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1182 ExcellentAbout Jackal326
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core_pfieldgroups_3
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Addon Research, 3D Modelling, the assassination of leading political figures.
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eden scenario - cant switch driver to gunner in tank??
Jackal326 replied to BobMiFly's topic in ARMA 3 - QUESTIONS & ANSWERS
If you're running ACE (which your OP states you are) its not as simple as just having a first-aid kit in your inventory. You'll need to use the ACE Medical Interaction system (unless you've disabled ACE Medical). I'm about 8 years out from the last time I've used ACE for a mission so I'm not exactly the most qualified to talk you through it but I bet YouTube (or even the ACE Thread) will have some tutorials etc. I seem to remember it uses a combination of the left windows key, with a mix of CTRL and ALT/Shift for various sub menus... I still maintain that ACE is the most-likely root-cause of your Action Menu issues (and the requirement to hold down the space bar to override it)...- 7 replies
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eden scenario - cant switch driver to gunner in tank??
Jackal326 replied to BobMiFly's topic in ARMA 3 - QUESTIONS & ANSWERS
Options > Controls > Presets (down the bottom-left of the menu), then select which-ever you want to try. Experiment and see what works for you, but mine is set to 'Arma 3 APEX' and I have no issues. If you try these and your mouse-wheel still doesn't work for options its either a mod-conflict (ACE maybe?) or your mouse is FUBAR...- 7 replies
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eden scenario - cant switch driver to gunner in tank??
Jackal326 replied to BobMiFly's topic in ARMA 3 - QUESTIONS & ANSWERS
Sounds like your control settings have been reset, the historical default controls changed around about the time APEX released and the new "default" is more "FPS-based" than it used to be. Anyway, [ and ] I think should scroll the actions too...- 7 replies
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Removal of aiming dot on Pawnee windshield
Jackal326 replied to HUEY222's topic in ARMA 3 - TROUBLESHOOTING
Theoretically it would be easy IF the original author has given the area the texture is defined to a name selection. If they have not then you're SOL. -
Removal of aiming dot on Pawnee windshield
Jackal326 replied to HUEY222's topic in ARMA 3 - TROUBLESHOOTING
That depends on how the mod maker has setup their named-selections seeing as how there aren't any UH-1H's in game by default (to my knowledge). My advice would be to either try and experiment by changing the number in the init line (0, 2, 3, 4, 5 etc.) to see the results, but keep in mind it may not even be possible depending on how it was made in the first place... -
Most players connect to a server from the game browser....
Jackal326 replied to Maci79's topic in ARMA 3 - QUESTIONS & ANSWERS
No, because the way Arma works is it loads any addons/mods upon start-up. As such any downloaded addons/mods would require the game to be re-started to be loaded. Simply put: If they didn't implement this when they added the shitty launcher, then they wont add it now. -
I'll look into it if/when I get around to updating the pack.
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No delay between throws when auto-switching throwable type?
Jackal326 replied to dgrrrhelp's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes. Its to try and prevent you from spamming 'nades like a crazy person. You can see the information I outlined above in the config file for the "Throw" weapon: class Throw: GrenadeLauncher { scope = 1; autoAimEnabled = 0; cursor = "EmptyCursor"; cursorAim = "throw"; value = 0; type = 0; displayName = "$STR_DN_THROW"; canDrop = 0; textureType = "semi"; magazineReloadTime = 0.0; reloadTime = 0.0; muzzles[] = {"HandGrenade_Stone","HandGrenadeMuzzle","MiniGrenadeMuzzle","SmokeShellMuzzle","SmokeShellYellowMuzzle","SmokeShellGreenMuzzle","SmokeShellRedMuzzle","SmokeShellPurpleMuzzle","SmokeShellOrangeMuzzle","SmokeShellBlueMuzzle","ChemlightGreenMuzzle","ChemlightRedMuzzle","ChemlightYellowMuzzle","ChemlightBlueMuzzle","IRGrenade"}; // this is what is switching and by-passing the "MagazineReloadTime" of 2.5 seconds... class ThrowMuzzle: GrenadeLauncher { cursor = "EmptyCursor"; cursorAim = "throw"; sound[] = {"",0.00031622776,1}; reloadSound[] = {"",0.00031622776,1}; aiDispersionCoefX = 6; aiDispersionCoefY = 6; reloadTime = 0; magazineReloadTime = 2.5; // this is what normally "delays" the throwing of a follow-up grenade within the same muzzle enableAttack = 0; showEmpty = 0; autoReload = 1; modelOptics = ""; minRange = 10; minRangeProbab = 0.2; midRange = 45; midRangeProbab = 0.9; maxRange = 60; maxRangeProbab = 0.03; keepInInventory = 1; }; class HandGrenadeMuzzle: ThrowMuzzle { magazines[] = {"HandGrenade"}; }; class MiniGrenadeMuzzle: ThrowMuzzle { magazines[] = {"MiniGrenade"}; }; class HandGrenade_Stone: ThrowMuzzle { magazines[] = {"HandGrenade_Stone"}; displayName = "$STR_DN_STONE"; minRange = 5; minRangeProbab = 0.01; midRange = 45; midRangeProbab = 0.1; maxRange = 80; maxRangeProbab = 0.01; }; class SmokeShellMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShell"}; }; class SmokeShellYellowMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellYellow"}; }; class SmokeShellRedMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellRed"}; }; class SmokeShellGreenMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellGreen"}; }; class SmokeShellPurpleMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellPurple"}; }; class SmokeShellBlueMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellBlue"}; }; class SmokeShellOrangeMuzzle: ThrowMuzzle { displayName = "$STR_MN_SMOKE"; magazines[] = {"SmokeShellOrange"}; }; class ChemlightGreenMuzzle: ThrowMuzzle { displayName = "$STR_cfgWeapons_Throw_ChemlightMuzzle0"; magazines[] = {"Chemlight_green"}; }; class ChemlightRedMuzzle: ChemlightGreenMuzzle { magazines[] = {"Chemlight_red"}; }; class ChemlightYellowMuzzle: ChemlightGreenMuzzle { magazines[] = {"Chemlight_yellow"}; }; class ChemlightBlueMuzzle: ChemlightGreenMuzzle { magazines[] = {"Chemlight_blue"}; }; class IRGrenade: ThrowMuzzle { displayName = "$STR_A3_cfgWeapons_Throw_IRGrenade0"; magazines[] = {"B_IR_Grenade","O_IR_Grenade","I_IR_Grenade"}; cursorSize = 1; }; }; -
No delay between throws when auto-switching throwable type?
Jackal326 replied to dgrrrhelp's topic in ARMA 3 - QUESTIONS & ANSWERS
Probably due to the "reloadTime" for that weapon muzzle (as most default grenades use the "Throw" weapon), and switching from grenade type negates the "reloadTime" due to the other grenade type being a different muzzle and as such being unaffected. -
"Member already defined" Error.
Jackal326 replied to Pansarskytte's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Why do you have two separate cfgPatches sections with the same class name and exact same contents? And your required addons seem a little....excessive.... The following should work: -
"Member already defined" Error.
Jackal326 replied to Pansarskytte's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Go to line 215 and see what is defined there. The fact it says cfgPatches makes me think you've not closed out your cfgPatches section properly. Post a link to the config (on codedump or something similar) and not the PBO (which is worthless if it doesn't work, and its just more steps for someone to have to download the pbo, unpack it and then check the config). -
Can't get APC to stay on waypoint
Jackal326 replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Place an empty tank/vehicle, add a commander and a gunner but leave the driver's seat empty... -
Strange state of units on dedicated (dummy or ghost)
Jackal326 replied to h4wek's topic in ARMA 3 - TROUBLESHOOTING
Maybe they're waiting on an answer from Schrödinger's cat? -
Mission Statistics gone from map menu
Jackal326 replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Are we sure the visibility of this menu isn't tied to some sort of difficulty setting? I ask because no matter whether I run the game with no CDLCs or with several loaded I don't have that menu appear AT ALL, even with just CBA loaded... -
How many more threads are you going to start about this issue?