soul_assassin 1750 Posted March 19, 2010 @alesh Really nice man! Otlichno! Share this post Link to post Share on other sites
alesh 107 Posted March 19, 2010 Thanks. And...))) One more... An-12B (Beauty render) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 19, 2010 Beautiful... Share this post Link to post Share on other sites
Hurby 0 Posted March 19, 2010 So very awesome :butbut: Stunning work! Share this post Link to post Share on other sites
eble 3 Posted March 19, 2010 wow that an12 is nothing short of amazing :) Share this post Link to post Share on other sites
blazer01 0 Posted March 20, 2010 Ooo my think am in love :eek: Share this post Link to post Share on other sites
dm 9 Posted March 20, 2010 Very nice indeed. Would be interesting to know the "final" poly count? Share this post Link to post Share on other sites
orson 0 Posted March 20, 2010 WIP screenshots of a Warrior IFV I've been slogging away at on and off for far too long now:Workable in-game but tons to do yet if it's going to get anywhere near good enough for a release (sort out the super shiny materials, develop proper textures to replace the placeholders, res LODs, better interior, etc., etc.). It's the first addon I've tried to produce - from blender to in-game has been a fun/hell learning experience! Hya .... is it possible to throw up some screens of the wire frame ? Share this post Link to post Share on other sites
caprera 0 Posted March 20, 2010 May i have that desktop too ?? :D Share this post Link to post Share on other sites
icewindo 29 Posted March 20, 2010 (edited) As a sort of experiment I reversed engineered my saracen model to a civilian afghan woman. (Afghan Village) http://i290.photobucket.com/albums/ll246/bla212/Clipboard04-6.jpg http://i290.photobucket.com/albums/ll246/bla212/Clipboard02-24.jpg http://i290.photobucket.com/albums/ll246/bla212/Clipboard05-1.jpg (needs uv adjustments as seen) Edited March 20, 2010 by Icewindo Share this post Link to post Share on other sites
scubaman3D 0 Posted March 20, 2010 (edited) ^ mummy? :) Finally found time to finish this up. Made with Operation Arrowhead in mind (working LPI eventually). This is the low poly model (1400 polys). I used a 200k triangle + model to bake the normal and ambient occlusion maps. Rendered in Modo. Wishing it rendered this nicely in-game. VS Bulldozer render. For some reason its so cloudy - like bulldozer is rendering one of the mips. Don't know why but the texture quality is better in-game. Edited March 20, 2010 by scubaman3D Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 20, 2010 sorry for noob question but what it change with the bis model of aimpoint ? Share this post Link to post Share on other sites
scubaman3D 0 Posted March 20, 2010 (edited) Other than the fact that BIS also modeled a CompM3, there are no similarities. Why I chose to redo the CompM3: 1.) Added a cantilever mount so that I can mount a night vision device (in anticipation for OA) on an M4 rail. This would not likely be possible with the mount BIS made. 2.) Added LPI which is an infared aiming device (in anticipation for OA) 3.) Mine looks nicer? I will have this black version and a camo version too to be added to to either the HK416s and/or the M16/M4s in ACE2. Again, for added emphasis. This is not some BIS MLOD hack job that are so fashionable. This is a 'from the ground up' model. example: Edited March 20, 2010 by scubaman3D Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 20, 2010 oh really nice oki and can you creat a thermal scope ? like this http://www.trijicon.com/user/parts/parts_new.cfm?categoryID=16 Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 20, 2010 This is the low poly model (1400 polys) remeber the good times when this was the absolute maximum to use for the whole weapon :) nice model btw! Share this post Link to post Share on other sites
Flash Thunder 10 Posted March 20, 2010 Other than the fact that BIS also modeled a CompM3, there are no similarities. Why I chose to redo the CompM3: 1.) Added a cantilever mount so that I can mount a night vision device (in anticipation for OA) on an M4 rail. This would not likely be possible with the mount BIS made. 2.) Added LPI which is an infared aiming device (in anticipation for OA) 3.) Mine looks nicer? I will have this black version and a camo version too to be added to to either the HK416s and/or the M16/M4s in ACE2. Indeed... Umm can BIS hire you guys, I think you do a much better/more detailed job at making 3d models. BIS eotech is tad odd :p Share this post Link to post Share on other sites
-----jayjayc----- 0 Posted March 20, 2010 Hya .... is it possible to throw up some screens of the wire frame ? had some trouble getting bulldozer to display in wireframe - get a missing texture message then plain white solid render eg: becomes: ?? Anyway - here's some wireframe overlays from blender - i haven't edited the actual mesh in O2 so it's current: Bracing myself for crits but be kind! First complex mesh I've produced, and I was thrashing through at quite a pace because I was keen to get onto the O2/config crash course that I knew I had waiting for me. I know there's some odd bits around the gun mantle, and some areas are probably too vert/poly heavy while others could do with more detail (rear door for instance). jjc Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 20, 2010 @scuba Just plain awesome... :D Share this post Link to post Share on other sites
warden308 0 Posted March 20, 2010 Jayjayc that looks epic! What versions/camos can we expect? Share this post Link to post Share on other sites
Steakslim 1 Posted March 20, 2010 oh really nice oki and can you creat a thermal scope ? like this http://www.trijicon.com/user/parts/parts_new.cfm?categoryID=16 or some of the Knight's Armament thermal sights. Share this post Link to post Share on other sites
Uglyboy 10 Posted March 20, 2010 @scuba: started again with gun porn? You dirty boy :p @jay: nice work so far, keep it up :) There are interiors too? Share this post Link to post Share on other sites
Johannes 10 Posted March 20, 2010 scubman, maybe its because i am drunk but, hey i still want to fap to this. Share this post Link to post Share on other sites
orson 0 Posted March 21, 2010 Jay that looks great You should look at this site if you dont have it yet, plenty of reference . http://www.primeportal.net/apc/warriors.htm Only thing i spotted is the armour isnt the same on both sides. Also try playing with the lighting after porting to O2 .. select faces and press U for sharp angles (squared) and I for smooth(round) other than the armour mirroring it looks cock on so far .. nice work chap :) Share this post Link to post Share on other sites
stgn 39 Posted March 21, 2010 ^ mummy? :)Finally found time to finish this up. Made with Operation Arrowhead in mind (working LPI eventually). This is the low poly model (1400 polys). I used a 200k triangle + model to bake the normal and ambient occlusion maps. Rendered in Modo. Wishing it rendered this nicely in-game. http://img694.imageshack.us/img694/6026/compm3wip2.jpg VS Bulldozer render. For some reason its so cloudy - like bulldozer is rendering one of the mips. Don't know why but the texture quality is better in-game. http://img242.imageshack.us/img242/325/compm3wipbulldozer.jpg Heres some constructive criticism Share this post Link to post Share on other sites