mant3z 1 Posted May 26, 2010 Yes of course I know that, but actually I'm working very hard ;) in my job. Share this post Link to post Share on other sites
-=Firewall=- 10 Posted May 26, 2010 (edited) Great job! :) Can't wait for the Gepard being released! I found a bug with the marder. If you order your gunner to target an enemy and the target dissapears from your field of view, the gunner will always look into the direction the contact was lost. He wont look into another direction, only if you order him to do so! Normally the gunner would search for new targets, if he lost contact with the target. Edited May 26, 2010 by -=Firewall=- Share this post Link to post Share on other sites
Leogecko27 10 Posted May 26, 2010 will you make Wiesel and Ozelot? Share this post Link to post Share on other sites
metalchris 0 Posted May 28, 2010 will you make Wiesel and Ozelot? There's a pot a brewin' ;) Share this post Link to post Share on other sites
Leogecko27 10 Posted May 28, 2010 There's a pot a brewin' ;) What?! Share this post Link to post Share on other sites
Mateck 0 Posted May 29, 2010 I've noticed strange bug when using BWMod and ACE. Sorry if this was posted already. ACE units that are using some sort of hidden selection to hide their original backpacks have them still visible when BWMod is enabled. Also backpacks have strange, dark texture. I'm not sure if this is ACE or BWMod bug. ACE units without BWMod enabled Same units with BWMod enabled I'm using ArmA 1.05 (without beta patches), ACE 1.1 stable release and BWMod 1.6. My graphics card is Radeon HD 4890 1GB DDR5, Catalyst version 9.11. BTW. Great mod :) Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 29, 2010 look this http://dev-heaven.net/issues/10885#change-52331 Share this post Link to post Share on other sites
r3volution 0 Posted May 29, 2010 Oooooh so THAT'S what was causing that. I'd been seeing that weird thing on the ACE backpacks and been figuring it was some kind of conflict... Pity these units are too good to stop using... ;) Share this post Link to post Share on other sites
Mateck 0 Posted May 29, 2010 look this http://dev-heaven.net/issues/10885#change-52331 Glad to hear that the update is on the way :) Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 29, 2010 yeah i really love the ISAF unit (my arma team name's ISAF) Share this post Link to post Share on other sites
Leogecko27 10 Posted May 29, 2010 I've noticed strange bug when using BWMod and ACE. Sorry if this was posted already.ACE units that are using some sort of hidden selection to hide their original backpacks have them still visible when BWMod is enabled. Also backpacks have strange, dark texture. I'm not sure if this is ACE or BWMod bug. ACE units without BWMod enabled Same units with BWMod enabled I'm using ArmA 1.05 (without beta patches), ACE 1.1 stable release and BWMod 1.6. My graphics card is Radeon HD 4890 1GB DDR5, Catalyst version 9.11. BTW. Great mod :) I have the same issue. i hope there will be a hotfix. Or i delete BWMOD. Share this post Link to post Share on other sites
DiFool 0 Posted May 29, 2010 (edited) Who says that BW mod has to work with ACE mod? I really don't care! ACE is fine but I prefer to choose the addons I like. Edited May 29, 2010 by DiFool Share this post Link to post Share on other sites
_William 0 Posted May 29, 2010 Great 1.6 update. Have added desert (steppentarn) and ISAF squads and platoons to PlannedAssault's unit database. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 29, 2010 :eek::eek::eek: :yay: Beautiful. I can't tell what the 2nd vehicle is but it's just beautiful, unless its a bush of course. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 30, 2010 Probably, that's what #1 is for sure, but I can't tell if that's what #2 is, or if #2 is just a bush. Share this post Link to post Share on other sites
Alex72 1 Posted May 30, 2010 Who says that BW mod has to work with ACE mod? I really don't care! ACE is fine but I prefer to choose the addons I like. Just because BW would work with ACE doesnt mean it wouldnt work without. :) Share this post Link to post Share on other sites
GD Mast 0 Posted May 30, 2010 Just wondering if there are plans for the AGF Serval recon vehicle? Share this post Link to post Share on other sites
lao fei mao 21 Posted May 30, 2010 Why the G36 only has the aimpoint optics? Share this post Link to post Share on other sites
DiFool 0 Posted May 30, 2010 Just because BW would work with ACE doesnt mean it wouldnt work without. :) Would be even better if both is possible. No offence intended. Share this post Link to post Share on other sites
VKing 12 Posted May 30, 2010 Would be even better if both is possible. No offence intended. Both is possible. If you run the BWMod without ace that works just fine. If you run the BWMod with ace that works just fine (previously mentioned bugs notwithstanding) plus you get all of ace's features for the items which use them. Oooh, sneaky :D Share this post Link to post Share on other sites
Sniperwolf572 758 Posted May 30, 2010 Closing. New thread here. Share this post Link to post Share on other sites