due-_- 10 Posted October 13, 2009 I had that too yesterday by testing them, but was thinking its one of armas graphical "jokes" :s Share this post Link to post Share on other sites
Pathy 0 Posted October 13, 2009 Pathy, when you said visual glitches that no one else can replicate, do you mean something like 'black triangles' or somesort that coming out from the landrovers? Sorry dont have screenshot.I have some kind of glitch that the black thing comes from the vehicles at certain distance. Then it goes back to normal if you move closer or further away from it. Yup! Thats it! I'm delighted it's not just me going mad, but gutted others suffer it because i've no idea what causes it and thus no idea how to fix it. I do know that turning my gfx settings down helps, but I highly suspect it's to do with a model error or whatnot in one of the LODs. If anyone can tell me why it happens and how to fix it, i'll put up an updated version. Share this post Link to post Share on other sites
jibemorel 10 Posted October 13, 2009 Tried them yesterday, they looks great. It's even possible to do sideways, what a fun. Thank you very much Share this post Link to post Share on other sites
Schancky 10 Posted October 13, 2009 Great work pathy! the landies are awsome :) just wodming if you or anyone else form pukf are releasing the snatch or pulse varients? Nice work as always! Share this post Link to post Share on other sites
Messiah 2 Posted October 13, 2009 nope, they're staying firmly on my HDD given how unfinished (functionality wise) they are to make them worthwhile. Share this post Link to post Share on other sites
thesun 14 Posted October 13, 2009 Yup! Thats it! I'm delighted it's not just me going mad, but gutted others suffer it because i've no idea what causes it and thus no idea how to fix it. I do know that turning my gfx settings down helps, but I highly suspect it's to do with a model error or whatnot in one of the LODs.If anyone can tell me why it happens and how to fix it, i'll put up an updated version. Black triangles coming out of a model could be caused by some non-closed structures inside ShadowVolume LODs. You could Structure->Topology->Find non-closed. But i'm not sure if this is the case. Share this post Link to post Share on other sites
Pathy 0 Posted October 13, 2009 (edited) That was my first thought too, but unfortunately it doesn't appear to be the case. Although....hmmm, I wonder if one of the proxies....*scuttles off to check* Edit: Nope! Edited October 13, 2009 by Pathy Share this post Link to post Share on other sites
Synide 0 Posted October 13, 2009 (edited) As landrovers are of an interest to me, this is really the first time I've had a decent look at your stuff. Your main body texturing on 'Land Rover EWMIK HMG (WD)' is quite surperb. Regarding your black triangles. Are the black triangles proxy sized when seen or are they smaller? Did you check every proxy triangles vert properties has 'Hidden' in every LoD they occur in? (They should be by default but something may have gone screwy along the way...) Also, every additional proxy within the sub-models directly referenced in this one. Perhaps. PS. 'reverse', not 'reserve'... Edited October 13, 2009 by Synide Share this post Link to post Share on other sites
Steakslim 1 Posted October 25, 2009 shame on thieves. If you're gonna call Pathy out in public for something, you might as well state the reasons why and the evidence to back it up, rather than cross spam his topics. Share this post Link to post Share on other sites
Lhowon 10 Posted October 25, 2009 If you're gonna call Pathy out in public for something, you might as well state the reasons why and the evidence to back it up, rather than cross spam his topics. Pretty sure he means the people that distributed PUKF's stuff (and provoked Pathy into releasing all this)? Not very useful either way :) Share this post Link to post Share on other sites
Aelin 10 Posted October 25, 2009 OMG....when you see the quality of this addon it is not necessary to say many words...what I said is enough Share this post Link to post Share on other sites
cescollino 10 Posted October 25, 2009 great addon but those black squares r very boring its a shame that nobody will fix a little bug like that also for the creator all that hard work and at end let that bug that yes its little but would make a big difference without it:j: sorry for my english:cool: Share this post Link to post Share on other sites
Steakslim 1 Posted October 25, 2009 Pretty sure he means the people that distributed PUKF's stuff (and provoked Pathy into releasing all this)? Not very useful either way :) Ah, I was unaware of said events. Share this post Link to post Share on other sites
Aelin 10 Posted October 31, 2009 it seems these units cannot be damaged((( Share this post Link to post Share on other sites
Pathy 0 Posted October 31, 2009 You're not trying hard enough? :P I know they can definately be killed, as I had great problems getting the damage textures to work and spent alot of time blowing them up to test.... Share this post Link to post Share on other sites
Goodboys 10 Posted November 13, 2009 (edited) Pathy, when you said visual glitches that no one else can replicate, do you mean something like 'black triangles' or somesort that coming out from the landrovers? Sorry dont have screenshot.I have some kind of glitch that the black thing comes from the vehicles at certain distance. Then it goes back to normal if you move closer or further away from it. This is screen shot to show similar error, I found it only comes out of mounted gun location. Will do some more testing to make sure other addons running at the same time dont conflict for some reason. These are also what arma2.rpt file says. Error: bin\config.bin/CfgVehicles/ukf_snatch/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model ukf_landrovers\gb_snatch_110.p3d Error: bin\config.bin/CfgVehicles/ukf_snatch/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model ukf_landrovers\gb_snatch_110.p3d Error: bin\config.bin/CfgVehicles/ukf_snatch/Turrets/2nd_Turret/: Turret body 2nd_Turret not found while initializing the model ukf_landrovers\gb_snatch_110.p3d Error: bin\config.bin/CfgVehicles/ukf_snatch/Turrets/2nd_Turret/: Turret gun 2nd_Gun not found while initializing the model ukf_landrovers\gb_snatch_110.p3d Screenie: Edit: Seems to be only, Land Rover EWMIK GMG (WD), Land Rover EWMIK GMG (DES) showing this error. Edited November 13, 2009 by Goodboys Share this post Link to post Share on other sites
mr_centipede 31 Posted November 13, 2009 I got it on all variants. And yes, it seems it originated from the gun mount Share this post Link to post Share on other sites
Foxy 1 Posted November 21, 2009 Also like to say many thanks for the Landies! Fine work. Also thanks for the Challenger II - fantastic. I have a 2 quick questions if I may: 1) I remember you had a excellent IFV Warrior also - any chance we will see this in the future? 2) I have been trying to implement an airlift script to drop the Landies into combat. I can get all of them to lift with the exception of the gpmg woodland version, making me think the classname may not be "ukf_wmik_gpmg_wld" as stated. Is it possible to get this confirmed please? Thanks again for all your had work & a hex on the thieving ********!!! Share this post Link to post Share on other sites
jtec 0 Posted November 21, 2009 http://forums.bistudio.com/showthread.php?t=89788&page=2 Our new thread with latest news on all things PUKF, as for that line PM messiah, he may shed some light on that Share this post Link to post Share on other sites
raedor 8 Posted November 21, 2009 I always like to see Landies. :) Share this post Link to post Share on other sites
BennyBoy 0 Posted December 18, 2009 UKF_WMIK_GPMG_WLD is the class name, note the caps Share this post Link to post Share on other sites
rcmw 10 Posted January 12, 2010 It may be that I’m doing something very wrong but I cant seam to get infantry into the passenger seat, when given a get in command they just fill up the other 3 seats then the 4th man just stands outside. Ive tried scripting them in but after moveingunner and moveindriver I don’t know the command that will get someone in the passenger seat, have tried moveincommander but that don’t work. If anyone can tell me the correct movein script or what I’m doing wrong id be very grateful, thanks. Share this post Link to post Share on other sites
Simon C 0 Posted January 12, 2010 I had to use moveInTurret to get the guy in that seat. Can't remember which turret path it was, might have been 0,1 or something. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 12, 2010 By passenger seat do you mean the vehicle commander's seat up front with the GPMG or the gunner's jump-seat in the rear? There's not really a passenger seat on a WMIK per se. The commander seat should be accessible by this moveinturret [VEHICLENAME, [1]] If that puts you on the main gun use 0 instead of 1 (main turret is accessible by moveingunner and moveinturret) The jumpseat should be with moveincargo. Share this post Link to post Share on other sites