Lonestar 11 Posted December 23, 2011 Gah! Searching for the final secret of the riddle is driving me insane? Does somebody want to sent me a PM with some help getting the coordinates down? I think I'm reading the numbers right but I must not be. I'm looking at the 2nd number on the side of the rocks too.Anyway, awesome island. Haven't had this much fun looking for an easter egg in awhile. Maybe it is my imagination, but did the 1.60 patch cause a bit of a performance hit on Lingor? Try reverse coordinates or wait for upcoming version (riddle fix). Share this post Link to post Share on other sites
sjaba 19 Posted December 23, 2011 Looking forward to the release Icebreaker. Dont rush it, we only needed it yeasterday :p Share this post Link to post Share on other sites
J-Guid 10 Posted December 24, 2011 (edited) Removed Edited December 24, 2011 by J-Guid Share this post Link to post Share on other sites
icebreakr 3159 Posted December 24, 2011 J-Guid never solved the riddle :) Share this post Link to post Share on other sites
J-Guid 10 Posted December 24, 2011 I never know about this hidden secret, but see him sometimes and dont get sense to this Oo! Share this post Link to post Share on other sites
icebreakr 3159 Posted December 25, 2011 Good news guys. I've finally managed to fix the airport terminal object. Had to be reduced by 3 meters on one side, but at least it works now :) Guess OFP objects can be bigger than in a game that is 10 years "more advanced" one ;) Ladder can also be climbed now to reach the roof. I guess a family day off clears the head ;) also tnx to Synide and -Martin- for all the help and ideas. Share this post Link to post Share on other sites
kremator 1065 Posted December 25, 2011 Good news indeed. Merry Christmas IB! Share this post Link to post Share on other sites
icebreakr 3159 Posted December 28, 2011 Kremator: ditto! Island is now complete and I'm wrapping up the new upgrade for Lingor units that will be supplied along with new island. Of course there will be a lite version (island only), too. Share this post Link to post Share on other sites
kremator 1065 Posted December 28, 2011 Superb news IB ! Looking forward to it. Share this post Link to post Share on other sites
Harine 40 Posted January 3, 2012 Hi everybody, I want to put Lingor civilians in the Alice2 module : How to ? I hope this has not already been asked, I apologize in advance if so. Best Regard Kis' Share this post Link to post Share on other sites
nikiforos 450 Posted January 4, 2012 Any news about the release? Share this post Link to post Share on other sites
icebreakr 3159 Posted January 4, 2012 (edited) ^ when J-Guid stops bugging me on Skype :) I have it planned in a week or so. Island is done, units are being updated. Edited January 4, 2012 by IceBreakr Share this post Link to post Share on other sites
J-Guid 10 Posted January 4, 2012 Im angry bug reporter :D! ;) Share this post Link to post Share on other sites
icebreakr 3159 Posted January 11, 2012 Tommorow we're beta testing v1.337beta version on locked server and next week is an official release and planned opening ceremony MP event. Island is 100% complete after another 3month development period, units are being upgraded for the release, too. Share this post Link to post Share on other sites
domokun 515 Posted January 11, 2012 Brilliant mate. I simply can't wait. Thanks for all your long and hard work. BTW did you ever get round to implementing the French voices for your Molatians on Duala? If you ever need any help recording African-style French PM me. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 12, 2012 Voices are not a problem - I have them recorded, implementation is ;) I don't want to do the whole thing, so I guess I need them to talk/shout random quotes depending on their state (SAFE, COMBAT). Any ideas how to do that? Share this post Link to post Share on other sites
domokun 515 Posted January 12, 2012 Voices are not a problem - I have them recorded, implementation is ;) I don't want to do the whole thing, so I guess I need them to talk/shout random quotes depending on their state (SAFE, COMBAT). Any ideas how to do that? No but I know a man who can - it's Wolfrug of DSAI fame Share this post Link to post Share on other sites
nkenny 1057 Posted January 12, 2012 <--- excited. -k Share this post Link to post Share on other sites
hcpookie 3770 Posted January 12, 2012 My wife is Filippino, and I'm sure I can convince her to "be famous" to let her voice be used. She speaks Japanese as well - meaning I always get yelled at in at least 3 different languages! :) So if you need a female voice... Share this post Link to post Share on other sites
icebreakr 3159 Posted January 13, 2012 Thanks hcpookie. Wolfrug gave me couple of tips months ago but never had time to wrap up a config. I'll need to take a look at that again. After a long wait, Fusion (FF) and SBP Team did a MP test of v1.337beta. We're finding bugs and incorporating last ideas for the final release. Here's couple of new shots. Share this post Link to post Share on other sites
HitmanFF 6 Posted January 13, 2012 The updated island is looking very impressive! I have a few goats to chase though ;) Share this post Link to post Share on other sites
Infam0us 10 Posted January 13, 2012 Looking good, thanks again for last nights invite was fun :) Share this post Link to post Share on other sites
R0adki11 3949 Posted January 13, 2012 The updated island is looking very impressive!I have a few goats to chase though ;) goats damn right ;). Impressive work on the island update IceBreakr! :) Share this post Link to post Share on other sites
zuff 10 Posted January 17, 2012 Looking great Ice, I was just wondering if you knew what the world name is so I can put it as the default loaded world in my arma launcher. Eg: -world=Takistan I've tried "lingor", "Lingor", "Lingor13" and have had no luck. Thanks! Share this post Link to post Share on other sites