Elliot Carver 0 Posted January 12, 2011 Gateway Farmers Barn Seaside Village Some HDS11 WIPs Vanilla ArmA2:CO 1.57.76815 Share this post Link to post Share on other sites
Whiskey27 1 Posted January 12, 2011 needs more of the air tearing sound incoming makes. thats what you hear when a big round goes over your head.and remember you never hear the one that gets you. I've almost thought of it as a bee buzzing sound when 155 goes over head, although it's been awhile that is what I remember. Noubernou your's sounds like a truck :D. Share this post Link to post Share on other sites
johncage 30 Posted January 12, 2011 (edited) Awesome looking ruskies, Bulkier uniforms seem much more realistic on the modern battlefieldPerhaps consider blousing the boots rather than having the trousers cover them? i will try to include that variety as well. edit: some variety of soldiers, showcasing takistani helmet and muddy boot texture on rpk guy. also, the bloused boots on grenadier: sorry to the guy asking for ushanka, i couldn't make a convincing one with the helmet mesh. skullcap is possible. this is what i have for ushanka at the moment Edited January 12, 2011 by johncage Share this post Link to post Share on other sites
Lt Gunner 10 Posted January 12, 2011 (edited) NouberNou the round overhead should have more of a wind rushing sound to it, and not so uniform of a sound. http://www.youtube.com/watch?v=E5hO124QyaM&feature=related If you watch this video, after the gun fires, and the distortion from the gun firing goes away, you can hear a feint whooshing sound that gets distant... thats what your looking for. Edited January 12, 2011 by Lt Gunner Share this post Link to post Share on other sites
bad benson 1733 Posted January 12, 2011 http://www.youtube.com/watch?v=LlkziSSo0Bg http://www.youtube.com/watch?v=LlkziSSo0Bgthat seems to be a good reference. i'm no expert buit it might help. Share this post Link to post Share on other sites
noubernou 77 Posted January 12, 2011 Yea, the hard part is I am not using "incoming" sounds or "outgoing" sounds, but the shell flight sounds and relying on ArmA2 to apply its fairly poor doppler effect on them to get them to sound good... :p Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted January 12, 2011 i will try to include that variety as well.edit: some variety of soldiers, showcasing takistani helmet and muddy boot texture on rpk guy. also, the bloused boots on grenadier: http://img695.imageshack.us/img695/3236/clipboard02uhd.jpg They're coming along nicely, good job. :) Share this post Link to post Share on other sites
Stagler 39 Posted January 12, 2011 johncage instead of using the rather featureless one hole balaclavas of the resistance, try using a black textured 3 hole chedaki balaclava, it is more detailed. Howabout some sleeves up guys as well? Share this post Link to post Share on other sites
Daniel 0 Posted January 12, 2011 (edited) :eek:That looks awesome. New map or what? What is HDS 11? High Definition Scenery 2011, very much looking forward to it! Smaller maps but much more realistic object density and placement, if I remember correctly. Edited January 12, 2011 by Daniel Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted January 12, 2011 I agree with three hole balaclava idea, also I think that your Ushanka could turn out quite well with further editing. Share this post Link to post Share on other sites
johncage 30 Posted January 12, 2011 johncage instead of using the rather featureless one hole balaclavas of the resistance, try using a black textured 3 hole chedaki balaclava, it is more detailed. Howabout some sleeves up guys as well? i tried using the 3 hole version but it doesn't work. maybe i just didn't get the right name for it? do you know what the class names are? afganka attempt=copy/paste pant texture from "khaki_co" into "flora_vest_vsr and adjust color balance in gimp: http://img291.imageshack.us/img291/4448/clipboard01vn.jpg Share this post Link to post Share on other sites
max power 21 Posted January 13, 2011 Been texturing the M65 TOW Launcher and the TOW tubes. Share this post Link to post Share on other sites
Stagler 39 Posted January 13, 2011 That HDS 11 looks like northern ireland. Would be good for a mission on there against PIRA insurgents. Share this post Link to post Share on other sites
BigMorgan 11 Posted January 13, 2011 The topic is called 'The Addon Request thread'. The people who frequent that thread will probably be able to help you. This isn't a thread request topic. Why you thought of posting this in an art topic is beyond my comprehension. I have a strong suspicion he clicked the wrong thread by mistake, they are stickied right next to each other you know. :cool: Your TOW launcher looks splendid, is it part of a larger aircraft you're modeling or meant purely as an aircraft weapon addon that integrates with other content? Share this post Link to post Share on other sites
Lt Gunner 10 Posted January 13, 2011 Yea, the hard part is I am not using "incoming" sounds or "outgoing" sounds, but the shell flight sounds and relying on ArmA2 to apply its fairly poor doppler effect on them to get them to sound good... :p I think a step in the right direction would be to use a sample sound that has varied volume, that loops well if possible. There is a slight up - down variation in the noise of the round as it flys by. And not so much of a buzzing/humming noise, and whooshing lol. Share this post Link to post Share on other sites
max power 21 Posted January 13, 2011 I have a strong suspicion he clicked the wrong thread by mistake, they are stickied right next to each other you know. :cool:Your TOW launcher looks splendid, is it part of a larger aircraft you're modeling or meant purely as an aircraft weapon addon that integrates with other content? I'm modelling an AH-1F for CWR 2 :) It's in the texturing stage as well. Share this post Link to post Share on other sites
frankyman 10 Posted January 13, 2011 Hi to all. After a while I even a few projects have continued. First, the M88 and the Gepard1A2. The m88 is in stock as open source come when I no longer have a mind to make him ready. Other people can then do the rest if they feel like. It Does not apply to the Gepard1A2. When and if he is ready made is not certain. But now some pictures Sorry for my Bad English :D Frankyman Share this post Link to post Share on other sites
Spartan 163 0 Posted January 13, 2011 Your English is better than others here who's English is there first language. Keep up the great work. I am looking foward to that tank recovery vehicle as I suck at tanks. Now I will be able to remove all my wrecks. Share this post Link to post Share on other sites
jadehorus 10 Posted January 14, 2011 Hi to all. After a while I even a few projects have continued. First, the M88 and the Gepard1A2. The m88 is in stock as open source come when I no longer have a mind to make him ready. Other people can then do the rest if they feel like. :yay:An M88!!A GEPARD!!AWESOME!!! Share this post Link to post Share on other sites
wolfbite 8 Posted January 14, 2011 Gepard........ HNNNNNNNNNG!!!! Gorgeous models man! Share this post Link to post Share on other sites
Fox '09 14 Posted January 14, 2011 what has 4 pockets, veclro and buttons... :) Share this post Link to post Share on other sites
sabre 244 Posted January 15, 2011 Still experimenting with a newer way of doing my textures, I'm surprised with the 2048 size, with some of the other ways I was doing things I was thinking of maybe going bigger, but I think it's still good to go. Normals are still abit iffy and weak in spots. Click it for Bigger (ACEX Weapon) Apologies to Johannes for continuing the model rape :p Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 15, 2011 Textures are great, but the warping of the lower leg pocket makes me wince - someone really needs to re-map the legs on the unbloused pants - I got the same trouble when doing UCP trousers. Share this post Link to post Share on other sites
konyo 14 Posted January 16, 2011 Just a small WIP Progress atm, but this is my new project ive started building :) Share this post Link to post Share on other sites
DaveP 66 Posted January 16, 2011 Retexture work continues (here's an early 90's style desert furniture shot) and starting to look in to reintroducing bayonets Share this post Link to post Share on other sites