metalcraze 290 Posted August 17, 2010 What's AAA games? Big budget stuff, blockbuster games. Here's the quote this is an improvement in our particle system, inspired by fps block busters adored for their particle effects. Hoho except fire doesn't spin in them Share this post Link to post Share on other sites
sig 10 Posted August 17, 2010 Does warfx work alongside SLX and OA? I'm not getting the explosion effects and particles. :confused: Share this post Link to post Share on other sites
megagoth1702 252 Posted August 17, 2010 Make sure you guys use the WarFXTracers as well, they look beautiful at night!! Here is the whole package, works with arrowhead, just make sure you enable it in your modline! Download UPDATED WarFX&Tracers Share this post Link to post Share on other sites
Opticalsnare 12 Posted August 17, 2010 Dont worry guys its coming..... :cool: Share this post Link to post Share on other sites
-=anders=- 0 Posted August 17, 2010 ^^ yiiihaaaa! :) Share this post Link to post Share on other sites
metalcraze 290 Posted August 17, 2010 My main concern is the performance. 1.41 was light on resources, but that updated version from HS repository really ate too much resources during explosions (3 explosions downed FPS from 50 to 7-10). Hope the final version will be just as light as 1.41 was. Share this post Link to post Share on other sites
Opticalsnare 12 Posted August 17, 2010 Well i have cut down on alot of smoke particles while keeping the overall visual effects high. Theres been alot of tuning which is why its taken so long to get from the last release to here. Share this post Link to post Share on other sites
Daniel 0 Posted August 17, 2010 Just on the off chance Opticalsnare, have you considered making explosion effects for bombs larger than the standard BIS bombs? I'm sure artists like RKSL and Myke could put them to good use. Share this post Link to post Share on other sites
b00ce 160 Posted August 17, 2010 Yes, we definitely need a 1000 lb bomb explosion, and a MOAB. Share this post Link to post Share on other sites
Opticalsnare 12 Posted August 17, 2010 (edited) Just on the off chance Opticalsnare, have you considered making explosion effects for bombs larger than the standard BIS bombs? I'm sure artists like RKSL and Myke could put them to good use. Im already doing some stuff for Mykes MOAB which is included in the WarFX/BlastCore package. Theres also going to explosion effects for cluster, napalm, nuclear, 500lb - 2000lb bombs & bunker busters. ;) Edited August 17, 2010 by Opticalsnare Share this post Link to post Share on other sites
-=anders=- 0 Posted August 17, 2010 Im already doing some stuff for Mykes MOAB which is included in the WarFX package. Theres also going to explosion effects for cluster, napalm, nuclear, 500lb - 2000lb bombs & bunker busters. ;) You're the maan! Share this post Link to post Share on other sites
Daniel 0 Posted August 17, 2010 Im already doing some stuff for Mykes MOAB which is included in the WarFX package. Theres also going to explosion effects for cluster, napalm, nuclear, 500lb - 2000lb bombs & bunker busters. ;) That is very nice to hear, having the "500lb suit all" is something that's always bothered me. Cheers! Share this post Link to post Share on other sites
sarge4267 16 Posted August 17, 2010 wow OS..you're keeping me on the edge of my seat here! keep it up! Share this post Link to post Share on other sites
-acu-tech 10 Posted August 17, 2010 Can't wait for this one, waiting for "official" release.. Regards, Share this post Link to post Share on other sites
Scrub 0 Posted August 17, 2010 :`----________----' : <--ear to ear grin! NOW I see why it's called BlastCore! Resting comfortably on pins and needles :D Share this post Link to post Share on other sites
das attorney 858 Posted August 17, 2010 Looking forward to the new release OS. I had a go at trying to work out adding cartridge ejection to the M2 but I couldn't figure out the memory points and how to reference them in the config. Lots of respect for your work. Good luck with your upcoming stint in the forces, I'm sure you'll do fine :) Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted August 17, 2010 trying to work out adding cartridge ejection to the M2 Dont want to blow the cover here for him but Deadfast is already bringing is Arma 1 Deadfast's Cartridges mod to arma 2 soon as seen here http://www.armaholic.com/page.php?id=5120&highlight=DEADFAST\\\%27S+CARTRIDGES Share this post Link to post Share on other sites
UrbanXFX 10 Posted August 18, 2010 Watch that, it may give you an idea for tracers and hit impacts at night. Share this post Link to post Share on other sites
megagoth1702 252 Posted August 18, 2010 Well i have cut down on alot of smoke particles while keeping the overall visual effects high. Theres been alot of tuning which is why its taken so long to get from the last release to here. Please also notice that the sparks in the explosions have to be cut down, the perfect ball of sparks that comes right now is neither realistic, looks like china, and eats too much performance. An asymetric figure would be better, I think. :) @ Night Tracers - WarFX tracers are already top notch, white glow inside, red/green color outside. The tracers could be a tad bit smaller in their overall size but apart from that I love em. Watch that, it may give you an idea for tracers and hit impacts at night. Hell yeah, Project Reality Professional UK Armor Audio Recording Trip!! :D Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted August 18, 2010 (edited) I tried to screen through this thread as good as possible couldnt find my issue: Tanks/vehicules burn far too fast. I am not saying that this is my personal taste. The flames are basically flashing, the smoke is shooting into the sky. A bit like setacctimex20 I only have the common sound mods: VOPSound; Tango Romeos Tracked Vehicles Sound Mod, Robert Hammers Heli Sound Mod and MarkXIII's GAU8 cannon sound version compatible with my fixed wings module. (CBA installed also) Edited August 18, 2010 by Albert Schweitzer Share this post Link to post Share on other sites
kremator 1065 Posted August 18, 2010 Albert there is a problem with this in OA. There is an unofficial fix but OpticalSnare is working on the new version already. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted August 18, 2010 (edited) Albert there is a problem with this in OA. There is an unofficial fix but OpticalSnare is working on the new version already.^Roger! thanks a lot. P.S: you are right, just checked the comments on ArmAholic and there I should have found my info already. Anyhow, thanks for not yelling at me. I would have deserved it ;) Edited August 18, 2010 by Albert Schweitzer Share this post Link to post Share on other sites
kremator 1065 Posted August 18, 2010 Nah mate, don't you worry. I can't live without WARFX ! Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted August 19, 2010 (edited) Any way to expand on the He round Impacts for the M1a1 tank, they look dont look big when they impact normal terrain like grass, hills, even other tanks heres a good vid i found to demonstrate or at least give an idea: http://www.youtube.com/watch?v=MPgdFV19XpQ&feature=related Edited August 19, 2010 by Gnter Severloh Share this post Link to post Share on other sites