icebreakr 3157 Posted October 15, 2011 Colosseum: are you using the latest v1.3? Make sure you don't have any brg_africa.pbo files in other active mod folders as v1.3 features fixed vegetation by Berghoff. W1CK3D: a lot of work :/ I'm trying hard to push out a new release. Share this post Link to post Share on other sites
BadPint 11 Posted October 15, 2011 With great things comes a hell of a lot of work, its being able to look back at all the work you put into in the end and watching people enjoy the living hell out of your maps that makes it worth it (in my opinion) :P We patiently & anxiously await your new release. Share this post Link to post Share on other sites
colosseum 34 Posted October 15, 2011 Colosseum: are you using the latest v1.3? Make sure you don't have any brg_africa.pbo files in other active mod folders as v1.3 features fixed vegetation by Berghoff.W1CK3D: a lot of work :/ I'm trying hard to push out a new release. That seems to have fixed it, though I still hear a glass-breaking and steel-crunching noise whenever I hit plants. :/ Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 15, 2011 Icebreakr is a legend for maps! I have used his maps more than any others by far. Thanks ICE, you are the best.:) Share this post Link to post Share on other sites
HiImRob 10 Posted October 17, 2011 i have a problem with this it says i am missing something that involves lighting then proceeds to crash Share this post Link to post Share on other sites
wld427 1705 Posted October 17, 2011 i have a problem with this it says i am missing something that involves lighting then proceeds to crash Check your rpt file for information and post it here. Abolutely no troubleshooting can be done without specific information. Share this post Link to post Share on other sites
icebreakr 3157 Posted October 26, 2011 Quick update: 1.33 is still WIP with no certain date. New towns of San Arulco and Avellas are complete and I'm finishing update to Maruko (airport upgrade, new armybase, new suburbs) and Corazon (completely rebuilt). Share this post Link to post Share on other sites
sv5000 127 Posted October 26, 2011 Sounds great Ice, any progress pics? Share this post Link to post Share on other sites
icebreakr 3157 Posted October 27, 2011 (edited) Ok, couple of new WIP shots: Edited October 27, 2011 by IceBreakr Share this post Link to post Share on other sites
sv5000 127 Posted October 27, 2011 WOW, Thanks Ice!. I cant wait to have a coffee with a few of the guys at that cafe.. Share this post Link to post Share on other sites
Desiderius 0 Posted October 28, 2011 very nice! Hope 1.60 will come soon so that all modders can release her new stuff. Share this post Link to post Share on other sites
icebreakr 3157 Posted October 28, 2011 WOW, Thanks Ice!.I cant wait to have a coffee with a few of the guys at that cafe.. Which Cafe - first shot or second? There are quite few in v1.33 ;) Share this post Link to post Share on other sites
hcpookie 3770 Posted October 28, 2011 I love how you doctored those screenshots to look "miniature". That technique is really catching on :) Its interesting that the buildings don't look computer-rendered with that effect. Love it! Share this post Link to post Share on other sites
sv5000 127 Posted October 30, 2011 The one in the second shot. Wonder what Lingors national drink is? Corona maybe? Share this post Link to post Share on other sites
icebreakr 3157 Posted October 30, 2011 Banananas ;) Share this post Link to post Share on other sites
icebreakr 3157 Posted November 2, 2011 (edited) Another WIP: ^ funny, can't remember anyone made that, where do all the wrecks go? ;) Edited November 2, 2011 by IceBreakr Share this post Link to post Share on other sites
sv5000 127 Posted November 2, 2011 looks great Ice!. finally a dump, can give all those wild dogs roaming around a home :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 5, 2011 fantastic work Ice - I am inspired to revise Island Thunder missions and add Island Thunder part 2 - I hope you will be keeping the Duala desert feel to the sth-east. Share this post Link to post Share on other sites
icebreakr 3157 Posted November 5, 2011 It will stay there. But its a bit more bumpy (hills). I'm finishing a racetrack park for 4x4s with three tracks. Share this post Link to post Share on other sites
wld427 1705 Posted November 5, 2011 Hey Ice, any chance we can get some good pics of the new army base? Im working on fortifications for our objects pack and im wondering what might be needed for guard towers and whatnot Share this post Link to post Share on other sites
scajolly 14 Posted November 5, 2011 The smoothly undulating terrain is one of Lingor's real strengths. It's noticable in most places, but especially so near grid 041,060 and in the north, south of the prison. In comparison, the rather barren half of Pista (far west) in 1.1 was always sour for the eye to gaze upon. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 6, 2011 Sour to gaze upon? Like lemon sour, or sour gummy worm sour? Share this post Link to post Share on other sites
scajolly 14 Posted November 6, 2011 Both of those have positive qualities. ;) I'm afraid my personal opinion of (1.1) Pista's west/southwest is that it's got none. :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 6, 2011 well personally - i loved the swamp to the sw - made for a gr8 night mission especially with the huts. also the old dirt runway further nw made for a fantastic mission in Island Thunder. yeh, the whole island could have been done in jungle but i like some variation without having to load another map. cant wait to do a couple of new missions in the dry region se - with a new campaign - Island Thunder 2. Share this post Link to post Share on other sites