icebreakr 3157 Posted August 10, 2010 Do you use: afrenian__cars.pbo.ibr_duala181.bisign afrenian__army.pbo.ibr_duala181.bisign ? Common error for player is that he updated the 1.81 without deleting previous version and older keys remained in the same folder. *.ibr_duala18.bikey should not be present, try that? Share this post Link to post Share on other sites
rexehuk 16 Posted August 10, 2010 We haven't updated Duala in our pack for sometime, so we had not used 1.8. I resolved the issue by deleting the following clientside: ibr_t55.pbo.ibr.bisign afrenian_cars.pbo.ibr.bisign molatian_army.pbo.sah.bisign ibr.acivilians.pbo.ibr.bisign isladuala.pbo.ibr.bisign afrenian_army.pbo.ibr.bisign Cheers for the help icebreaker. Share this post Link to post Share on other sites
icebreakr 3157 Posted August 10, 2010 When something is not working - delete all & reinstall. I usually keep 7z archives on HD, too ;) Share this post Link to post Share on other sites
jadehorus 10 Posted August 14, 2010 When I showed some mission on Isla Duala to some friends, they couldn't believe it was a modder's map;I can hardly believe it myself! Well, all your maps are just unbelievable, icebreakr,but I love the new dimension Duala brings to the game! Thank you. Share this post Link to post Share on other sites
icebreakr 3157 Posted August 14, 2010 Thanks jadehorus, that means a lot to me. To see that people enjoy the work ;) Be sure to keep up to date with project Lingor or check out Jade Groove for a bit of "madmaxish" fun ;) Share this post Link to post Share on other sites
oldy41 61 Posted August 15, 2010 This island and the units are really great. With the last version, performance is also quite well. One small bug I noticed: One of the LODs of the Molatian Army machine gunner shows no head. No big deal, but a small step to perfection :D Regards A. Share this post Link to post Share on other sites
imutep 0 Posted August 15, 2010 Great update, but the Afrenian Army sniper has no magazines :) Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 15, 2010 (edited) i realy realy realy like this island its a very good job but i got one remark you should realy swap the two smaller islands as ramon's plantation realy sounds like a drugs barons place and those guys most likely would be protected by the red side (and thus it would fit better to put it in the north) the presidents palace sounds like a good place for righous people and so it would fit better in the south and maybe connecting fishala and orelan by a brigde or something like that just some ideas nothing more just keep up the good work (can't wait for lingor :P ) Edited August 15, 2010 by supergruntsb78 Share this post Link to post Share on other sites
icebreakr 3157 Posted August 15, 2010 Supergruntsb78 tnx for comments. Its a bit too late to make any serious layout changes, too many missions depend on those places. Duala is long away from beta status... sorry. But your comments are something I can agree with, they make sense. Currently there are no plans for updates. Share this post Link to post Share on other sites
vilas 477 Posted August 17, 2010 great island, very huge effort of time and work i haven't had time for sightseeing , but two days ago i sit on chair and was testing reaaaaaaaaaaaaly huge time effort spent on that island a lot of work, respect Share this post Link to post Share on other sites
icebreakr 3157 Posted August 17, 2010 Thanks vilas, a praise from you really means a lot! Can't wait to show you guys Lingor ;) Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 18, 2010 Supergruntsb78 tnx for comments.Its a bit too late to make any serious layout changes, too many missions depend on those places. Duala is long away from beta status... sorry. But your comments are something I can agree with, they make sense. Currently there are no plans for updates. i know just couldn't leave it unsaid as this is still one of the best islands availible and it will maybe give you better ideas on the next island for layouts ;) Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 3, 2010 (edited) Hey IceBreakr and community, I will soon start working on new free roam / sandbox COOP/SP mission for Isla Duala. The mission for Pathera was test, and especially because it is a small island I couldn't believe that there are so many downloads and visits. So I am searching for people that can help me populate the whole island: bases, zones, objectives, tasks etc. in open-world style / sandbox / free-roam, something like Hornet's nest I created for Chernarus, but better -- I am really looking for a team! This is just announcement, so I wouldn't recommend "spamming" this already big thread --- please PM me so we can make an arrangements and discuss tasks. I need help with: -- placing enemy and friend bases, their configuration (infantry, light vehicles, tanks, air etc.) -- story - very important!!! I am really terrible in making stories (zapat help!) -- making pre-defined mission in editor, no scripting required (here is the tutorial: Unleashing the beast of spawning in ArmA2 -- for more info PM me) -- name of the mission, number of player / available slots, playable on both sides or not? -- useful addons? (please suggest only addons that YOU are using and can implement) -- A2 or OA or CO ??? -- marketing, promotion, videos, intro, logo, banner etc. ..... mainly I need ideas about dynamics and happenings that will follow some story associated with Duala. Thanx in advance, ArmaIIholic -- EDIT -- *added link to the tutorial *more info about what I need Edited October 3, 2010 by ArmAIIholic Share this post Link to post Share on other sites
TacKLed 10 Posted October 3, 2010 Have it so that Ambient Citizens is enabled. Africa needs the world to be as populated possible. Share this post Link to post Share on other sites
icebreakr 3157 Posted October 4, 2010 Alice module works for all major towns. Share this post Link to post Share on other sites
tpw 2315 Posted October 4, 2010 Alice module works for all major towns. Great island icebreakr, but I've never seen an ALICE ambient civilian on it either. Share this post Link to post Share on other sites
TomatoArden 0 Posted October 4, 2010 does JTD vehicles work on Duala as well? Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 5, 2010 I've created new thread Marshal of Savanna. Please move discussion there. Thanx Share this post Link to post Share on other sites
horton 10 Posted November 17, 2010 Lame that you've removed the bridges, makes it impossible for humwee's and cars to cross. COOP realism is a no go on this map atleast in those areas "/ isn't there a way to get it to work? Share this post Link to post Share on other sites
icebreakr 3157 Posted November 17, 2010 Why impossible, did you even try - there is land now there and you're able to jump across it with a speedboat - win|win for both sides:) Share this post Link to post Share on other sites
horton 10 Posted November 17, 2010 I tried moving the humwee across the passing from kwako and south. First passing there made my humwee bug down and then i got pushed out of it, as if it were disabled. Soo a convoy is to jump into boats to get somewhere? "/ whats wrong with the bridges btw? I thought AI could move over bridges. As i know AI can't move over these water filled passings, i'd say to use bridges but thats just me. Why was the reason for the bridges being removed :O ? Share this post Link to post Share on other sites
Mac_Spliff=ISK= 10 Posted November 17, 2010 And on that map should be used a Bridge laying Tank!! Perfect Map to set some Engineer Bridges, Modder's there is your chance to get the Engineer Bridge laying tank.... Tally-ho......... Share this post Link to post Share on other sites
icebreakr 3157 Posted November 17, 2010 Guys... play with time/date setting. Some "bridges" are not passable at high tides only ;) so plan you mission accordingly. Share this post Link to post Share on other sites
BigMorgan 11 Posted November 17, 2010 Guys... play with time/date setting. Some "bridges" are not passable at high tides only ;) so plan you mission accordingly. I've done this, this was a really cool and innovative feature. :cool: Share this post Link to post Share on other sites
Mac_Spliff=ISK= 10 Posted November 17, 2010 aha, that is working then, i can remember typing that somewhere here.....? About the tides hehehe, cool to see it is solved :) think i go play some Duala tonite Nice nice...... Share this post Link to post Share on other sites