Alex72 1 Posted October 3, 2009 huge performancedrop with newest build_59323:fps in intro screen: build 59210: 75fps build 59323: 47fps Yes. And im sure thats because of the water. Share this post Link to post Share on other sites
ShaiCZ 10 Posted October 3, 2009 Patch 59323. Reporting terrible popping up of textures, flashing and serious decrease in FPS. Share this post Link to post Share on other sites
MehMan 0 Posted October 3, 2009 Sounds still not fixed? At least that's what it appears like to me. Share this post Link to post Share on other sites
kklownboy 43 Posted October 3, 2009 Patch 59323. Reporting terrible popping up of textures, flashing and serious decrease in FPS. "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta -nosplash -maxmem=2047 you need the "-mod=beta" in the string. ---------- Post added at 09:16 AM ---------- Previous post was at 09:16 AM ---------- Yes. And im sure thats because of the water.chk with your AF on off to VH. Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 3, 2009 looking to berezino in editor as an infantry (no water) the performance drop is less huge but noticable. From 40fps to 37fps. Share this post Link to post Share on other sites
kklownboy 43 Posted October 3, 2009 yeah water has a big drop...15~fps Share this post Link to post Share on other sites
randir14 10 Posted October 3, 2009 Are you guys sure the water problem started with the beta? Because it started happening to me with the normal 1.4 patch. Share this post Link to post Share on other sites
Mudkip 0 Posted October 3, 2009 Haven't installed the latest beta yet but why do you guys have FPS drops? Doesn't the new patch just have: [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). ??? Share this post Link to post Share on other sites
mr_centipede 31 Posted October 3, 2009 Does the beta change the muzzle flash somehow? It doesnt really switch texture (rotating flashes) but rather something like flickering muzzle flash. it looked kinda okay'ish though... or it was a mod I'm using. dont know for sure Share this post Link to post Share on other sites
TimRiceSE 10 Posted October 3, 2009 Haven't installed the latest beta yet but why do you guys have FPS drops? Doesn't the new patch just have:[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). ??? I dont know for a 100% certainty, but do you really think it takes 39 builds to implement the TH2G resolutions? i.e. id imagine other things have been changed. Share this post Link to post Share on other sites
Alex72 1 Posted October 4, 2009 Haven't installed the latest beta yet but why do you guys have FPS drops? Doesn't the new patch just have:[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). ??? Maybe you missed that little detail that only some changes are logged. BIS are making changes that isnt in the changelog. This is old news. Flying over the sea drags my performance down heavily in the latest patch - but no patch before it. And no, im not schizophrenic or suffering from any other reality bending condition. I only want to give stats on my beta testing so BIS get some info. Share this post Link to post Share on other sites
mr_centipede 31 Posted October 4, 2009 ANother thing I noticed about the AI, no more walking through fences in combat. But they dont go over it either... I guess thats an improvement (the no walk through fences that is) Share this post Link to post Share on other sites
kklownboy 43 Posted October 4, 2009 also it seems a bit sharper...? not counting the sea view, its maybe 1 or 2 fps less... Share this post Link to post Share on other sites
4 IN 1 0 Posted October 4, 2009 I also notice performance drop over sea too AF on very high Share this post Link to post Share on other sites
randir14 10 Posted October 4, 2009 Ok I just tested and I'm getting an enormous FPS drop. I tested on Utes and the bad FPS was all over the island, not just the water. AF is on normal. Share this post Link to post Share on other sites
fabrizio_t 58 Posted October 4, 2009 ANother thing I noticed about the AI, no more walking through fences in combat. But they dont go over it either... I guess thats an improvement (the no walk through fences that is) Nice find. Despite the complete lack of info in the changelog i had the impression too the AI was somewhat tweaked in the latest build ... Share this post Link to post Share on other sites
Seitan 8 Posted October 4, 2009 Major drop in performance since last beta. Some flashing textures and freezing. :mad: 8800GT/E6600/Vista/4Gb. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 4, 2009 Huge fps drop. Starting with -world=empty fps drop from ~105 -> ~69 MfG Lee Share this post Link to post Share on other sites
honkitonk 0 Posted October 4, 2009 I really like the reworked steering of the wheeled vehicles. After OFP1 this is the first time they are really controllable by mouse and keyboard again. Share this post Link to post Share on other sites
HeinBloed 0 Posted October 4, 2009 Editor placed waypoints does not work anymore on a dedicated server with Build_59323. Infantry mostly does not move anymore. Cars are driving very slow or are driving in a stop-and-go style. With the dedicated server Build_59210, and earlier versions, the waypoints work fine. Share this post Link to post Share on other sites
rübe 127 Posted October 4, 2009 complete changelog I'd really prefer if the changelog would be complete, no matter how small the changes were. It's cumbersome to check all the reports over at the Community Issue Tracker and see if things got fixed or not... (the usual mod request over there is: Needs feedback, will expire on due date if none given..... yeah sure. I'm not willing to check if things possibly got fixed or not after every beta patch. On the other hand, I'd be willing to do that, if such a bug/topic would be mentioned in the changelog.). a new thread per beta patch Second, this thread sucks big time because it's one big mess. I'd suggest to open a new thread for every new beta patch there is. One complete changelog per patch set's the threads (on)-topics. Anything not mentioned in the changelog should be offtopic, unless there are new problems which need to be mentioned. Share this post Link to post Share on other sites
sbsmac 0 Posted October 4, 2009 (edited) Agree with both your points Ruebe, especially the first one. I'm happy to spend time in verifying that issues have been fixed but it doesn't make sense to do so unless there is some reason to think that they have been addressed. Edited October 4, 2009 by sbsmac Share this post Link to post Share on other sites
KeyCat 131 Posted October 4, 2009 complete changelog i'd really prefer if the changelog would be complete, no matter how small the changes were. It's cumbersome to check all the reports over at the community issue tracker and see if things got fixed or not... (the usual mod request over there is: needs feedback, will expire on due date if none given..... Yeah sure. I'm not willing to check if things possibly got fixed or not after every beta patch. On the other hand, i'd be willing to do that, if such a bug/topic would be mentioned in the changelog.). a new thread per beta patch second, this thread sucks big time because it's one big mess. I'd suggest to open a new thread for every new beta patch there is. One complete changelog per patch set's the threads (on)-topics. Anything not mentioned in the changelog should be offtopic, unless there are new problems which need to be mentioned. +1 /kc Share this post Link to post Share on other sites
Herbal Influence 10 Posted October 4, 2009 Huge fps drop.Starting with -world=empty fps drop from ~105 -> ~69 MfG Lee Really strange ..... no fraps-drop here. Share this post Link to post Share on other sites
MehMan 0 Posted October 4, 2009 I want a complete changelog too, because there seem to be changes that aren't logged and that's just counter productive sometimes. Really. Share this post Link to post Share on other sites