AnimalMother92 10 Posted February 13, 2010 Sounds great OS, really looking forward to this. Will your Tracers mod be bundled with warFX? I really like how you added tracer rounds at the end of the magazine. With ACE disabling the magical round count function, it's super useful to know when you're reaching the end of the clip :) Share this post Link to post Share on other sites
Tonci87 163 Posted February 14, 2010 Well try out an AK with ACE, you have a racer load at the end of the Magazine too Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 14, 2010 Ok well ive been working mostly on the bulletimpacts and made some good results. They are toned down and alot faster and look alot better. Theres also a perf increase with lots of units or if there was lots of impacts so thats also a bonus. Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 15, 2010 Most anticipated mod here, ill be sending a small donation your way shortly after it releases. :) Share this post Link to post Share on other sites
meshcarver 12 Posted February 17, 2010 Hi Opticalsnare, In your "Lite" version of WarFXParticles are you reducing the amount of particles initial explosions give off, as when it's used with JTD Fire And Smoke (another must have classic addon) sometimes we have the dissapearing smoke/explosions thang! I know it's picky as hell as this really is a fantastic mod, but it seems almost essential to get something so fundamental to immersion working 100%, no visual errors etc. It's really gutting- you're in a HUGE firefight, smoke billowing everywhere, then a missile strikes home, and all the smoke dissapears, resets, and starts over again COMPLETELY breaking any immersion you once had... :( Picky as hell, but what'd be the complete Dogs B's would be a .cgf file we could tweak aswell for the amount of particles given off in initial explosions as they SEEM to be the ones that start this reset of the engines particles draw system..?! Anyway, my two pence (not cents; we are British after all chaps, tally bally ho. Lol... Just kidding! Need to spice up these forums!!!) Anyways, glad to be part of this forum! Mean! Share this post Link to post Share on other sites
meshcarver 12 Posted February 17, 2010 Does anyone else here know if there will be an option to turn down the particles emmited on explosions etc..? So we can have more without the dissapearing smoke problem? Or, when Opticalsnare says there will be a Lite Version, is this what he means..? Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 17, 2010 Yes the Lite Version will have reduced effects which will hopfully reduce the chances of the cut-off. I dont know how to setup a user setting cfg file so people can customize their own effects atm, its def a idea tho and i would like to implement it into the mod. Share this post Link to post Share on other sites
kremator 1065 Posted February 17, 2010 Just do the Opticalsnare wonderfulness first ..... the lite version can follow in the fullness of time. Share this post Link to post Share on other sites
-=anders=- 0 Posted February 17, 2010 Just do the Opticalsnare wonderfulness first ..... the lite version can follow in the fullness of time. ^^ Agree Share this post Link to post Share on other sites
meshcarver 12 Posted February 17, 2010 that is great great news Opticalsnare, can't wait!!! :) Share this post Link to post Share on other sites
Mysteryman5150 10 Posted February 17, 2010 (edited) @Opticalsnare- Possible answer to your user stting config problem. Feel free to download one (or all 3;)) of my mods in my sig. I use a file in the userconfig folder to allow for adjustments to the mod, which is what I think you were looking for. Just unpack the PBO and look at the config.cpp file as well as the HPP file in the userconfig folder. All 3 of them use the same concept and you should be able to see how I did it when you look at my files. Feel free to PM me after you look at 1 of them if you have any questions:). Edited February 18, 2010 by Mysteryman5150 Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted February 18, 2010 has anyone figured out how to fix the blocky smoke at far distances exactly? anyone? Share this post Link to post Share on other sites
Kommiekat 11 Posted February 18, 2010 anyone? Hi, not trying to be a smarta## but maybe a better graphics card? I'm running GForce 9600 and have no blocky smoke. Share this post Link to post Share on other sites
kremator 1065 Posted February 18, 2010 It's nothing to do with your gfx card, its a conflict between mods. Just cant remember which ones - make sure all are uptodate. Share this post Link to post Share on other sites
OrdeaL 10 Posted February 18, 2010 Yea all i get is blocky smoke so ill wait till the update.. Share this post Link to post Share on other sites
thales100 10 Posted February 18, 2010 Yea all i get is blocky smoke so ill wait till the update.. Me too hehe Share this post Link to post Share on other sites
GTO 10 Posted February 18, 2010 anyone? I don't think there is anything to fix. I think it's been done to improve FPS. ---------- Post added at 12:37 PM ---------- Previous post was at 12:20 PM ---------- Can I complain about the smoke? There's just too much and it spoils an otherwise great mod. <object width="640" height="505"><param name="movie" value="http://www.youtube.com/watch?v=10mtjcSf4RA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=10mtjcSf4RA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object> Share this post Link to post Share on other sites
BeerHunter 0 Posted February 18, 2010 Don't think so..and its not smoke..it's DUST.. The impact and explosion would create a hell of a dust cloud..watch some real ordnance being fired and you'll see what I mean. Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 18, 2010 (edited) Dont worry the explosion effects have been extensively worked on theres alot more differnt effects for each weapon class now, so a TOW has a differnt impact to that of a Hellfire in shape size, dust, smoke bla bla, and so on for like the Javelin,M136,Hydra etc. Atm im stuck on the big stuff like Bombs and Artillery impacts, they look ok but i want to try and get the smoke right in the way it forms with the actual explosion if you know what i mean. And also trying to keep the effect looking good and nice and fancy without stressing the engine too much is also a bit of a mission. Edited February 18, 2010 by Opticalsnare Share this post Link to post Share on other sites
Steakslim 1 Posted February 18, 2010 Good to hear. Any chance of a video preview or demonstration anytime soon? Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 18, 2010 Dont worry the explosion effects have been extensively worked on theres alot more differnt effects for each weapon class now, so a TOW has a differnt impact to that of a Hellfire in shape size, dust, smoke bla bla, and so on for like the Javelin,M136,Hydra etc. Atm im stuck on the big stuff like Bombs and Artillery impacts, they look ok but i want to try and get the smoke right in the way it forms with the actual explosion if you know what i mean. And also trying to keep the effect looking good and nice and fancy without stressing the engine too much is also a bit of a mission. Sounds great OS. :D Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 19, 2010 (edited) Heres a quick video, its still a WIP ive been working on this effect all week and its just about taking shape it still needs some work tho and needs to be optimized more but overall its getting there. The video quality is crap tho theres loads of little bits of dirt and stuff you cant really see which is a bummer but anyway heres the vid <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=0aRKYpyhnBs&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=0aRKYpyhnBs&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Edited February 19, 2010 by Opticalsnare Share this post Link to post Share on other sites
SgtVebo 10 Posted February 19, 2010 that explosion was sick, cant wait till the update Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 19, 2010 Wow thats beautiful! OS you need to get in contact with BIS, and see if they can hire you as their lead FX guy. :D Can't wait for the full release, me and my squad want this mod so badly! Share this post Link to post Share on other sites
Prydain 1 Posted February 19, 2010 What I don't see is the initial flash that is caused by the detonation. Is it/will it ever be a feature? Share this post Link to post Share on other sites