lone.wolf 80 Posted May 10, 2010 NV has always worked just fine for me, I expect it'll be about the same in OA. I definitely wouldn't base my opinions on a set of WIP screenys.Maybe i'm in the minority as being someone who is really looking forward to the new maps, FLIR, equipment, backpacks etc etc etc Nope, i am super happy for having the possibility to buy what i will expect to be yet another super product from Bohemia... New maps, units and new editor possibilities.. ;) Share this post Link to post Share on other sites
DancZer 65 Posted May 10, 2010 You've found some new pics while they're on your own webpage server? I put it on my own, because the creator didn't put it on his website, i don't know why. :) Is this problem? Share this post Link to post Share on other sites
ricbar89 0 Posted May 10, 2010 (edited) You know what, try putting a land vehicle on the game world with no waypoints whatsoever. You know what happens? It doesn't move at all. Doesn't even chase after enemies! Without waypoints the game doesn't know what to do, other than engage spotted enemies without following them.What you're looking for is a randomized waypoint system, kind of like the UPS script, but if you think the AI is gonna act on it's own without any sort of linearity to the mission, that's pretty delusional. Are you trying to make things sound deliberately complicated? Randomized waypoint system, kind of like the UPS script? How about staying on the same waypoint but programming the AI not to move within a certain proximity of known enemies? How about stopping to engage and kill all known enemies then moving on, rather then just driving at them. Expecting that is delusional? Don’t talk rubbish. BIS have barley touched the vehicle AI since OFP, that’s why they’re so crap, its as simple as that. Edited May 10, 2010 by ricbar89 Share this post Link to post Share on other sites
hamm 10 Posted May 10, 2010 Expecting that is delusional? Don’t talk rubbish. That isn't what I was responding to, I was responding to your question of how to make dynamic missions if you have to use waypoints. EDIT: Just realized this is the OA thread, this is going a bit off-topic :P. Share this post Link to post Share on other sites
ricbar89 0 Posted May 10, 2010 That isn't what I was responding to, I was responding to your question of how to make dynamic missions if you have to use waypoints. EDIT: Just realized this is the OA thread, this is going a bit off-topic :P. My point about the waypoints came as a result of the vehicle AI not acting properly on the current waypoints. Fix the current AI and the problem goes away, no need for any multiple waypoint complexity. And yes this it fairly OT now. I just hope BIS decide to actually do something with the vehicle AI after all these years, similar to what they did with infantry, it needs it badly. Share this post Link to post Share on other sites
Richey79 10 Posted May 10, 2010 (edited) I found some new pics of OA Preview, but the NV is still very bad.Edit: the 1st and 2nd picture was same Those preview pics have post-processing switched off. I know that many of us dislike the post-processing, but NV is one area where it creates an excellent effect, and I can't think of any game that has better NV simulation than A2. They even improved the stars in amongst the many patches we've had, and ACE's adjustable NV brightness fixes any problems with it being too dark/dodgy HDR. Are you suggesting that the player should be able to see perfectly in the dark areas of the screen when there's a powerful light-source somewhere else on screen? The human eye just doesn't work like that, and NVG doesn't either. I'd post an image in comparison, but a still image doesn't capture the effect of the simulated electronic 'noise' in the low-light areas. Off-topic: Who wouldn't spend $1095.00 on a FLIR system for their car? http://revision3.com/systm/flir/ Edited May 10, 2010 by Richey79 Share this post Link to post Share on other sites
hamm 10 Posted May 10, 2010 Those preview pics have post-processing switched off.I know that many of us dislike the post-processing, but NV is one area where it creates an excellent effect, and I can't think of any game that has better NV simulation than A2. They even improved the stars in amongst the many patches we've had, and ACE's adjustable NV brightness fixes any problems with it being too dark/dodgy HDR. I'd post an image in comparison, but a still image doesn't capture the effect of the simulated electronic 'noise' in the low-light areas. I run with post-processing at very high, it adds some very good looking effects to the games, including the nightvision "noise". Share this post Link to post Share on other sites
PacX 10 Posted May 10, 2010 Those preview pics have post-processing switched off.I know that many of us dislike the post-processing, but NV is one area where it creates an excellent effect, and I can't think of any game that has better NV simulation than A2. They even improved the stars in amongst the many patches we've had, and ACE's adjustable NV brightness fixes any problems with it being too dark/dodgy HDR. I'd post an image in comparison, but a still image doesn't capture the effect of the simulated electronic 'noise' in the low-light areas. I raged due to that A2 in fact has a very simplistic and not well made Night Vision system... Share this post Link to post Share on other sites
Gera_CCT 12 Posted May 10, 2010 (edited) I found some new pics of OA Preview, but the NV is still very bad.[iG]http://danczer.cring.eu/files/Arma2/OA/arma2oa2010050912114431_100.jpg[/img] [iG]http://danczer.cring.eu/files/Arma2/OA/arma2oa2010050912113146_100.jpg[/img] [iG]http://danczer.cring.eu/files/Arma2/OA/arma2oa2010050912122171_100.jpg[/img] [iM]http://danczer.cring.eu/files/Arma2/OA/arma2oa2010050912120768_100.jpg[/img] Edit: the 1st and 2nd picture was same Seems the "light cone" from the light pole is gone in 3rd and 4th pictures Edited May 10, 2010 by Placebo Share this post Link to post Share on other sites
Azamato 0 Posted May 10, 2010 There was also a demo for ArmA 2, where did you go wrong :confused: Thinking the campaign would be like that one scenario :( Share this post Link to post Share on other sites
DracoN 10 Posted May 10, 2010 Why NV is bad ? looks ok . Not much diff in rl Share this post Link to post Share on other sites
Zipper5 74 Posted May 10, 2010 Thinking the campaign would be like that one scenario :( You only play these games for their campaigns? Share this post Link to post Share on other sites
anoik 0 Posted May 10, 2010 New video. http://www.arma2.com/arma2-operation-arrowhead-double-trailer_en.html Share this post Link to post Share on other sites
roberthammer 582 Posted May 10, 2010 New video.http://www.arma2.com/arma2-operation-arrowhead-double-trailer_en.html Same "old" videos ,but they added them into their official site Share this post Link to post Share on other sites
Azamato 0 Posted May 10, 2010 You only play these games for their campaigns? Yes dude, they say Operation Arrowhead is going to be like OFP CWC Hope to god it is :p Share this post Link to post Share on other sites
Laqueesha 474 Posted May 10, 2010 Personally, I play the campaign first, then use the editor for brief skirmishes. I rarely use multiplayer for reasons previously stated. Share this post Link to post Share on other sites
Windexglow 10 Posted May 10, 2010 I prefer having hard-copies of every game I own, and that would be borderline embarrassing to show off to friends. It looks like a comical parody of COD, not a realistic military simulator. Share this post Link to post Share on other sites
jw custom 56 Posted May 10, 2010 I prefer having hard-copies of every game I own, and that would be borderline embarrassing to show off to friends. It looks like a comical parody of COD, not a realistic military simulator. So your showing off your covers to your friends hehe, well each to his own :p Share this post Link to post Share on other sites
sidhellfire 0 Posted May 10, 2010 I do not intend to show boxes to friends, but do not intend to hide boxes from visitors either! Share this post Link to post Share on other sites
jw custom 56 Posted May 11, 2010 Comon get real, how often do you have visitors who looks through your covers to find something to laugh about :j: It's a cover ffs, not a ugly girlfriend! Share this post Link to post Share on other sites
Arma-2-Guru 55 Posted May 11, 2010 Hi all, I've only just heard about Operation Arrowhead. I've only had ArmA II for about a week and this expansion looks cool. I found a video on YouTube which was only added today so I don't know if you have all seen it yet. Here's the video. Share this post Link to post Share on other sites
Steakslim 1 Posted May 11, 2010 It's actually an older video (only by a few weeks), and if I recall the audio is out of sync in the one you just linked. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 11, 2010 Comon get real, how often do you have visitors who looks through your covers to find something to laugh about :j:It's a cover ffs, not a ugly girlfriend! If the cover really is going to look like that i will hide it, also, i will be emberrased when i buy it. :p Share this post Link to post Share on other sites
jw custom 56 Posted May 11, 2010 If the cover really is going to look like that i will hide it, also, i will be emberrased when i buy it. :p I understand, after all it is a very important thing in life... Share this post Link to post Share on other sites
ShadowY 0 Posted May 11, 2010 (edited) I will not even touch it and trying to find out what this was about when I would see this in a store or on a gameside...but that's probably because it's so usa'ish :rolleyes: Edited May 11, 2010 by ShadowY Share this post Link to post Share on other sites