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sarge4267

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About sarge4267

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    Gunnery Sergeant
  1. sarge4267

    BloodLust (7-9-2017 v2.484)

    Zooloo thank you very much. This really adds to the immersion! below a 'nice' sitatuation happened when playing some CQC. First operator died in a last stand fight, and I fell against the wall 'like in the movies'. Your mod really adds alot as without it wouldn't have been so dramatic. Also when approaching a distant firefight, hearing the silence set in and finally getting to the battlefield and seeing all the carnage is really 'nice'. disclaimer: I do not endorse nor romanticise violence, hence the quotation marks
  2. Hello community, I'm playing around in the editor and looking to create something like the hunger games catching fire where you'd get fog at that moment, lightning,... but something more suitable for the armaverse. I'm basically stuck at the moment. Say I have the following scripts in my script folder: Script01 Script02 Script03 Now I want them to be activated at specific intervals on specific locations indicated by markers. I've found a script that randomizes which script is launched at the start of the mission, but it doesn't sequence them. So all it does is select for example script02 to begin with but that's it. I want them to be activated, be it random or specified (script01 then 02 then 03), and then looped. I'm really dyslexic concerning scripting since I haven't followed any courses or what not. Also I looked around in the forums but haven't found anything. Help is greatly appreciated. Sarge4267
  3. I have zero knowledge about what you are planning to do but it would make the arma experience alot more realistic. I hope you carry on with this project. The best of luck!
  4. thanks for the replies already. Here's the issue.. if you could vote it up please? thanks in advance. https://dev-heaven.net/issues/72309
  5. I've tried several things. -First I tried setpos and getpos in different ways. Simultaneousely with the move, before executing the move and directly after executing the move. -I also tried disable AI with all possibilities: http://community.bistudio.com/wiki/disableAI -Lastly I tried changing it to chernarus and other island with the same result. You're right he isn't crouched To show you what is happening I've searched for a location with a decent slope. I've uploaded a video (don't mind the quality) showing what is happening. It doesn't matter what unit I use, it's still the same result each and every time. The issues as seen in the video are: -His body not adapting, only his legs; -The switching of position at the beginning and the end of the animation. Also I sped up the animation in video editing, so you know this isn't the animation itself that's sped up for some reason
  6. Hey, I don't know if this is the right place to post and sorry to hijack previous questions. I can use the following move just fine using both playmove and switchmove: Now for the issue: whenever I use the move, the unit becomes a dwarf-like figure due to the animation starting at a higher elevation than where the unit originally was. You can see this in the pictures provided. Original position before activation of the move: New position after activation of the move which results in the dwarf Has anyone else experienced such problems and if so, what did you do to solve it? Any help is greatly appreciated.
  7. sarge4267

    Animation Viewer

    Hey, I don't know if this is the right place to post but I have a small issue and I don't know if it has to do with the viewer or with something totally separate. I can use the following move just fine using both playmove and switchmove: Now for the issue: whenever I use the move, the unit becomes a dwarf-like figure due to the animation starting at a higher elevation than where the unit originally was. You can see this in the pictures provided. Original position before activation of the move: New position after activation of the move which results in the dwarf Has anyone else experienced such problems and if so, what did you do to solve it? Any help is greatly appreciated.
  8. sarge4267

    J.S.R.S. 1.5

    It's an awesome mod Jarhead but I have one remark concerning your "readme". For me it's rather hard to read because of the colours used. I don't know if I'm the only one..maybe you could make the background more transparent, or use another colour for the font. Anyways just a small remark :)
  9. sarge4267

    On a mission to space..but not without your help!

    Done Trust me I've done some forums ;) Thanks for the tips Prof and Sudayev!! :D
  10. sarge4267

    On a mission to space..but not without your help!

    "Views: 332" And only a couple of votes...you can do better people!
  11. sarge4267

    On a mission to space..but not without your help!

    you're the man! thanks :D
  12. sarge4267

    On a mission to space..but not without your help!

    uhm.. ^this Thank you very much!And will do! we're doing well guys, but I still need more votes!
  13. sarge4267

    On a mission to space..but not without your help!

    Thank you! I'd already put it in the explanation but I'll mark it anyway ;) Anyway good luck! Keep 'em coming guys!!
  14. sarge4267

    On a mission to space..but not without your help!

    Come on guys I really need your help here!
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