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spotter001

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Everything posted by spotter001

  1. spotter001

    [sp_camp] Dark Tides (Under Construction)

    Looks interesting, hopefully we'll get to play with some modern Russian equipment. Got bored of playing with m4 all the time lol
  2. spotter001

    Campaign "Nam 65-75"

    Great. Sounds promising, looking forward to those missions with SOGs.
  3. spotter001

    RELEASED: Ops with Miller

    Looking forward!
  4. spotter001

    [SP] Op. Chalkdust (UKSF Modern Ops)

    Remember TF42, one of the best campaigns ever in Arma.
  5. spotter001

    RELEASED: Ops with Miller

    Very interesting and atmospheric mission. Good scripting skill, a bit of the CoD flavor. Like it! Hopefully this will develop into a mini campaign;)
  6. spotter001

    RELEASED: Ops with Miller

    Wow, sounds amazing. I played your Informant mission that was so good. This will surely be great!
  7. Yes, exactly. ace_compat_r3f from the ACE3 optional folder. Ok, thanks for clarifying! And thanks for your work.
  8. Hi! Can you just clarify, do i need to use ACE3 r3f_compat together with this addon? Thanks
  9. spotter001

    [SP-Campaign] Codename Phalanx

    This must be awesome! Thanks for the effort.
  10. spotter001

    [SP] WW2 SAS Raid: El Alamein

    Wow, i hope you’ll have some time to create more content for A3. i remember your scenarios for A2 they were some of the best ones. will try this one asap.
  11. spotter001

    [SP/COOP CAMPAIGN] INGLORIOUS BASTARDS

    You did it again😀 congrats!
  12. spotter001

    [SP] Wolves And Sheep Campaign

    Good old Chernarus! will play as soon as i find some time, congrats on the release.
  13. spotter001

    ArmA 3: Dunes

    Amazing work, thanks for the effort! Production quality is so high!
  14. Sounds interesting.
  15. spotter001

    [WIP] [SP-COOP][CAMP] Team Stranger Sniper Campaign.

    Great news, thank you for starting this project. I remember that old Arma 2 sniper campaign it was a blast. I always play with ACE mods even the vanilla campaign. It adds so much realism to long range shooting. Take your time, don’t rush it. It takes time to create an immersive campaign. My advice is to focus not only on shooting part since sniper teams frequently provide reconnaissance and gather intel too. Best of luck!
  16. spotter001

    [ON HOLD] GHOST RECON: ALTIS WILDLANDS

    Awesome work! It's more polished campaign now.
  17. spotter001

    [SP/COOP-(1-4)] Prepaid Nightmare

    Sounds interesting, will try it for sure. Thanks!
  18. spotter001

    The East Wind: Escalation [RHS/BAF]

    Congrats on the realease and all the hard work. Since i already played the EW with replacement packs, i wonder if you altered the missions like new objectives or added new missions? In that case i'll definitely find it worthy to play again:)
  19. spotter001

    [ON HOLD] GHOST RECON: ALTIS WILDLANDS

    Wow, you're churning out like a factory! Well done!
  20. well done, can't wait to try it!
  21. spotter001

    [SP] Search and Rescue

    Hmm...I think i read some time ago that on Kunduz map you have to hold "Alt" key to open door. something like that.
  22. spotter001

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Overall it was pretty good balance. I would have preferred less AI troops with higher skill. This way, i find it just a bit boring to have so many of them on small islands. So, their large numbers, up to 60 troops per mission do balance things out but sometimes they act like idiots:) I take out one from the group, then others lay down and after a while they stand up again and do nothing, basically waiting for me to shoot them again. Ofc, nobody wants all-seeing uber sniper AI that places headshots from 1km in an instant. I understand it's not easy to strike best balance.
  23. The latest update, v0.11 is broken for me. Firing from any DGR weapon creates an explosion sound (like a hand grenade) when a bullet hits any object. Firing into air seems to be ok:) Is it just me or something went wrong?
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