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Flash Thunder

Future Expansion engine additions (Survey poll)

What Engine addition would you like to see?  

207 members have voted

  1. 1. What Engine addition would you like to see?

    • Defered lighting technique
    • Moddable AI logic
    • Shooting in vehicles
    • animation and or physics improvements (General)
    • Other please specify


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Hello the Great BIS community.

*UPDATED OP*

Please Suggest DLC ideas to BIS, they're planning multiple DLC's confirmed in the OA FAQ page.

No need for 2 threads about suggestions etc.

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I would like to ask the community

"If you could have 1 RV engine addition added to the next Arma 2 expansion what would it be?"

OA will bring some nice new features like Screen Space Ambient Occlusion SSAO.

and New Sound engine.

For the next expansion (If any) Im personally hoping for some way for the executable to use more system resources etc for example more than 1GB of RAM.

Render to Texture (which is highly improbable since it would have to render 2 view-ports)

Some kind of moddable AI algorithm since to my knowledge the AI is all hard-coded.

I would like to see some improvement to the lighting engine "defered lighting technique" which is in "that other game" it allows 100's of light sources without performance impact this would greatly benefit Arma 2. As Arma 2's light sources are limited to around 8, wondered why those lights don't cast shadows or "burn out"?

But since I said "1" I would really ask BIS to make the AI easier to be modded. Giving the Artificial intelligence new AI behaviors, thought patterns, actions like clearing rooms, this of course would be the dynamic AI without any intervention with scripting in the mission this would all be AI logic.

So please share your opinions. This hopefully will serve some purpose in the long run.

-=UGF=-Flash Thunder :D

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Here's a picture showcasing Deffered lighting technique.

26 light sources Arma 2 can only go up to 8 but only 2 of them can cast dynamic shadows (sun and moon), and then they start to turn off.

http://www.nextrevision.com/r5/deferredbump0.jpg

Heres a video: http://vimeo.com/4749479

Edited by Flash Thunder
Added DLC merger/ formatted

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I would want the AI to be moddable.

BTW: open a Poll

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I would want the AI to be moddable.

BTW: open a Poll

It should be working now the poll.

if not im a Noob and must be terminated! :D

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Such things should be in the next normal retail game installment and not "expansions".

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Such things should be in the next normal retail game installment and not "expansions".

BIS usually out do themselves every game. Which is why i love them.

But yeah I should of worded it Expansions and or Future RV builds, Arma games.

Whatever the case, let BIS know what they should spend their efforts.

Goodnight everyone.

Edited by Flash Thunder

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I'd love vehicle damage models to be greatly worked on. We have great vehicle models now, but when they blow up they just magically morph into a shell of the same thing with a little flame, or helicopters just explode etc. personally this is what i'd like to see changed next,

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- +1000 for animation and physics improvements.

That's something that bothered since the Ofp days, even if it has been a while without I fall through a house while climbing stairs. And also the lack of accurate animations particularly reloading, well everything that needs interaction between objects and hands.

-The sound engine is also really cheap, that bird "quik!!" when I'm flying my A10 ... Let's hope OA will fix that.

-Ragdoll and dismemberments, well some may be against this but when it's well done it can be a good addition to realism and immersion, see Red Orchestra. To me it's also a bit annoying how it feels the same when you hit something with 12.7 caliber or 9mm.

-No more hit-points damages.

-Would be a revolution if the engine could handle caves and undergrounds.

-Firing from vehicles, already in VBS2 1.3 though.

It's not like we're asking the moon, all those features have been standards for a while now. Would be great to see BIS working on others parts of the engine that on the graphics.

Edited by dunedain

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Bouncing tanks and helo's is ridiculous. The physics needs major improvement IMO.

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Only thing I realistically see is possible to be inclued in near future is the shooting out of vehicles. Animations will do for now, physics is something we wont get in this scaled game and lgraphics are "demanding" allready :P

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since this thread is devoted to over ambitious and unattainable goals and such, i shall partake

i would like to see an overhaul of the current damage model (for humans, objects and vehicles) to a non-hp based system (or at least add more variables to the current system). also have an advanced medical system by default (like ACE with bleeding, unconsciousness, bandages, plasma, splints, casevac, incapacitation etc)(note by DEFAULT, NO RETARDED MODULES)

and wile i am in fantasy land, dynamic wound decals for units, be it burns, lacerations, penetrations, or blunt force wounds.

to compliment the improved damage model, a fully world functional penetration model. that means things like realistically working infantry body armor, cover (walls rocks trees dirt etc), vehicle armor and so forth

I would also like to see greater depth to infantry weapon handling. things like weapon resting (ACE), recoil/sway improvements, manual bolt action/pump action weapons, weight, stamina, and things like jamming and longer and more varied reload times. also an auto lower feature for when one gets to close to an object the weapon is lowerd

and wile i have stamina in mind, a wt based stamina model by default. why must we still be stuck with people running around with over 150lbs of crap with no penalty? why? its going to be even worse now in OA that we have back packs (awesome), and the news that we will be able to carry weapons and mounted weapons in them as well.

Aside from that, going only off the poll options, the AI. the community has already done great things for the ai with scripting and such. even though it would be very very difficult for the community (long learning curve) i would like to see what you guys could eventually do with AI source code

but this thread really is why i feel sorry for BIS every time they release something. almost every one of us has a totally different list of wants.

alot of people bitched that arma2 was nothing more than a graphical improvement to ofp (they are morons) but here we see people still wanting more and more useless graphical improvements to further bog down our poor PCs, wile ignoring actual game play features and improvements. and then complaining that the game dont run at maxxx settings at 90 FPS

Edited by That guy

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but this thread really is why i feel sorry for BIS every time they release something. almost every one of us has a totally different list of wants.

alot of people bitched that arma2 was nothing more than a graphical improvement to ofp (they are morons) but here we see people still wanting more and more useless graphical improvements to further bog down our poor PCs, wile ignoring actual game play features and improvements. and then complaining that the game dont run at maxxx settings at 90 FPS

Well said!

EDIT: BTW my game runs at 20 fps,with all settings on low, and it still is the best game ive played.

Edited by Jelliz

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(dream)Make Arma3 with completely new modern engine, no more RV.(/dream)

:cool:

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i would like to see an overhaul of the current damage model (for humans, objects and vehicles) to a non-hp based system (or at least add more variables to the current system).

This is something I would also like to see, mainly for humans. Since the game already supports material penetration, it would be great if they could realistically model the effects of bullets on the human body by actually modelling damage to the most important organs. That means having the brain, heart, lungs and abdominal intestines physically present inside the geometry.

So when a bullet hits a human target, penetration is calculated (depending on things like body armor) and damage to organs is derived from the path the bullet took through the body, aswell as caliber, velocity and other attributes of the ammunition in question. Lethality and other effects of the hit would depend on damage to the organs, although blood loss, pain etc. should also be factored in. :)

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Whatever the case, let BIS know what they should spend their efforts.

Even though this is all a harmless little thread about your dreams and fantasies, it's starting to annoy me a little bit that the general idea towards BIS is that they should spend their efforts to what we like to see. *I did vote by the way just for the fun of dreaming*

I'd rather see them coming up with passionate concepts instead of makeing what we demand from them.

Not trying to make anyone look bad, but why do you think this is in any way helpfull towards BIS? They make great stuff, but because this topic got x-amount of votes for feature-x they suck for not including that in any next release.

Most of us think the guys over at BIS-HQ are some kind of genius, right? Give them the room to actually use their own talent in coming up with this stuff. Thank you.

Now carry on dreaming and remember that it's just dreaming ;)

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AI indoor fighting & movement logic is the single most important issue.

Vehicular realism comes next.

Things like shooting from vehicles are just trivial gimmicks and will be forgotten & disused like much-anticipated multi-turret vehicles introduced in ArmA I.

You cant hit anything from moving vehicle with firearms without stabilization and once stationary you are better off getting out of that death trap.

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Even though this is all a harmless little thread about your dreams and fantasies, it's starting to annoy me a little bit that the general idea towards BIS is that they should spend their efforts to what we like to see. *I did vote by the way just for the fun of dreaming*

I'd rather see them coming up with passionate concepts instead of makeing what we demand from them.

Not trying to make anyone look bad, but why do you think this is in any way helpfull towards BIS? They make great stuff, but because this topic got x-amount of votes for feature-x they suck for not including that in any next release.

Most of us think the guys over at BIS-HQ are some kind of genius, right? Give them the room to actually use their own talent in coming up with this stuff. Thank you.

Now carry on dreaming and remember that it's just dreaming ;)

........................................

Then it will be a dream of mine if BIS is still even around in 20 years amirite?

RV's base wont last forever buddy.

---------- Post added at 12:48 PM ---------- Previous post was at 12:46 PM ----------

Things like shooting from vehicles are just trivial gimmicks and will be forgotten & disused like much-anticipated multi-turret vehicles introduced in ArmA I.

You cant hit anything from moving vehicle with firearms without stabilization and once stationary you are better off getting out of that death trap.

Yeah I agree with you, I personally wouldn't want to see it because of that, I think opening the AI code to modders would bring alot of good to Arma and give off alot of pressure thats on BIS coders.

If I could have one thing perfect in Arma 2 it would be the AI and then Arma 2 would be a complete game for me and I would go back into my cave to play it forever. :)

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The AI is currently moddable through FSM's. But if i remember correctly that the main AI FSM's kick in and some of the user's FSM don't work properly under some conditions. What i would like to see is the the AI use a second "CQB" FSM for clearing villages, towns and city's. And a seperate one for pilot's and armor crews, where AI helo pilot's use cover and pop up attack's and........... one can dream. I know you can get close with script's but the silly AI always move in towards the enemy and no more CAS. As for an improved armor hit point system ill reserve any comments until after OA is released and see what they have done with that. Either way none of this really makes a difference but its nice to dream!

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But this thread really is why i feel sorry for BIS every time they release something. almost every one of us has a totally different list of wants.

alot of people bitched that arma2 was nothing more than a graphical improvement to ofp (they are morons) but here we see people still wanting more and more useless graphical improvements to further bog down our poor PCs, wile ignoring actual game play features and improvements. and then complaining that the game dont run at maxxx settings at 90 FPS

Well call me a moron if it makes you feeling better about yourself but I don't want BIS to focus on adding features already done by the community but to give it best tools and at last join the 21e century ...

If you look at my last post I've suggested nothing uncommon but features that should be logical for the "Ultimate Military Simulation"..

Concerning the purely immersion and eye candy features even WWII online has ragdoll and way better animations, not mentioning its damage sytem.

I've been a fan of BIS products for almost a decade, bought every addon even the most unnecessary ones such as RH and QG. BIS got my money more than once so I think I have the right to give my honest opinion even if it's sacrilege for fanboys. I sincerely hope BIS is watching and taking account of what people want and is thinking of what can be done considering their ressources.

I'm already satisfied by what OA promises, but they'll need to rework deeply their engine if they plan to do of an eventual "Arma3" a success.

Edited by dunedain

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I don't want a moddable AI. I do want a good AI, done by Bohemia. I don't pay for a game for the privilege to work even more, for free, so i can have a good game.

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Honestly I wanted another option saying 'OMG please can we have all of the above', but in light of the fact that there wasn't I put animation & physics improvements, just about every other aspect of the game can to some extent can be worked around, but the physics are the biggest single jar to immersion in my opinion.

Mind you moddable AI would be sweet...

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Wow looks like alot of people want some proper physics and less robotic animation. Wonder why?..... :p

Anyways feel free to add something that I didnt post in the poll.

BIS doesnt want to hear the usual all the time so think of something creative.

Also im going to add Downloadable Content (DLC) to the Original post so also feel free to leave suggestions for DLC which has already been confirmed that BIS will make "Multiple small DLC's" from the OA FAQ.

I think alot of us would like to see a sick ass AC-130 script/module and some scenarios using it like the Modern warfares "Death from above" and Modern warfare 2's Spec op mission where one guy is gunning the AC-130 and the other's are on the ground trying to get to the Evac point.

Talk about Epicness and this would be realistic and not run through bullets Call of Duty. :D

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