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About colosseum

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    Staff Sergeant


  • Interests
    Climbing, scuba, shooting, radio, binge drinking / drug abuse
  • Occupation
    IT project management

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    Austin, TX
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  1. colosseum

    S & S

    I love this mod and all the different selections of M1956 equipment 🙂 Really great work! Any chance we can get the earlier M1956 buttpack as a standalone backpack in addition to the M1961 buttpack? It would also be great to have the basic M1956 webbing set with the earlier buttpack and suspenders attached -- right now it seems if you want the early type M1956 set you need to also use the M1956 suspenders in the facewear config as well.
  2. Did CUP include a Colt 4x20 scope at one point or am I thinking of something else? I remember this optic being available in the game a while ago, but I can't find it in any of the mods I use (RHS, CUP, NIArms). Goes perfectly with the early M16 variants in the game!
  3. My reply was not intended to be disrespectful. As a content creator in other genres I understand how annoying it is to be asked (demanded) to make changes to something you are building in your free time, hence my careful wording and suggestion of another approach that could be used. Admittedly I don't know much about porting animations. At any rate, glad to see the change was made and looking forward to next release.
  4. Great news! Looking forward to updated animations in later releases. OK, but this isn't really a real answer to give someone who leaves commentary on the mod -- are we not allowed (as the community) to provide feedback? Clearly the feedback I gave was actionable, as the dev team chose to make an update, so I'm not clear on why you even chose to respond with a snipe like this in the first place.
  5. Toadie's release page very clearly states the reloads were made by someone else, though I'm not sure why it makes any difference -- my points about the animation not being that great still stands. Interestingly the SA58 OSW in the NIArms pack includes a much better reload seemingly produced by Toadie. I'm not sure why we can't just get that animation ported to the other FALs. But I digress - clearly we're just spinning our wheels here and this isn't a priority. http://credmo.updatedtuesdays.com/tier1/products/legacy-products/fal-rifle-pack/ Clifton Vlodhammer – Animation (main FAL animation)
  6. You are of course entitled to your own opinion on this, but the legacy FAL reload in use is not good (I first saw it used in the NIArms FAL pack back in 2015). With the higher quality stuff being put out by Toadie, RHS, and even stock Arma3... it's surprising to me this reload animation set is still in use. It's awkward, unnecessarily slow, and seems like it was created by someone who has never actually reloaded an FAL before...
  7. That's a shame about the FAL reload - the current one is atrocious. It would almost be better to sub it with the default arma 2 reload animation of old! Especially disappointing as the NIArms pack includes a good FAL reload for its SA-58 OSW, but inexplicably uses the same old/bad reloads for its regular FALs. Seems we will never get a perfect FAL addon 🙂
  8. Love the new FAL models - any chance we can get these updated to use the (slightly) better reload animation RHS mod created for the L1A1 SLR?
  9. colosseum

    RHS Escalation (AFRF and USAF)

    That looks great!
  10. colosseum

    RHS Escalation (AFRF and USAF)

    Definitely an improvement, but I think to be really usable, the aperture of the rear sight needs to be much wider (not necessarily as wide as it is in Call of Duty, but I'm sure it's possible to strike a balance in between):
  11. colosseum

    RHS Escalation (AFRF and USAF)

    Sure - I went to the Mantis tracker, but seems this has already been filed: http://feedback.rhsmods.org/view.php?id=4962
  12. colosseum

    RHS Escalation (AFRF and USAF)

    Yes, I was trying to avoid the inevitable "I own one in real life" flex you see on gaming boards... The rear sight is definitely modeled perfectly on the RHS version of the rifle. It's just that (like all games that represent the M1) compromises are required to make it usable...
  13. colosseum

    RHS Escalation (AFRF and USAF)

    Is there any plan to update the rear sight on the RHS: GREF M1 Garand? The peep sight is so small it's nearly impossible to use at any range, and in real life the eye does not resolve the rear sight in the same way as the game (instead you focus on the front sight and the rear sight's peep isn't so obvious/obtrusive) RHS has the best modeled, best animated, and best sounding M1 available in arma, but it's totally unusable because of the awkward rear sight. I get that the shape of the rear sight has been perfectly modeled (it has) - but the sight needs to be opened up (similar to other games and other M1s from different arma mods) to be usable. This is the sight picture in-game: Tracking a moving target through it is next to impossible. Surely it's possible to change the rear sight into a much wider ring to simulate the way the human eye looks through peep sights?
  14. colosseum

    DHI Battle Dress Uniforms

    Awesome! The rolled and taped straps are an incredible detail. Looking forward to this one for sure. I passed on a pretty nice M5 bag at the Tulsa gun show years ago and have kicked myself ever since. They're a great size!
  15. colosseum

    DHI Battle Dress Uniforms

    Any chance of getting backpacks in this mod? I remember the US Military Mod included a nice M5 medic bag -- right now there aren't many good options for backpacks (at least that I've found). The CUP ALICE packs look like they're directly ported from A2, and the RHS ALICE packs are the enormous "large" size with frames (I don't think these are realistic for combat units to be patrolling with but I could be wrong). It would be awesome to see some of the smaller rucks (like the M5 and the smaller ALICE) in the DHI pack. BTW, the new LC-2 webbing options are seriously my favorite thing to come to A3 in a while. Great work!