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Patch 69645 - changes under the hood

How the patch 69645 works for you compared to previous versions?  

132 members have voted

  1. 1. How the patch 69645 works for you compared to previous versions?

    • Stunning - performance a lot better, a lot more stable
      7
    • Great - performance is a lot better, no new crashes or stability issues
      10
    • Good - performance is a little bit better, no new crashes or stability issues
      30
    • Mixed - performance better, but unstable (sometimes crashing)
      16
    • Stable - performance same or not improved much, but a lot more stable
      1
    • Same - it seems the same, I cannot see any significant difference
      29
    • Slower - it runs a little bit slower, no new crashes or stability issues
      17
    • Bad - it runs slower, it is somewhat unstable
      10
    • Terrible - it runs a a lot slower, or it is very unstable (crashes a lot)
      12


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  saok said:
The ground disapearing bug was fixed after I increased visibility quite much and got back to old (3000m->5000m->3000m). I havent restarted the game yet, but at least I can load the missions now freely without the bug.

I confirm. 2000 -> 10000 -> 2000 got rid of the glitch for the whole game session. The bug did not reappear after I quit and restarted a scenario in the editor. But it would probably return after a game restart.

I like how flying jets with larger view distances feels smoother (holding cca. 20 fps, 6000m view distance, 3000m altitude).

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when You testing the performance please try these visibility ranges

2000, 2500, 3000, 5000m (combine with terrain Normal/High/Very High)

You might see increase with sub 2500-3000m values and then decrease with values highers

so keep the feedback going :)

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To get rid of dissapearing textures just go to your distance slider and move it up then down back to your normal position. Should then all be good.

Edit: Sorry thats a lie, 3000 seems to be the sweet spot so I don't get the missing textures, anything below then areas or blocks go missing. Playble though.

Edited by Thr0tt

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Hello there,

I've got huge FPS increase even with view distance over 3km on Chernarus but significantly more, sometimes almost permanent stutter. But no texture glitches at all so far.

Looking around is super-smooth for me now.

ATI RADEON HD 3850

AMD Turion X2 Ultra 64 Mobile 2,20GHZ

4GB DDR

As for gameplay: long long firefights, without AK and machinegun snipers and generally more responsive and clever AI. I enjoyed it very much and some of you might know, that I am a very critical player who complains a lot.

Very impressed.

EDIT: Oh boy, and I am able to increase resolution from 1360x768 to 1680x1050 without any significant performance loss!! Unbeliavable!

Edited by Bouben

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  Dwarden said:
may i ask these with the dissapering ground texture what's Your driver build?

197.55, 197.45, 197.41 or older? just for sure ... thanks in advance

197.45 GTX 275

I turned down the VD from 3800 to 2000 because of the stuttering of new beta and that is when I saw white ground. I'll mess around with different settings...

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  Quote
You might see increase with sub 2500-3000m values and then decrease with values highers

Isn't that quite obvious... :confused:

Anyhoo, forgot to mention in my "report" that the drivers used were 10.0 and 10.3 without any difference between them, and the missing textures appear at least between WD 1000 and 2500, going over 5000 stopped the missing textures but obviously the FPS is at 20 or below and stutters like hell (edit: with the settings I used, obviously :p )..

EDIT:

Missing textures appear like these (for me):

missingtexture001.jpg

missingtexture002.jpg

Edited by h -
Added images

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Many "out of memory", DX9 and VRAM failure.

arma2.rpt, first single player mission

  Reveal hidden contents

GTX260++, Win7 x86, GF197.45, NVIDIA System Info

  Reveal hidden contents

€: after pc restart (my ram was reduces to 2 GB, sorry) and now 4 GB RAM (incl. 2GB RAM Disk) the beta patch works better

new arma2.rpt:

  Reveal hidden contents

the performance was not better - KI little better but, she is more careful??!!

Edited by Blackland

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My experience is very good with this one so far.

- Better FPS and Performance overall

- More Viewdistance possible without stuttering

- AI is more responseble now in Danger Mode

1 thing i experienced, i dont know if it should be like that..

1 guy of my 5 men squad[ i was the leader] was killed, but never reported, till i reported his status via the menu. happened 3 times now.

I tested one of my missions on the intro and noticed again that texture streaming is much better now. would love to get more improvements on that later!

Edited by Himmelsfeuer

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tried a few games and benchmark tests with catalyst 10.4 preview drivers

viewdistance set to 1600 and everything except the antialiasing set to highest

my ground dissapears,.. specialy on hills.

benchmark score 48 fps.

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Oh men, i love this patch........AI is responsable now, even if they spotted enemys, they arent stuck in danger anymore:)

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AT Launcher use is quite better. AI hits enemy vehicles at proper range and also while moving. Very good! Keep this in further patches!

Other changes not tested yet.

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AI in combat is definitely much better than before. I didnt see them standing silly in gunfire anymore. Overally I like the AI now very much but still its difficult to withdraw if there is a battle going.

The ground bug was fixed with visibility bar in vanilla game, but the bug still occurs in ACE2 mod so there must be something wrong. Also am I the only one who is witnessed to really bad laggy script behaviour?

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Beta exe version number is a bit odd.

Breaks away from older versioning system.

eg: 1.5.0.62017

new beta version: 1.5.69.645 , would expect 1.5.0.69645

It's not a biggy but would like to know if this is the way it'll be from now on.

(AddonSync now keeps thinking there is a new beta :D )

Groundtexture stuff indeeds goes away when setting vd =3000 here.

Overal the game "feels" a lot better, a lot less visible texture lag.

I did run into some "headless" soldiers, kind of spooky but great fun.

Edited by Yoma

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I am most impressed with preformance... finally in nicely playable range! Of course i know this optimization is not over so i cant wait to see it done. Thanks BIS for their time... i must go play arma 2 now :D

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  Dwarden said:
when You testing the performance please try these visibility ranges

2000, 2500, 3000, 5000m (combine with terrain Normal/High/Very High)

You might see increase with sub 2500-3000m values and then decrease with values highers

so keep the feedback going :)

Chernarus (exact location at end of video 1), Superpowers mission, no addons, right where I spawned

all 4 videos show 500 - 10000 VD, and are about 30 seconds each

low resolution, low settings

E13KGjCVg9o

normal resolution, low settings

jekby09gffA

normal resolution, normal settings

1NQ0sulqUxc

normal resolution, high settings

K04rvrWybpM

the same thing at 1000, 2000, 3000, and so on... and happens at other locations

haven't tried any other islands yet

cpu specs in spoiler

EDIT: Utes fine so far, and haven't noticed the annoying stutter I got when I first booted up this beta, actually running pretty good now, except for the crazy terrain of course :)

Edited by Mosh
more

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The patch are for me much better performance - stuttering over. BUT......

Crash after short flying, guess its vid-mem crash - arma ctd with flw.

OUT OF MEMORY (REQUESTET 11935564KB)

FOOTPRINT 653KB

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Hi.

Same problem here to. But the white texture is gone if i change my VD above 3000. I use normally 1500.

I stay with the previous beta patch. :) When i increase the VD from 1500 to 3000m i lose 15 FPS.

Edited by MJK-Ranger

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I just played a couple SP missions and ran the benchmarks with the new patch and didn't notice any major difference; but I never did get the ground texture bug.

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  h - said:
Isn't that quite obvious... :confused:

Anyhoo, forgot to mention in my "report" that the drivers used were 10.0 and 10.3 without any difference between them, and the missing textures appear at least between WD 1000 and 2500, going over 5000 stopped the missing textures but obviously the FPS is at 20 or below and stutters like hell (edit: with the settings I used, obviously :p )..

the main point i tried to make was about the amount of the differences and stuttering some experiencing ...

not the logical 'speedup' with lower settings ...

Edited by Dwarden

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  Blackland said:
Many "out of memory", DX9 and VRAM failure.

the performance was not better - KI little better but, she is more careful??!!

Try turning off Threaded Optimization in the nVidia Control Panel. I posted this in the other beta thread (thanks to sprayer_faust for the information) but I'll post it here as well.

Not so much a fix as a workaround, but after doing that I've had zero crashes with the "error in v-buffer" stuff. No performance difference between Threaded Optimization on/off that I could see.

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When flying on a plane the ground seems to be culled around the edges of the screen e.g. disappearing.

Textures also take much higher times to load and the HDD thrashing becomes almost unbearable which wasn't as bad with the previous beta

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I did some frame rate tests...

Running around in a forest and then in Chernogorsk (no AI present).

This is what I got, when Texture detail was a variable (going from normal to very high).

23-1729542484T.jpg

And the coinciding graph. The mean values of each line in the upper picture were used to plot the curve.

23-1711302750T.jpg

And the data for when the Landscape detail was a variable:

23-1905134381T.jpg

And the graph:

23-1737387167T.jpg

So for me (performance-wise) the patch was a bit worse than the previous one. However I wasn't paying attention to stutter reduction (if any was present :D).

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I am still testing, but so far my stuttering (LOD thrashing) is gone. I have only run the stock BIS infantry missions so far. Also it is now correctly using all my video memory in my 285 GTX 1GB when I set the video memory to very high. I am very impressed.

I have not seen any missing textures. My setting is normal on that.

Only issue so far is I keep getting that I am missing the "cfg.markers.xxxx" at the start of the stock missions. I just hit continue.

Test setup:

Windows 7 Pro x64

8GB RAM

EVGA 285 GTX 1GB w/197.45 drivers.

view distance 3000

no mods except Beta.

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The problem with the textures seems to be gone here after I set my viewdistance to 3500, before it was set to 3000.

If I go back to 3000, the textures are screwed up again.

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