Stoned
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Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks alot for this new mma version :) stoned -
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Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
seams to be only problematic in MP on fast moving planes or choppers, of course very fast missiles wont be hit then. Stoned -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
...using a Saitek X52, all mando keys are able to program with tha stick, its nice :) stoned -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes yes yes, we want a nice marriage :D :eek: ...ahem now seriously this is a very good idea ! -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
btw, here is little progress update to the naval expansion for WarfareBE @Duala and Mando Missiles :) http://www.armaholic.com/page.php?id=9368 Stoned -
BIG Thank You guys ...and this is maybe for navy guys: http://www.armaholic.com/page.php?id=9368 stoned
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Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice !, i hope it is interactable with WarfareBE than :) -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks man, btw iam not using the Kuz logic, i placed guns manualy on the kuz bacause i have player manable sam systems with console enabled on the carriers. current init: "this setposASL [getpos this select 0, getpos this select 1, 15.0]; this setVariable [""mando_gun_side"", east]; this addEventHandler [""HandleDamage"", {false}]"; question, if a player man a sam console and activate it, will it also be a radar target ? ...regarding ACE autorotation not working anymore, this seams to be an ACE issue since 1.0.234, tested that with UH60M, AH64, pure ACE enabled on utes. Stoned ---------- Post added at 04:23 PM ---------- Previous post was at 02:56 PM ---------- another question... iam using this in Benny`s Warfare, any idea why we wont get credit after killing an enemy unit with Mando Missiles ? stoned -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Stoned replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
please also confirm version 1.0.234 Stoned -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Stoned replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just a question guys: can someone confirm that autorotation is working with 1.0.234 ? ...its not working anymore since last update, tested with 1.0.234, AH64, .utes, no other mods enabled ! Stoned -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks guys, ...trying -
Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice, have also this jity cam, awaiting next beta :bounce3: ...those mevericks work like a charm, had nice attack run`s together with hard turnings like a crasy meteor pulling all those countermeasures after my tail, hard g-forces with partly ACE blackouts over a BE Carrier Warfare map @dualla ! Integrated LHD and Kuznetsov with corresponding services into that, just wondering why i am only able to lock mando guns (with anti radar missiles) from my own friendly LHD, but enemy Kuznetsov guns (also mando ones, configured as enemy=west) are not lock able... is there a little mismatch ? Stoned ---------- Post added at 04:16 AM ---------- Previous post was at 02:52 AM ---------- there is also another request... ...its just a question, but is there a little chance of a nice cooperation with the ACE team ? For example, the ACE auto rotation (choppers) isnt working any more, if mando missiles are active... i know you dont support mixing mods, but with pretty mods it is like with pretty girls you know :D:eek: Mando & ACE for ever... -
vote new african style :) stoned
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Mando Missile ArmA for ArmA 2
Stoned replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, testing the last version together with ACE in Benny`s Warfare. My question is, if there is a LGB bomb drop hight limit present, because if you fly higher than 1500 meters, your dropped LGB wont reach the target or ground, it simply explode in the air before reaching the target. I saw that also with some missiles. Can someone confirm ? Mando for ever Stoned