Synchronized
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Everything posted by Synchronized
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Saros Tweak For Higher FPS On Maps
Synchronized replied to sarogahtyp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any benchmarks yet? -
Arma 3 Creator DLC: CSLA Iron Curtain
Synchronized replied to Nillers's topic in ARMA 3 - CREATOR DLC
Honestly the cold war mod that ported ofp campaign is much better than this. -
RHS Escalation (AFRF and USAF)
Synchronized replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If there is a way to do true PiP scopes in ArmA 3, it will probably be when we get ArmA 4.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Synchronized replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Stop this stupid argument, you can easily get both sides of the spectrum by modifying values in addon options. -
low key way of saying "when is it coming?"🤣
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Hey guys nice job, you guys always deliver
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Firewill Standalone Series Release Thread
Synchronized replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello firewill, any chance to get another russian aircraft? (i get the feeling you get asked this a lot) -
[Terrain] Uzbin Valley
Synchronized replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In my unit we are doing some missions with alive and this map, the lightning that appears in around sunset is seriously amazing. Here a nice Mi-24 Run while fighting in the mountain ranges -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Synchronized replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It only happens when we use alive, and something makes me think its some module but i cannot yet determine which, because other more simpler missions do not have this bug -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Synchronized replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What´s got you so excited? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Synchronized replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a bug where people get kicked out of their vehicles randomly, its really annoying, any fix for that? -
Firewill Standalone Series Release Thread
Synchronized replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
According to those results it seems that for every 100 meters of altitutde, 200 meters of distance are added, and for every 100km/h 400 meters get added So in theory if i drop a bomb at 500km/h, 2000m of altitude, it should make the bomb travel at least 5 kilometers in distance, im sure air drag would slow it down the more it has to travel, but that doesnt seem to be a factor at low altitudes (1km) -
Firewill Standalone Series Release Thread
Synchronized replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have an equation of dropping bombs, for example with a jdam you need 15k feet to reach a target at 5 km. while traveling at 600 km/h or something like that -
We are seeing giant trenches at the start of digging, then it dissappears until the dirt itself starts popping out of the terrain
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LAMBS Improved Danger.fsm
Synchronized replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to make AI deploy static weapons like in vcom? -
[WIP] French Army Mod : ArmaModFrance
Synchronized replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, first of all your quality is top tier, that is very much appreciated as it represents quite the hard work, thanks for the mod. Second, i would like to report, "if its not already" that the gunner position for the Panhard ECR doesnt have the aiming reticule in the hud.- 244 replies
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RHS Escalation (AFRF and USAF)
Synchronized replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you share what´s coming next?- 16577 replies
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What about growing fortifications the same way trenches "grow" out of the terrain, but using the animation in reverse, as if the dude is placing sandbags and shits, while having a "construction" asset nearby close that allows the option to be activated.
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Mega City 3 --- An urban combat focused terrain
Synchronized replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Maybe a favella type of district would be cool to, to add even more challenging and vertical terrain. Something that arma buildings lack too much is the irregular shapes building take when combat is done there. spider holes and stuff, but i guess that means modelling an entirely new structure -
LAMBS Improved Danger.fsm
Synchronized replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I notice that VCOM AI attack empty vehicles leaving the sensations that they are denying enemy transportation. Any way to "reverse engineer" that? or colaborate. -
RHS Escalation (AFRF and USAF)
Synchronized replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question, does the Armatas have that special anti radiation coating in order to difficult radar locking? Does ArmA simulate that?- 16577 replies
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Any chance of putting in the sig sauer NGSW?
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Always wanted that little malyutka, just know i see that its nickname its "Little One" haha, amazing work as always pook
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After saving from the interaction menu, closing the server then re open it, it loads correctly everything saved, but now my ace interaction menu doesnt show me the option to save or delete, and when i look for documentation tab in the "map" screen i cant find it, its not there. How do i fix this?
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Hi, i just would like to ask what´s the "roadmap" or what else you have envisioned for the future, seeing as this mod has grown so much since it began im quite excited for what could be coming soon or in the future.