Jump to content
Sign in to follow this  
walker

FP : DR - News & Discussion

Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


Recommended Posts

6 new OFP2 screens

Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass. As for the game itself, it is obviously kind of early to pass judgment but there wasn't anything that was particularly mind-blowing about what was shown, which is a shame since the premise is fairly promising.

Share this post


Link to post
Share on other sites

It didnt look like a bad game, it looked like a bad OFP, basically because it has nothing to do with OFP... huh.gif

Oh well, CoD4 was a fun 'throwaway-after-a-day' shooter, OFP2 may very well be the same. smile_o.gif

Share this post


Link to post
Share on other sites
6 new OFP2 screens

Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.

They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.

Share this post


Link to post
Share on other sites
6 new OFP2 screens

Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.

They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.

It will if transparency anti-aliasing is used.

Share this post


Link to post
Share on other sites
6 new OFP2 screens

Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.

They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.

Im pretty sure defered shading cant do proper antialiasing, they have ways to fake it, but its not the same as true AA

Share this post


Link to post
Share on other sites
6 new OFP2 screens

Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.

They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.

Im pretty sure defered shading cant do proper antialiasing, they have ways to fake it, but its not the same as true AA

Like in GRAW (PC version)? sad_o.gif

That fake AA would be terrible in a game where you need to see far away enemies.

Share this post


Link to post
Share on other sites

OK, finally watched the video in HD.

I'm actually pretty impressed!

Honestly, I've never seen a game that reminded me of so many others.

It looks like a mix of BF2, CoD4, S.T.A.L.K.E.R. and Far Cry 2.

Oh snap!

It didn't remind me of the original Operation Flashpoint... icon_rolleyes.gif

Share this post


Link to post
Share on other sites

So that video plus few screens showing regular fps type of game and one hype article is what this "media blowout" was about?  rofl.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.

Umm say what now?

I think they meant to say he plays in Veteran mode.

*Sarcasm alert!*

Share this post


Link to post
Share on other sites
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.

Umm say what now?

I think they meant to say he plays in Veteran mode.

Are you being sarcastic?

Share this post


Link to post
Share on other sites
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.

Umm say what now?

I think they meant to say he plays in Veteran mode.

More like a veteran player of the original flashpoint, that’s what I have read before.

Share this post


Link to post
Share on other sites

I am irked about Codemasters pretending they have veterans from the original team, but they've tried to portray that all along. I expect (unfortunately) devs/publishers to lie to some extent.

Reading this:

Quote[/b] ]The design and details may be stringently true to life, but vehicles are simple to control - even the helicopters, the controls for which have been based on painstaking "research" playing with RC 'copters in the fields around the Codemasters offices. "You want to be able to get in and drive anything, and for it to be fun," Lenton says. "The handling is pick-up-and-play, we're not going for flight sim level of difficulty."

Hmmm. No different to ArmA, though, I suppose.

The OFP2 forums have people saying the trailer is amazing and the recent Arma 2 stuff "sucks" or the like- the antithesis of here it seems. Now I don't think we've seen all that much from OFP2, but it definitely doesn't impress me as much as they made out it would.

I can say at this stage, Arma II looks better to me. The gameplay is proven and the graphics look damn good, although a bit stuttery. The OFP2 footage and screenshots don't look brilliant, but that doesn't concern me as much as my fears about the gameplay. The rifle is welded to the shoulder, the movement speeds are too fast and it just looks like Project Reality. That's just the beginning. I saw enough to think it's going in the wrong direction.

Share this post


Link to post
Share on other sites
Part 2 is released!

Amazing   tounge2.gif

Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.

Umm say what now?

http://www.flashpoint1985.com/team/team.html

Well, During Flashoint development or something close to that, was there a person at Bis offices named Clive Lindpodwhateverhissurnameis. (CodeM represantive?)

Otherwise, that's damn sad of them  band.gif

Share this post


Link to post
Share on other sites

Although they're obviously twisting the truth (or someone is), I think Clive Lindop was in fact working for Codemasters when they were dealing with OFP1. So it that sense he worked on it, but not as an AI designer, only as some sort of publishing job- perhaps PR.

Share this post


Link to post
Share on other sites

Nice water and skin shader.

As for the rest, a lot of ego indeed...

Share this post


Link to post
Share on other sites
rofl.gif  Holy crap, I almost shat my pants when I saw Placebo on Ofp2 forums.

Link please! smile_o.gif

Edit: Nevermind: link

Share this post


Link to post
Share on other sites

Because everyone else is being so predictably prejudiced, pessimistic and unconstructive, I collected some positive/interesting points for those who might be actually interested in the game:

-due for PC, PS3 and Xbox 360, in the summer

-Island is 36km in length, based on real terrain.

-Every building can be entered or destroyed, although in predetermined patterns.

-Terrain mesh fidelity is higher. Ie, more cover.

-Features a quick-command system and a complex command system. Both on consoles too.

-Your [AI] squad is remarkably self-sufficient. Please let this be true, I hate babysitting the AI in OFP.

-AI adjusts tactics dynamically and and is unpredictable. Uses a "playbook" of real world tactics. I take it this means AI aren't suicidical blood-thirsty psychopaths like in OFP and ArmA, or slaves to their set waypoints.

-Vehicle handling will be easy, as opposed to flightsim-like. Bit of a dissappointment, but ArmA2 will be rather basic as well comparing to actual flight, tank or racing sims.

It seems like it's gonna be a pretty good game to me, alhough very different style from ArmA2. Both will have their audiences and I will probably enjoy both for what they are.

At the very least it seems like a safe bet for "pick up and play" kind of wargaming and blowing shit up, with less of the boring bullshit that you need to go through to actually enjoy ArmA, like downloading some proper missions and mods for SP and finding an organized bunch of people to play with for MP.

It might even be the better combat sim in the end on veteran settings or whatever, just because of the advanced AI. That is assuming it will really be as good as they say, which there is no evidence of as of now. We'll find out if they're not full of shit about that in due time.

Share this post


Link to post
Share on other sites
Because everyone else is being so predictably prejudiced, pessimistic and unconstructive, I collected some positive/interesting points for those who might be actually interested in the game

I disagree, I think people are being quite civil and truthful.

Share this post


Link to post
Share on other sites

I never claimed I was going to be unbiased. Au contraire, my friend. I specifically said that I was going to focus on the positive because everyone else was focusing on the negative.

... okay you edited your post. I disagree with your disagreeing. I don't think as you do.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×