Mudkip
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0 NeutralAbout Mudkip
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Rank
Staff Sergeant
core_pfieldgroups_3
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Interests
Math, maths, mathematics and the study of quantity, structure, space and change.
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Occupation
Procrastinator
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Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks
Mudkip posted a topic in OFFTOPIC
yuTkgi7scKo Designers say the new game explores the endless paperwork, routine patrolling a modern day soldier endures in photorealistic detail. -
That's stupid, in real life if a soldier was wounded or died would they put in extra resources just to remove his body?
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What are the name of M240 and PKM tracer models?
Mudkip posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I want to let every gun have tracers, so: class B_556x45_Ball : BulletBase { nvgOnly = 0; model = "????"; }; What should I put in "????"? -
Nah, it isn't powered in flight, it follows a ballistic flight path like an ordinary bullet.
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ArmA isn't like WW2 where there were heroic soldiers fighting for their country. ArmA is today's soldiers who are pussies who would just call in an air-strike instead.
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M136 shouldn't have the incoming 'whoosh' sound, it's not a rocket.
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Yeah but A2 riflemen only carry 5 kg of stuff.
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Combat gear doesn't make your head move more. The characters in A2 hardly carry anything anyway, the rifleman carries an assault rifle, some magazines and a few grenades, that weighs like 50N?
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Is dynamic dispersion possible in the game? In some games as you hold down the trigger dispersion increases. If this was possible then short bursts would be accurate but sustained fire would go all over the place.
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So a small 20kg tripod can keep an M2 perfectly on target while spitting out 500 .50 BMG rounds a minute. Same with every other mounted machine gun, notice how even at 1000m you can hold down the trigger and put every round on target. I don't think mounted machine guns can have proper recoil (engine limitation) so instead they should have artificial dispersion. Like the M134 on the AH-6J.
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Fix the incoming tracers. It's not a feature, it's a glitch.
Mudkip replied to orbit101's topic in ARMA 2 & OA - SUGGESTIONS
Actually, in the ArmAverse, the Takistani militia have tracers than can't be seen from the front. -
Statistically sample human behavior and use the data to model AI behavior
Mudkip replied to polar bear's topic in ARMA 2 & OA - SUGGESTIONS
I don't want AI to be as good as I am, that would be stupid and not fun, it's like having a 1:1 K/D ratio in a CoD match, not fun. -
Will Blastcore and CSM2 be like 'companion' mods?
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Project Reality - WIP Discussion
Mudkip replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It can be fired from windows. -
TWS Sights on M110-Reticle pattern?
Mudkip replied to last_rifle_round's topic in ARMA 2 & OA - GENERAL
Just press the spacebar to determine range and set it to whatever using page up/page down.