-
Content Count
274 -
Joined
-
Last visited
-
Medals
-
hitman1987 started following metalchris
-
The Man Without Qualities started following metalchris
-
metalchris started following Williams_OsiriZ
-
Williams_OsiriZ started following metalchris
-
If someone finds a workaround ... we certainly are open for suggestions ;)
-
Afaik it's an engine limitation
-
They are based on photographs and i'm 100% sure they are absolutely correct , since i've got a pair of pants with the pattern. I decided to give it a yellowish tan , because dust and mud often adapt the brighter parts of the camo to what color the sand actually has in the given environment. see for yourself
-
-
There's a pot a brewin' ;)
-
Hi , you should probably a) learn english , if you want the post something in this forum b) let Franky speak for himself c) just keep quiet , because you my friend don't know squad Hope this was friendly enough for the moderators -> back to topic
-
Well the MG3 Gunner Animation is my doing . I realise it is not the best looking one. But since i've got no stomach to use o2 for animations (pleeeeeeeease 3dsmax plugin) , you will have to live with it , except someone does a better one. I'd be willing to provide assistance.
-
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
metalchris replied to Placebo's topic in ARMA 2 & OA - GENERAL
Parts of unreleased BWMod ISAF Pack -
still in the works.
-
And also the most realistic non flashy blingy ones ... anyways , i really love your mod , although i think the brightness and size of the sparks should be reduced. also the color is more like gold than yellow. other than that outstanding work. keep it up. i wish we had an effects scripter *snf*
-
season's greetings :party:
-
We'll do the Marder 1A5 , as it is currently used in A-Stan. The German Tiger indeed does not have a HUD. Instead the information is somehow projected into the helmet visor. Don't ask me how :blues:
-
Tropentarn is planned for Arrowhead, yes
-
3Dsmax ArmA2 modding toolset
metalchris replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Don't know if you already considered it , or if it is even possible to use a Biped prerigged skeleton in max to create rtm animation files. Teacup did a great Maya anim Toolset , but in his version the fingers weren't rigged. In 3ds (built in realtime IK-system) it is much easier to create animations than in o2. -
There will be a few weapons in the release. At the moment we are planing for Mg3, Mg4 Panzerfaust3 and maybe an AG36 variant. we'll use the BIS G36 as the standard weapon.