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TeRp

BWMod release thread

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Version 1.6 released on 05/22/10!

Download link below!

Hey there.

We've just released version 1.6 of our mod.

This version includes the most of our addons in desert camo and some carefully chosen addons with ISAF markings.

Thanks to Xeno the mod is now fully ACE-compatible, however Extended Eventhandlers are now required for the mod to work.

On a side node: we will provide a seperate config which will make some ACE specific changes, e.g. to the solider loadouts, on a later date.

62_tn.jpg 63_tn.jpg 64_tn.jpg 65_tn.jpg 69_tn.jpg

Key Features:

- Includes various personal weapons in use with the German Bundeswehr

- Includes infantry character models

- Includes tank crew character models

- Includes MAN 5t truck ammo, repair and fuel variants

- Includes TPz Fuchs 1A6 and Fuchs BAT (armored ambulance vehicle)

- Includes SPz Marder 1A5

- Includes Leopard 2A6 main battle tank

- Includes UH-1D transport helicopter

- Includes most vehicles in desert camo and with ISAF markings

- supports both XEH & ACE (beta)

- customizable tactical signs

- customizable license plates

- customizable rank patches

- customizable tank ids

- new script effects: screen shakes when high powered weapons are fired nearby

- new script effects: unique vehicle smoke screen

- new script effects: Panzerfaust 3 backblast

- numerous missions, including coopevent missions used during the betaphase of our addons

Now enjoy our addons and have a nice day.

P.S.: We know there are some errors on the Marder 1A5 (e.g. invisible crew), but we've decided to release it in it's current state as it is still playable. We will fix these bugs once our team finds more time to spend on the mod.

Download v1.6

Edited by TeRp
1.5 released

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There's been a few slight errors which slipped through the net in the last seconds, one being the an erroneous version of the Panzerfaust 3 which messes up the animation.

There'll be a hotfix soon which will hopefully be released within the next week.

Sorry for the bug :(

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Very nice addons. Just given them a quick test.

Found some thing to look at.

Soldiers: AA soldier has the wrong ammo for stinger.

Fuchs: Cant turn when its "swimming" in water.

Fuchs: No sight view (Right click) which will make it hard to aim in expert mode.

Fuchs: You have modelled smoke launchers on the side of the Fuchs. So why not add the smoke screen firing mode??

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:omg: Didn't realise you were that close to releasing something.

The Fuchs looks stunning; but that's typical of a BWMod vehicle. Top work all round on the models and textures.

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:omg: Didn't realise you were that close to releasing something.

i second that :eek: Downloading, i'm eager to try this

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Wow vary nice top mod right here keep it going love the work guys keep it up:bounce3:

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Hi BW guys.

You might consider removing the head proxy (proxy::...\bysta) from the pilot LOD

since it causes the eyeballs to be seen from firstperson.

But other than that, very nice release and i love the 6x6 very nice vehicle :P

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Very nice addons. Just given them a quick test.

Found some thing to look at.

Soldiers: AA soldier has the wrong ammo for stinger.

Fuchs: Cant turn when its "swimming" in water.

Fuchs: No sight view (Right click) which will make it hard to aim in expert mode.

Fuchs: You have modelled smoke launchers on the side of the Fuchs. So why not add the smoke screen firing mode??

the Fuchs does have sights, but much like the .50 cal sights on the humvee you can no longer press right click to access them, you have to press "0" on your numpad. Hope this helps.

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I don't mean to sound like a Newbie, but what is a state of the art German infantry?

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Fantastic :) Dloading now :P Great work BWM Team

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great to see BW stuff again! will you also convert the stuff from arma 1?

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Very nice to see this Mod back in action. :)

There's one problem with the Panzerfaust though:

bwmodpzf.th.jpg

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