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Everything posted by Bobrus

  1. The new CSAT helmet and AAF crew suit should by new crew standard. For example old CSAT crew helmet is the same like NATO one and it's free addition anyway.
  2. I am wondering if the new CSAT launcher is firing guided or unguided missiles?
  3. Yeah, I was about 900 meters away, thanks for the explanation. Edit: Played with Terrain set to High. I also noticed a Cheetah attacking the first defensive line which was really funny :D But please, don't remove A-164 Wipeouts! They are greatly demonstrating NATO's aerial superiority. I also like those cutscenes, especially that last one bound to perfect ending - it seems something like "farewell" to me. Anyway, it's a shame we didn't get more AAF missions or story in the past.
  4. Just finished Altis requiem and I must say that you had done an excellent work! All missions are very immersive, but they could be a little more longer. Even a number of details is fascinating - for example a pool of water at the OP of quad bikers in first mission. But there is a few things: * FIA offroad near Ifestiona is spawned at the rocks, so hangs in the air (1st mission) * Commander of the checkpoint has a radio voice (1st mission) * Support vehicles maybe sould be indestructible and they should move into town once is secured (2nd mission) * Offroads and Rhino at the beachhead are no match for my tank - they even didn't noticed me (2nd mission) * Two Slammers on the east are not moving (3rd mission)
  5. Anyway, I have much enjoyed the new showcase :)
  6. Apex protocol campaign port to single player.
  7. When are tanks in group and near the shore or beach, they will sometimes drive into the ocean and drown themselfs. This way I lost the tank for the last time in Tanks showcase and mission failed due to hight casualties :D
  8. Bobrus

    Can't lock onto targets

    Comfirmed. You should create a ticket with bug.
  9. Bobrus

    Can't lock onto targets

    Have your targets hot engines?
  10. Bobrus

    AI can't heal AI

    Yeah, "healthy" AI walking around the battlefield with wounded leg is very annoying, especially in case of squar commander. And he never admits that he is wounded...
  11. Bobrus

    Vehicle Interiors - Feedback

    Thanks, it works! :)
  12. It would be nice if all armored vehicles will have a chance to be "radomly customized" after spawn or at the beginning of the mission.
  13. Bobrus

    Vehicle Interiors - Feedback

    Inside of interior, we should have an opportunity to switch main monitor to NV or IR for better realistic feel.
  14. Varsuk tank is a bit fast (58 km/h) compared to Slammer (44 km/h) and Kamysh APC is also too fast (69 km/h) compared to Panther (46 km/h) and Mora (46 km/h) - tested on asphalt airfield. Those speed diferences seems pretty strange to me and I think that CSAT armored vehicles should be slower. This is mine opinion.
  15. This new addition should be applied to armored vehicles in all official missions and campaigns - it would be really great!
  16. Ehm... relase of promised Apex Protocol SP port would be nice :)
  17. Bobrus

    Wiki's creations [ArmA 3]

    Well... A cutscene should be at the end of the mission, because it's a bit strange to me if you relase just cutscene :)
  18. No, it is actually a great mission, but you must stay unseen until you aren't ready for main assault :) So don't be eager to fight.
  19. Its a common crash after 1.78 patch. You can send your crash log here https://feedback.bistudio.com/ You personaly cannot fix this, its somewhere in the game.
  20. Bobrus

    Wiki's creations [ArmA 3]

    In my opinion it depends on how quickly you can relase new missions without their quality loss.
  21. Bobrus

    Wiki's creations [ArmA 3]

    All missions should be packed in one campaign. Missions alone will easily disappear in every Scenario folder with tons of other user missions. And because your missions are great, it would be a shame.
  22. Because it's stupid to launch assault on the city when the main element in operation isn't ready in place. This "doing things in a different order" is perhaps the cause of why the Loyalists had lost the war :D
  23. No reprieve mission - Triggered attack on Orino after Gorgons destruction should be disabled. Soon after you eliminate the mortars he shows up and when you destroy him with RPG, there is no time to accomplish other tasks like POW rescue or elimination of fortifications - You need to support the attack. At that moment I had left the mission.