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Thanks for the update IceBreakr.

Following message is shown: No entry 'bin\config.bin/cfgModels.default'.

Edit:

Tried it again without other mods. Now there is no message.

Edited by DragonBaron

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Thanks for the update IceBreakr.

Following message is shown: No entry 'bin\config.bin/cfgModels.default'.

Edit:

Tried it again without other mods. Now there is no message.

I tried different combinations.

"... -mod=@CBA;@mma" => no message

"... -mod=@CBA;@duala" => no message

"... -mod=@CBA;@duala;@mma" => message is shown

Seems to be a conflict with "Mando Missile ArmA for ArmA 2".

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Was just about to post this. Thanks for finding that DragonBaron i will pass this on right away to Mando.

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Mirrored at 3Para: www.3para-gu.co.uk/mirrors/isladuala_v12.7z

Had a chance to look it over now... the swamp road crossing at the Tamera airstrip is now above water - might want to drop the land level a touch to bring the water back, I dunno.

Love the new island... can see some mission potential up there right away.

Edited by bfalcon

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Thx for the new version of your great Duala! I used the island for my upcoming campaign. :cool:

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Hey, at least I take my time for a quick snapshot at the island, and I have to say you are a walking wonder Ice, as the progress going this Island will be two times bigger compared to 1.0 in six months :)

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VERSION LOG

===========

v1.2

- added oil-rich island of Hazena and small isle of Caspal (NW sector)

- added new house textures based on RL African infrastructure

- added grass cutter object to in-game editor

- added Embassy complex to Kinsella (SW part of town)

- added MikeBart's hemp plant

- moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31

- fixed all bridge heights

- fixed water height

- improved sun lightning quality

- fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge)

- fixed config error "Ruins" that appeared in Editor

- removed several street lamps to cut down electricity costs

- retrieved stolen papi light from the jungle (tnx Nazul)

- fixed tower height in Camp Noobia

- removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents

- removed pink coloured spots on ground near ruined bridge

*Drool*

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Wow 1.2 looks great! I, loving the new island. thank you very much.

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im new to this game can you play as the Afrenain or Molatian Resistance armys? or do you have to use the us army? and Can you play a SP game?

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On the first page I see a pic with F18(?). If so, where can I get it or is it released yet?

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im new to this game can you play as the Afrenain or Molatian Resistance armys? or do you have to use the us army? and Can you play a SP game?

Welcome, you might want to start by reading some of the stickies in the individual forums... (edit - Alex has more info for you below)

As far as the topic (island duala) goes... all I can say is wow. Great job! :)

Edited by Mosh
look below

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im new to this game can you play as the Afrenain or Molatian Resistance armys? or do you have to use the us army? and Can you play a SP game?

You can play anyway you like. Download and play missions that fits your taste or/and start checking the editor out where you can test things out by just placing it on the map.

Missions have to be designed with the particular armies/vehicles etc. It wont magically enter the official campaign for example. SP or MP is also up the mission designer. Check the mission you download if its SP or MP.

Go here: www.armaholic.com and click your way to ARMA2 downloads and find all missions there. Also check their first page you come to "news" everyday. New missions basically everyday of the year. ;)

Sorry for OT Ice.

EDIT: Too slow.

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F/A-18F Super Horner is a WIP by ANZAC and will be released when its done. They lend it to me to take a ride around the island, I had to return it to their hangars :)

Thanks guys, it means a lot that you're enjoying my work. I'll probably add Vixena on SW (you can already fly over it, but its empty and buldozers have a lot of work to do there) a mission pack for it, thats a next step. It will be Coop and maybe throw in a few TvT scenarios.

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Anybody else with this problem on Updated Island:

I have a Domination Mission I have always ran on my Dedi Server on this Island, with updated Island v1.2 all the Vehicles are underground???? Only thing above ground is Ammobox which is created after mission start???

This does not happen in Editor only on Dedi Server, nothing has changed except updated Island??

Thanks

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IceBreakr, this update is fantastic! Really, hats off to you. I love the new building textures and new island. And you even answered my prayers for an embassy compound! Plus, the whole island has a great frame rate still. Simply awesome.

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vengeance1: open the mission, save it and it will work. Missions need to be updated.

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slovenian man.....how to send you gifts from italy?

---------- Post added at 11:19 AM ---------- Previous post was at 11:18 AM ----------

ah,and....where to find that awesome girl on the molatian advices?eh?

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you have one creative mind ice! fantastic work by you and all involved

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Hi there IceBreakr, I am enjoying your island :)

One question - can you post up a list of tree object names? I can include them in the JTD_FireAndSmoke config.

Just the p3d names will be fine, I use them in the format:

"T_ACER2S.P3D","T_ALNUS2S.P3D","T_BETULA1F.P3D"

:) cheers

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