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FP : DR - News & Discussion

Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


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Are my eyes going or was that a Tiger tank I saw in the beginning of the video (the logo part)?

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Ugh.

Oh well, tomorrow is another day.

On another note, by all their outlandish claims, it looks like they certainly named their engine appropriately!

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I'm not sure whats coming tommorow as their community manager stated it won't be a video.

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ok well i will not comment on the progress just yet and wait for tomorrow, but i have to say what the hell is wrong with that Sion Lenton fellow ? just like plaintiff1 said he seems to be possessed by his EGO™  confused_o.gif

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The blackhawk looked really weird/moved weird

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That's indeed a Tiger tank.

Maybe tomorrow they anounce "Operation Flashpoint 1942" wouldn´t suprise me at all.

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gameplay looks like an ofp adaption into band of brothers game. very bad grafik and details. the game ui what is it? ghost recon?

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gameplay looks like an ofp adaption into band of brothers game. very bad grafik and details. the game ui what is it? ghost recon?

that ui is no worse than Arma 2's confused_o.gif

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That kind of UI is what arma2 would need in a way. Better yet, the kind from bothers in arms. Ofcourse, you can still select individual members and command them to places, but having faster team selection and orders would be great.

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I'm not sure whats coming tommorow as their community manager stated it won't be a video.

More target renders rofl.gif

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id really be excited for all the mod possibilities if games like OFP2 and the new BF games weren't butchering the player counts for MP.

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Well im going to be neutral here and say that it doesnt seem all that bad, i think the gameplay will be the decisive factor but they havent revealed enough of it for proper judgement.

Most negative things i noted was the GRAW'ish HUD and the weapon sounds, perhaps a bit of a BF'ish style to it.

Neither Yay or nay.

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That kind of UI is what arma2 would need in a way. Better yet, the kind from bothers in arms. Ofcourse, you can still select individual members and command them to places, but having faster team selection and orders would be great.

Arma 2 will have a faster command menu on the left side, you can see it in certain game play films..

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Lot's of OFP2 bashing, I suppose OFP2 forums are the same with ArmA/ArmA 2.

Anyway, I think the game looks alright. Not as graphically impressive as ArmA 2 but still decent. Doesn't have that 'real' look to it. Doesn't look remotely as good as the CGI/target renders though.

Gameplay looks a bit faster and simpler, still could be enjoyable.

A bit cocky of the guy to say it's "head and shoulders above the competition". I think the new ArmA 2 trailer shows that he is very, very wrong wink_o.gif

Looks like it has the potential to be a good game though.

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Not quite sure about what to think about the video, I am impressed with the day\night cycle and the lightning but the environment and the buildings looks a bit cartoonish to me.

And about the soldiers and the way that they move there is something off key to me. Like the movement is a bit to stiff and that they are "fat" or pressed together, a bit hard to explain.

Overall I am "ok" with the video but I expected it to look a bit better, and by better I mean having a more realistic feel and atmosphere.

I`ll reserve my judgement for now since there is still some news coming out tomorrow, but after I saw the latest ARMA II video I have to say that BIS really seems to pull of the realistic feel and atmosphere to a greater extent then the OFP2 video I saw today.

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I'm mostly only interested in simulators. From the last few videos OFP2 seems to be dumbed down when it comes to the interface/gameplay. But I guess that's what you can expect from a console game.

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From 1st person view, comparing OFP2 to ArmA2 and ArmA, OFP2 feels strange and a fake feeling when we run.

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It looks ok, it just doesnt look as finished/polished as arma2, im noticing quite a lack of set dressing in the new ofp2 video, the defered shading will mean lots of pretty lights at night time but doesnt defered shading also mean no multi-sampling/anti aliasing? btw, is Arma2 foreward renderer or defered?

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After reading all the feedback on these two threads throughout the day, I finally got home from work and watched both the latest OFP2 and ArmA2 videos (2/19) for myself.

Regarding OFP2:

I really want to like this game. However, reality seems to be rearing its ugly head.

OFP2 appears to have a major pacing problem.  I seriously hope that gameplay footage was deliberately sped up (so they could pack more content into the video perhaps), because the overall pace of everything I saw is just WAY too fast.

As it stands, seems a lot like our all-too-familiar-multiplayer-only shooters out there, which isn't a good thing at all.  In fact, I'd go so far as to say the movement of the soldiers and rate of fire throughout was close to 50% faster than real life.  Great for BF2 junkies, pretty shitty for fans of original OFP.

Indeed, the overall pace is very bad, but you can see it worst at 0:30 with those soldiers supposedly walking.  Unless they sped the gameplay footage up (in order to pack in more content, as trailers sometimes do), or there is some way to mod things slowing them down to something that starts to resemble reality, this game will be a huge disappointment for me and other fans of realism.

If anyone affiliated with Codemasters is reading this, please tell us that’s not the real speed of the game?!? confused_o.gif ...because without this major unrealistic pacing problem we could otherwise be looking at a very solid game here.

...also provided we can mod out that slightly obtrusive UI. tounge2.gif

One significant but more minor quibble.  At 1:50, when those enemy AI soldiers are ambushed, all four suddenly wheel around and return fire immediately like clones, which breaks the immersion.  Needs some reaction variation there.  I.e. Cover perhaps?

Regarding ArmA2:

Everything in the video seemed to click and brought a great feeling.  Pace of soldiers running/walking, vehicles moving, and weapons being fired appears to be spot on (see here Codies).  Plus good to hear that solid old music again!

Only a couple of minor quibbles.  First the rate of fire issue of the MG on that tank, which as MadMatt mentioned on the other thread is just a config issue really.  Then the formation of AI soldiers at 1:40 that seemed to turn in complete unison... hope they add some variation there, to minimize the clone AI effect.

Otherwise looking very solid indeed.  Can't wait for release! smile_o.gif

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Well, after viewing the OFP2 video, I'm not exactly sure where all this "this is crap" stuff is coming from. Nothing in that video really disgusted me. Graphically, I did not have any problem with OFP2. Not sure about gameplay, although it looked a little run-'n-gun. But really, there was not enough footage to tell us that for sure. I have not made judgement on OFP2 as of yet. Personally, I am going to wait for the demo before I make my decision. I can only afford one game right now, so ArmA2 and OFP2 will be the competitors. And frankly, if I get better performance with OFP2, even though the gameplay may not be as good, I will buy it. I wasted $40 on ArmA because the game has terrible performance on my computer. If ArmA2 is anything like ArmA performance-wise, then I will not spend money on it. I don't care how great or realistic it is.

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