markushaze 10 Posted September 25, 2009 Hello all. Well i have to say... The new 1.04 patch, the beta that is, is amazing. I have between 30 and 55 FPS all the time playing Cipher 1.33b. The frame rate is still jumpy, but is now in very playable regions. before, playing the same mission, i had between 20 and 35 fps. Thats also with the new 191.xx Nvidia drivers. so far so good:-) However, i was playing Cipher coop with my buddy yesterday, and we were both hunting down the road towards the objective on motor bikes. when the other player hits the horn, i cant heare it. Its probably not very important, i thought id mention it anyway.... I can hear the engine sound, but not the horn. anybody else? Share this post Link to post Share on other sites
Alex72 1 Posted September 25, 2009 (edited) From a lot of testing with the latest beta v59210 i also have to say its really good. I ended up with disabling VSYNC and set both the "GPU_MaxFramesAhead" and the "GPU_DetectedFramesAhead" to 0 (zero). Somehow it made me do something that was never possible before - raising my resolution from 1024x768 to 1280x1024! Ive played for hours on all maps i have, and it runs great. Just amazing, and the mouse doesnt feel skippy anymore when set this way for me. Initially i tested with the "zero" setting and it lagged a lot, but i hadnt disabled VSYNC wich has been needed for even smooth gameplay before. Alex Edited September 25, 2009 by Alex72 Share this post Link to post Share on other sites
Maddmatt 1 Posted September 25, 2009 and the "GPU_DetectedFramesAhead" to 0 (zero) That isn't a value you set. It's ArmA 2 reporting the highest number of pre-rendered frames that it detected the last time it ran. But yes, I also found a value of zero to be best for "GPU_MaxFramesAhead" because it eliminated the bit of mouselag I got when the game went below 25FPS. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 From a lot of testing with the latest beta v59210 i also have to say its really good. I ended up with disabling VSYNC and set both the "GPU_MaxFramesAhead" and the "GPU_DetectedFramesAhead" to 0 (zero). Somehow it made me do something that was never possible before - raising my resolution from 1024x768 to 1280x1024! Ive played for hours on all maps i have, and it runs great.Just amazing, and the mouse doesnt feel skippy anymore when set this way for me. Initially i tested with the "zero" setting and it lagged a lot, but i hadnt disabled VSYNC wich has been needed for even smooth gameplay before. Alex i will try that after work. Have you done the above with mouse smoothing enabled/disabled? Share this post Link to post Share on other sites
Alex72 1 Posted September 25, 2009 That isn't a value you set. It's ArmA 2 reporting the highest number of pre-rendered frames that it detected the last time it ran.But yes, I also found a value of zero to be best for "GPU_MaxFramesAhead" because it eliminated the bit of mouselag I got when the game went below 25FPS. Oh well, yes they are at 0 now, but only worked after i disabled VSYNC as i said. With VSYNC that stuff killed my performance UNLESS i raised the numbers... So anyway this is supposed to be used/not used: it DID make a difference when i changed the numbers around. When i have played they are set to "0" as well so there is no change. But that also means then that there is nothing new in the beta's to counter the mouse skip? Just head ghosts again maybe... Oh f*** it. At least it works now even though i have no idea why. InFireBaptize: I have the mouseSmooth slider set to about 30% in the options. VSYNC OFF in Nvidia CPL. RivaTuner with 100% fan, and overclocked my card slightly. My Windows7 32bit give my PC score of 5,5. Specs under my sig. There is a bit of info so you can compare a bit to my system and settings. Good luck getting ARMA2 to run bit better. ;) Alex Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 Oh well, yes they are at 0 now, but only worked after i disabled VSYNC as i said. With VSYNC that stuff killed my performance UNLESS i raised the numbers... So anyway this is supposed to be used/not used: it DID make a difference when i changed the numbers around.When i have played they are set to "0" as well so there is no change. But that also means then that there is nothing new in the beta's to counter the mouse skip? Just head ghosts again maybe... Oh f*** it. At least it works now even though i have no idea why. InFireBaptize: I have the mouseSmooth slider set to about 30% in the options. VSYNC OFF in Nvidia CPL. RivaTuner with 100% fan, and overclocked my card slightly. My Windows7 32bit give my PC score of 5,5. Specs under my sig. There is a bit of info so you can compare a bit to my system and settings. Good luck getting ARMA2 to run bit better. ;) Alex hmm, don't know where but i read that ArmA2 forces VSYNC ON and disabling it in nVidia/Ati control panel yield no effect? So the values that are automatically detected which in my case 1000, 2 supposed to be good? or are we supposed to fiddle with them? Share this post Link to post Share on other sites
von_paulus 0 Posted September 25, 2009 My fault! :banghead: I double checked the Beta shortcut as suggested and yes, regrettably, I had two "-" instead of one before -mod. So I was just running the exe. That explains why I did'nt notice ant differences when I tried out the betas. :banghead::banghead::banghead: After erasing the second "-" no more flickering. :) Share this post Link to post Share on other sites
4 IN 1 0 Posted September 25, 2009 I dont know if i am experiencing the "mouse skipping" issus since beta that removed mouse smoothing i have notice that when i am moving very very slowly the sights starts "jumping" and skipping pixel, it is even more noticeable when floating zone is set, that when the gun is pointing at the edge of floating zone and starting turning the hold body it start skipping pixel Is this what you guys are talking about? Share this post Link to post Share on other sites
Bulldogs 10 Posted September 25, 2009 hmm, don't know where but i read that ArmA2 forces VSYNC ON and disabling it in nVidia/Ati control panel yield no effect?So the values that are automatically detected which in my case 1000, 2 supposed to be good? or are we supposed to fiddle with them? If you force V-sync off in driver (nvidia control center) then it forces it off, but with ATi it forces it off unless an application overrides it. From what I hear, Arma 2 overrides ATi's forcing V-sync off, but it doesn't override nVidia's. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 25, 2009 I have nVidia and I forced off Vsync, it's definitely off, I get some tearing sometimes in my screen. This gives me a few more FPS. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 25, 2009 I'm starting arma2 with -world=empty so you see only water with constant fps to compare changes. When I change prerenderes frames from 1 to 0 I get a fps drop from 105 to 84. Changing from 1 to 2 there is no change in fps. So my value of choice is 1. MfG Lee Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 I'm starting arma2 with -world=empty so you see only water with constant fps to compare changes.When I change prerenderes frames from 1 to 0 I get a fps drop from 105 to 84. Changing from 1 to 2 there is no change in fps. So my value of choice is 1. MfG Lee was 1 your default value? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 25, 2009 NVidia default is 3. But I'm always changing this value to reduce mouse lag. Normally to 0, but in A2 it looks like 1 is the best choice. MfG Lee Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 ok just tested the new two variables with empty world: 1000, 0 nothing changed 1000, 3 same as above 1000, 5 nothing 2000, 5 nothing gave up. I think nVidia users are seeing a difference because they have that option in the control panel but not ATI users, anyone? Share this post Link to post Share on other sites
kklownboy 43 Posted September 25, 2009 (edited) 0=undefined For ATI you will need to use Ray's tool, and make a profile ect.. or you can hunt down your key in the registry.If you have alot of driver installs you will be looking for awhile. And yes you can run them side by side and you should.If you dont have the CCC installed then you wont get the profile(s). Edited September 25, 2009 by kklownboy Share this post Link to post Share on other sites
.kju 3240 Posted September 25, 2009 @ InFireBaptize Mate you need to pay more attention to the change log. You are using the wrong values. Read #833 and #842 and try again. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 0=undefinedFor ATI you will need to use Ray's tool, and make a profile ect.. or you can hunt down your key in the registry.If you have alot of driver installs you will be looking for awhile. oh man! So i can set these two variables in Ray's Tool? and what about the arma2 file? should i set them there too? why did i buy ati card :936: ---------- Post added at 08:34 PM ---------- Previous post was at 08:31 PM ---------- @ InFireBaptizeMate you need to pay more attention to the change log. You are using the wrong values. Read #833 and #842 and try again. this is the change log: [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. settings these two values has been left to speculation! Share this post Link to post Share on other sites
kklownboy 43 Posted September 25, 2009 put them in. Then it will show you whats up after you run the game. Its not a big deal.It wont make your game suddenly go up to 1000fps... Just take your time ,figure out the prog (ATi Tray Tool). Test in the editor,also make a copy of your current .cfg's. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 i will be happy with 999.9 Share this post Link to post Share on other sites
zeep 3 Posted September 25, 2009 I'm starting arma2 with -world=empty so you see only water with constant fps to compare changes.When I change prerenderes frames from 1 to 0 I get a fps drop from 105 to 84. Changing from 1 to 2 there is no change in fps. So my value of choice is 1. MfG Lee Didn't make any difference for me. FPS stayed at 103 every time. I tried both nvidia's control panel and arma2 config. Nvidia 9600GT Intel Core 2 Quad Q9650 3.00GHz Asus P5E XP pro sp3 Share this post Link to post Share on other sites
4 IN 1 0 Posted September 25, 2009 Aint those value are just used to reduce mouse lag? There shouldnt be much difference on FPS, and it is best to have vscan turned off as with it on the fps seems to be largely affected, for ati users you might need 3rd party tools to force them off Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 25, 2009 ok, just downloaded ati tray tools, can someone tell me how to create a profile with the beta executable? Share this post Link to post Share on other sites
kklownboy 43 Posted September 26, 2009 Aint those value are just used to reduce mouse lag? There shouldnt be much difference on FPS, and it is best to have vscan turned off as with it on the fps seems to be largely affected, for ati users you might need 3rd party tools to force them off You do not need a thirdparty tool.And here is the deal. I get different FPS between 59026 and 59210. I use my editor save. Have all my settings the same, and add the new .cfg lines- GPU_DetectedFramesAhead=; GPU_MaxFramesAhead=; Start the game up with 59210, go to my test mission. 33fps at start.Shut it down chk the .cfg I now have this- GPU_DetectedFramesAhead="0"; GPU_MaxFramesAhead="0"; Load up 59026, i get 43fps!... Start changing the numbers, 1,2,3,4,8 using both xx210 and xxx26. 59026 never changes(duh), but with the 59210 and 1,2,3,4,8 i get 43fps~ With 0 it is 33fps and is smooth. 3 was the most clunky/stutter movement, with 2 and 4 seeming to be less clunky than 3. 1 was best, smoother and 43fps. 59026 is as clunky/stutter as 3 with 59210. So for me is #1 FTW! Here is the full .cfg language="German"; adapter=-1; 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1440; refresh=90; Render_W=1920; Render_H=1440; FSAA=2; postFX=0; HDRPrecision=32; lastDeviceId=""; localVRAM=2023038976; nonlocalVRAM=2023038976; GPU_DetectedFramesAhead="1"; GPU_MaxFramesAhead="1"; Thnx Bis Share this post Link to post Share on other sites
niQ® 0 Posted September 26, 2009 now beginning to see some changes with this patch 59210 my config: 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1080; refresh=60; Render_W=1920; Render_H=1080; FSAA=2; postFX=2; HDRPrecision=8; lastDeviceId=""; localVRAM=928129024; nonlocalVRAM=527433727; GPU_MaxFramesAhead=0; GPU_DetectedFramesAhead=1; anisoFilter=3; TexQuality=1; TexMemory=2; shadingQuality=100; shadowQuality=3; sceneComplexity=500000; viewDistance=1600; runs much much faster now SP and MP good work Bis:p Share this post Link to post Share on other sites
evilfury 0 Posted September 26, 2009 I have a different kind of problems. Low fps with 59210. In main menu when ship is shown i get only 10-15 fps. Even with empty world i get only 30fps, compared to 59026 where my fps are with empty world 130fps. I tried to uninstall beta and no changes. And yes my shortcut has -mod=beta. What the heck is wrong? Share this post Link to post Share on other sites