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BadPint

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About BadPint

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  1. BadPint

    [MP][CTI-COOP] Liberation (beta)

    Hey @Applejakerie, I'm running your Tanoa port of the mission and my guys love it so far. We have run into a constant problem though. There appears to be a problem with the Convoy Attack sidemission. Whenever we go to engage the convoy and take out the vehicles, specifically using Titan Compacts, the server drops to 0 FPS and stalls out. It only seems to be happening on the Convoy sidemissions. Ive made no alterations to your Tanoa port. Do you have any thoughts on what could be happening?
  2. Works great. Thanks for update Phronk :)
  3. Appreciate it mate. Yes, we are running both. :)
  4. Booting the mission up and game freezes at Insurgency screen. When you go to back out, you see the characters as seagulls. Any idea as to what may be causing it? Server is running CUP Core/Terrain, ACE3.
  5. I'm having a problem of players crashing out of a hosted server after an explosion. Our hunch is that its either due to the large amount of shrapnel it sends out or the particle effects. We are running blastcore - so its possible these crashes are related to your own particle additions and blastcore. Have you tried running with blastcore/had anyone else experience crashes after the larger explosions?
  6. Can confirm G_Init_Start = -1 does not work for infinite respawns. Testing In G_Revive\G_Unconscious.sqf fix in about 30 minutes with same group of mates. I will try and get them to take pictures of the ragdoll error they were seeing if it replicates itself again. EDIT: The G_Revive\G_Unconscious.sqf fixed the universal titleText and we can't seem to replicate the ragdoll error again.
  7. Hey Grimes, Tested your latest today on a hosted server and ran into a couple of problems. When someone in the squad dies the respawn counter appears on everyone's screen and it takes 2 -3 times of trying to revive the dead person to actually revive them. http://cloud-2.steampowered.com/ugc/794069330028507858/9B8E52ECF7A387CD122365F7923D82C67D90BCF4/ The other players also noticed a strange issues where the respawn script affects the AI. They would no longer ragdoll die and instead would get caught in the revive animation while still standing up on their screens. On my end, they would all end up lying prone but still in the revive/blacked out animation and not a true death animation.
  8. BadPint

    Irish Armed forces Mod

    Brilliant! Love it so far.
  9. No matter if I DL one the missions on the website, in this forum, or make my own - even following the tutorial to a T, I always get the same problem. There are 0 objectives found. http://cloud-2.steampowered.com/ugc/795184998349506062/EB602043D822AACB2997E3C322C02CC1471FD8DD/
  10. BadPint

    Arma 3 - Pre-E3 Livestream Hangouts

    Really B.I? Not even Altis? :confused: Anyone who's played ArmA Series should really know how to use the editor, we have so many tutorials on Youtube and on the web already! Le Disappoint...
  11. BadPint

    Napf Island beta

    I love everything about this island! Great job mate! Great job
  12. Yay! Looking forward to seeing it released!
  13. Great show of his attitude towards the ArmA Modding Community here isn't it... :rolleyes:
  14. Looks great Bracer! You still planning on releasing it for A2 or have you discontinued due to A3?
  15. With great things comes a hell of a lot of work, its being able to look back at all the work you put into in the end and watching people enjoy the living hell out of your maps that makes it worth it (in my opinion) :P We patiently & anxiously await your new release.
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