Bazooka301 10 Posted May 7, 2010 IF you have disable stamina, you can't use backpacks maybe that is your problem. Thanks that worked now i can travle the ArmA lands with a back pack full of ammo and glowing sticks lol :D Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 7, 2010 No need to fight about the sounds or whatever... they will be back in about 30 days with the next release.It was decided (actually there was a ticket at dev-heaven where everybody could vote) to bring back the 1.0 sounds for 1.1 and improve the new sounds for 1.2 They had some issues and those will be adressed. That's how "democracy" works, you don't allways get what you like :P Xeno Democracy smoracy...Soundmods ftw Share this post Link to post Share on other sites
Inkompetent 0 Posted May 7, 2010 ;1623791']Democracy smoracy...Soundmods ftw Pity that there's no single sound mod I like better than ACEX_SM then, and that pre-chance ACEX_SM was vastly superior to the current ^^ Share this post Link to post Share on other sites
speckfire 1 Posted May 7, 2010 You'll have to use the 'interact with others'-menu (Right Windows key on EU keyboards. Not sure about US ones) on the tripod to attach the gun to it. Same thing when loading the gun with ammunition. Thanks I'll give that a shot. Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 7, 2010 and any news on the TF86 ? i see the end period is today , TF86 in udapte ? (dream) Share this post Link to post Share on other sites
sickboy 13 Posted May 7, 2010 A.C.E. 1.1 Update #1 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Please see the first post for additional information. Enjoy! Share this post Link to post Share on other sites
[kh]jman 49 Posted May 7, 2010 ACE Server & YAS Repository updated to b.350 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
Robalo 465 Posted May 7, 2010 In case anyone is interested in getting ACEX_SM build 31, I have it on this Yoma AddonSync URL: http://yoma.alphasquad.ro/tasm/tasm.7z Folder name is ACEX_SM_31 Share this post Link to post Share on other sites
g-man-853 10 Posted May 7, 2010 United Global Armed Force [uGAF] @ACE Server & YAS Repo updated to b350 Auto config url: http://folders.ugaf-addons.co.uk/ACE_Server/modreopo.7z or just use this link bellow and select save when yoma opens. yashttp://folders.ugaf-addons.co.uk/UGAF_ACE_Server.yas For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 Share this post Link to post Share on other sites
Regi 10 Posted May 7, 2010 I just wanted to check that its not just me encountering this issue before opening up a support ticket. Me and some guys in my clan have found that sometimes, (and i state sometimes in that it occurs almost completely randomly, and doesn't appear to be able to easily reproduce) the laser designator from the AH1Z/1W flickers when turned on, meaning that the hellfires cant lock onto it and just fly straight, or land rapidly change between being locked on/going straight, so overshoot by around 100 metres. This is also apparent when using the designator to range the gun. I havnt yet encountered it in an Apache, only in various load out version of both AH1 variants. Ive swapped with friends so they gun and i fly, and they have had the same issue with the flickering designator. I have also then got in a different AH1Z, which was on the map at the same time as the other with the faulty designator, and its worked prefectly fine. Any idea as to whats causing this? and sorry if this has already been brought up, i looked in a few pages of these threads and checked changlogs but i couldnt find anything specific. Share this post Link to post Share on other sites
InFireBaptize 0 Posted May 7, 2010 - Don't show add drag and carry when wounds isn't enabled. What do you mean by when wounds isn't enabled? how to tell and to enable? Share this post Link to post Share on other sites
Inkompetent 0 Posted May 7, 2010 Got an error when flying around and shooting things with helicopters in the latest version, but I got no idea what part of ACE this belongs to. ACE Wounds was NOT enabled. Error in expression < ( ( 1 - (getDammage _unit)) * 0.25 ) ) )} else {if (local _unit) then {[_unit,"> Error position: <)} else {if (local _unit) then {[_unit,"> Error Missing ; Share this post Link to post Share on other sites
xeno 234 Posted May 7, 2010 Error in expression < ( ( 1 - (getDammage _unit)) * 0.25 ) ) )} else {if (local _unit) then {[_unit,"> Error position: <)} else {if (local _unit) then {[_unit,"> Error Missing ; Might happen, I had to edit some FSMs in a normal text editor instead the wysiwyg FSMeditor. Missing semicolon, will be fixed in the next beta. Xeno Share this post Link to post Share on other sites
Inkompetent 0 Posted May 7, 2010 Nicey-nice. Glad you knew where the problem was at least, instead of it becoming a search for a needle in a haystack ^^ Share this post Link to post Share on other sites
7 0 Posted May 7, 2010 How do I disable the mismatch pop-up? Server is 349 and I'm 350 and thus it won't let me play. Share this post Link to post Share on other sites
Binkowski 26 Posted May 7, 2010 How do I disable the mismatch pop-up? Server is 349 and I'm 350 and thus it won't let me play. server has to update. Share this post Link to post Share on other sites
Daniel 0 Posted May 7, 2010 - Don't show add drag and carry when wounds isn't enabled.What do you mean by when wounds isn't enabled? how to tell and to enable? You have to enable wounds in the mission by placing the ACE Enable Wounds Module. Without it the mission will use the standard BIS methods. Share this post Link to post Share on other sites
7 0 Posted May 7, 2010 server has to update. Yes, it has to update. Now how do I disable the pop-up? Is the pop-up server-side? I'm guessing it's embedded in every mission that uses ACE. Share this post Link to post Share on other sites
Daniel 0 Posted May 7, 2010 Pretty sure it can be disabled server-side if you have access. Have a look through the configs. Share this post Link to post Share on other sites
Contact 10 Posted May 7, 2010 Excellent mod! Im Really enjoying playing with ACE. Great work :ok: Share this post Link to post Share on other sites
Minizzzile 10 Posted May 7, 2010 Okay, my friends and I keep on getting this annoying bug every 2nd or 3rd update on ACE. We will all fully update ACE and then as we go to play, it will bring up that VERSION MISMATCH ERROR even though we are all on the same version and the Six Update - GUI says that we are all on the same version... I never had this problem when using the "Six Updater - Console" is there a way I can get that back? Share this post Link to post Share on other sites
sickboy 13 Posted May 8, 2010 (edited) It hasn't gone anywhere: http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Using%20the%20console%20directly Or documented specifically for ACE: http://ace.dev-heaven.net/wagn/Installation+advanced Please create a bug report with the server and client rpt's so we can hopefully resolve the bug. http://ace.dev-heaven.net/wagn/Bug_Reporting Preferably incl updater logs so we can see where and why someone still had an old version: http://six.dev-heaven.net/wagn/Six_Updater_Suite+Overview#Configuration%20database%20/%20log%20files Edited May 8, 2010 by Sickboy Share this post Link to post Share on other sites
volleyfire 10 Posted May 8, 2010 Is there any way to tell AI gunner in a helicopter to turn on the laser designator in ACE 2? Otherwise, you can't use most of the guided missiles playing pilot. Share this post Link to post Share on other sites
gunterlund21 10 Posted May 8, 2010 so are we ever going to see the 60mm in ACE2 Share this post Link to post Share on other sites