stu81
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CatBook-Yi23332 started following stu81
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Is there anyway to use your zombie spawner module but have it spawn Ryan zombies instead? I like how simple your spawners are (ambient zombies and hordes etc) but I like the options available in the other zombie mod. Could there be a drop-down option maybe to choose the different types available etc? Thanks Ps also is there anyway to add a few other items to the loot pool? I'm trying to find a way to loot wooden planks, hammer and nails etc for boarding up windows etc. Anyone got this working already?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
stu81 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Moving prone is exhausting with gear on so I think it's fine. -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
stu81 replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any plans to add more axis rotate options for objects? Would love to rotate vertically as well as horizontally. Thx -
Hell yeah, bring it on :)
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Is there a 60mm mortar in your MOD? Everytime I search google 3cb is mentioned but I don't see it anywhere. Thanks
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ACE3 - A collaborative merger between AGM, CSE, and ACE
stu81 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way or any plans to have the mk6 mortar fire when the ammo guy hangs/drops the round? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
stu81 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, remove the bomb suit pbo from EODS to fix the instant death. There is a conflict in the suit event handlers somewhere. -
No works out of the box. The armour values have not been updated so don't use in a pvp environment but if they are your AI enemy work away. They die just like everyone else. Also you can add RDS config to swap out the weapons for RHS weapons if that's something you would want. Not sure if the latest RHS update has affected the config but I guess you could just try it.
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Iron Front in Arm3 LITE - preview versions
stu81 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Prob not high on the to-do list but the war effects post processing modules could do with re-tuning if you wish for them to remain usable. I used them before 1.60 but they are very intense and don't give the intended effect anymore. I'm trying to pinpoint the sound probs that jsoc is reporting but it's hard to nail it down. If you try every weapon they sound loud enough in your hand (maybe some are too loud) but when being shot at there are some weapons that we can only hear the arma3 cracks when we know we should be hearing the weapon due to how close they are. Will keep trying and see exactly which weapon/vehicles are effected. -
Any other download links other than armaholic? 2hrs :/
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- lordjarhead
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The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
stu81 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else having issues with AI heli pilots just gaining altitude and mot moving anywhere? Trying to set it up in ALiVE as i had it in alpha by just using the support modules so we can have helis etc but they dont follow orders. They just fly upwards. Thanks -
Zeus Mod - Init Field for objects/units
stu81 replied to Razor[42JTF]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use mcc sandbox. It adds exactly what you are looking for. You can double click an item in Zeus and you will see execute code option were you can type or use the built in 3d editor that comes with it and you will have some default codes to run on unit or again type your own. -
Hell in the Pacific - a full conversion WW2 mod [Reboot]
stu81 replied to daoarge's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any plans to release as standalone to so we can use in Vietnam also :)- 205 replies
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- Pacific War
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Iron Front in Arm3 LITE - preview versions
stu81 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kju, I got a question :) With the static mg's etc do you think it would be possible to alter the area the gun can move to? What I mean is, if you place the static weapons in the concrete bunkers on Omaha beach the AI do not fire as they cannot move their weapons below horizontal to aim onto the beach. Am I being silly or is there a workaround? Also while on the subject of Omaha beach does anyone know how to get mg gunners to just suppress the beach to make it a bit more terrifying. Or really just ambient incoming rounds aimed at particular points down the beach etc. Thanks -
The Unsung Vietnam Mod 3.0 WIP THREAD
stu81 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No skip dinner, drug her instead. Keep her in the dungeon. Now we got a messed up in the head whining shadow of a woman......... too far? Just reiterating the importance of time we'll spent will be rewarded :)