AI calculation on the server though. For what seems to be 4 groups https://gist.github.com/winseros/692cf3685b5b3733d976dcf6dab584a6#file-captureframe-6260-2018-09-24_21-50-01-log-L7417-L7429 That shouldn't be there if there was no AI on the server itself.
  15. That would be very dumb though. The beta already has AI hearing integrated. Triyng to re-code something that's already integrated would be quite dumb. What? What? What? What? To be exact. 48khz and 2 channels. https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/ts/src/PlaybackHandler.cpp#L102
  16. Looks like you just have too many units running around. Maybe move them to a Headless Client.
  17. Dedmen

    Enhanced Movement

    If you give anything back. That's monetization. If you don't give anything back that's just donations. And it's allowed to use Enhanced Movement on only donation servers.
  18. You are moving the variable to missionNamespace missionNamespace needs to be serializeable. You cannot put a non-serializable variable into missionNamespace.
  19. https://github.com/CBATeam/CBA_A3/blob/master/addons/diagnostic/fnc_initExtendedDebugConsole.sqf#L11
  20. Dedmen

    .xyz vs .tiff for heightmaps

    Well.. I'd say 32bit per pixel is enough information for
  21. Dedmen

    Enhanced Movement

    See: https://steamcommunity.com/workshop/filedetails/discussion/333310405/1741090847738807443/
  22. Dedmen

    Ray Tracing a remedy for Light Leakage?

    With that you mean dynamic lighting. no.. Not really. DayZ already has dynamic lighting. It'll only be a couple years. not 20.
  23. We haven't seen any trace of Extension support yet. Which will probably be needed to interface with Teamspeak. Enfusion* Hah. We'll see how that'll go. TFAR is much simpler/easier/smaller code wise. Thus faster to rewrite for A4. Nothing is set for Arma 4 yet. Maybe we'll see just a single Radio mod as a ACRE/TFAR collab? There are still years between now and A4.
  24. Dedmen

    ACE3 attach item help!

    The ACE thread is here btw https://forums.bohemia.net/forums/topic/193161-ace3-a-collaborative-merger-between-agm-cse-and-ace/They probably have an answer. Also a quick search reveals https://github.com/acemod/ACE3/issues/2200 https://github.com/acemod/ACE3/pull/2305 Answer is.. Engine limitations.
  25. That. There is a checkbox in 3DEN Attributes that you can just tick.
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