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About stu81

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  1. stu81


    Is there anyway to use your zombie spawner module but have it spawn Ryan zombies instead? I like how simple your spawners are (ambient zombies and hordes etc) but I like the options available in the other zombie mod. Could there be a drop-down option maybe to choose the different types available etc? Thanks Ps also is there anyway to add a few other items to the loot pool? I'm trying to find a way to loot wooden planks, hammer and nails etc for boarding up windows etc. Anyone got this working already?
  2. Moving prone is exhausting with gear on so I think it's fine.
  3. Are there any plans to add more axis rotate options for objects? Would love to rotate vertically as well as horizontally. Thx
  4. stu81

    3CB BAF Equipment

    Hell yeah, bring it on :)
  5. stu81

    3CB BAF Equipment

    Is there a 60mm mortar in your MOD? Everytime I search google 3cb is mentioned but I don't see it anywhere. Thanks
  6. Is there any way or any plans to have the mk6 mortar fire when the ammo guy hangs/drops the round?
  7. Yeah, remove the bomb suit pbo from EODS to fix the instant death. There is a conflict in the suit event handlers somewhere.
  8. stu81

    Arma3 - AGGRESSORS

    No works out of the box. The armour values have not been updated so don't use in a pvp environment but if they are your AI enemy work away. They die just like everyone else. Also you can add RDS config to swap out the weapons for RHS weapons if that's something you would want. Not sure if the latest RHS update has affected the config but I guess you could just try it.
  9. Prob not high on the to-do list but the war effects post processing modules could do with re-tuning if you wish for them to remain usable. I used them before 1.60 but they are very intense and don't give the intended effect anymore. I'm trying to pinpoint the sound probs that jsoc is reporting but it's hard to nail it down. If you try every weapon they sound loud enough in your hand (maybe some are too loud) but when being shot at there are some weapons that we can only hear the arma3 cracks when we know we should be hearing the weapon due to how close they are. Will keep trying and see exactly which weapon/vehicles are effected.
  10. stu81

    JSRS4 - APEX 1.2

    Any other download links other than armaholic? 2hrs :/
  11. Anyone else having issues with AI heli pilots just gaining altitude and mot moving anywhere? Trying to set it up in ALiVE as i had it in alpha by just using the support modules so we can have helis etc but they dont follow orders. They just fly upwards. Thanks
  12. Use mcc sandbox. It adds exactly what you are looking for. You can double click an item in Zeus and you will see execute code option were you can type or use the built in 3d editor that comes with it and you will have some default codes to run on unit or again type your own.
  13. Any plans to release as standalone to so we can use in Vietnam also :)
  14. Kju, I got a question :) With the static mg's etc do you think it would be possible to alter the area the gun can move to? What I mean is, if you place the static weapons in the concrete bunkers on Omaha beach the AI do not fire as they cannot move their weapons below horizontal to aim onto the beach. Am I being silly or is there a workaround? Also while on the subject of Omaha beach does anyone know how to get mg gunners to just suppress the beach to make it a bit more terrifying. Or really just ambient incoming rounds aimed at particular points down the beach etc. Thanks
  15. No skip dinner, drug her instead. Keep her in the dungeon. Now we got a messed up in the head whining shadow of a woman......... too far? Just reiterating the importance of time we'll spent will be rewarded :)