Binkowski 26 Posted November 19, 2009 It seems like you've added the ripstop like texture to the IBA? From what I remember they use a heavier fabric, and not the ripstop style(i.e. Hot Weather BDU's)But it's a cool idea, and looks nice, not trying to stop on your stuff. ;D http://upload.wikimedia.org/wikipedia/en/3/32/Interceptor_body_armor.jpg Thanks for the input Ebolax. I'll see what I can do. Just playing around with some new stuff. Share this post Link to post Share on other sites
vilas 477 Posted November 19, 2009 yes, body armor is cordura, not ripstop, but i believe as w.i.p. all will be fixed :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 19, 2009 ...wish someone could have told me that when I was making that texture. <slaps brain> Share this post Link to post Share on other sites
vilas 477 Posted November 19, 2009 i thought that on all world armies vests are made of cordura outside or more rare cotton http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/Picture004-2.jpg photo showing cordura structure like i made for P85 vest PASGT cordura sometimes causes shining in NVG, and some modern vests use cotton cause natural fabric looks less shiny in NVG for example in Polish army, cheap usual bulletproof vests for usual infantryman and troops were cordura (long live of material, easy cleaning, stronger pockets, faster dry) while some "better" units had Moratex vest with cotton overlay it will be weaker when it comes to good look and tearing, but less visible in NVG i have no idea if US army was making desert camo overlay on woodland PASGT from cotton or cordura but older PASGT are looking cordura, not ripstop some uniform parts are impragnated with some kind of coal ash, to make it less visible in NVG, but after wash it loose properties and need implementing this coal ash again Share this post Link to post Share on other sites
noubernou 77 Posted November 21, 2009 Higher contrast map contour lines and faded colors for easier readability. Also integrating some tools into it as well, such as a placeable compass and a ruler, basic line drawing functionality. Share this post Link to post Share on other sites
Inkompetent 0 Posted November 21, 2009 Looking nice! Any chance you could increase the visibility/contrast of terrain height numbers as well, since they are kind'a hard to see in forest and towns? Share this post Link to post Share on other sites
noubernou 77 Posted November 21, 2009 Looking nice! Any chance you could increase the visibility/contrast of terrain height numbers as well, since they are kind'a hard to see in forest and towns? Yep, plan to make them pitch black. Also thinking about tweaking the building colors as well. Share this post Link to post Share on other sites
mikebart 1 Posted November 21, 2009 Just added a parallax map my old grass texture, gives it some nice depth, it could be good for playing evo and dom where the grass usually gets cleared by the server. Share this post Link to post Share on other sites
Kristian 47 Posted November 21, 2009 (edited) Just added a parallax map my old grass texture, gives it some nice depth, it could be good for playing evo and dom where the grass usually gets cleared by the server. Looks pretty sweet, it would surelly boost performance if it replaced all grass in chernarussia :D Edited November 25, 2009 by Kristian Share this post Link to post Share on other sites
mikebart 1 Posted November 21, 2009 thanks, yeah im hoping it will kind of compensate for having clutter so dense like it is on chernaraus and have a much sparser clutter, when you're running along, looking strait ahead the ground's just a blur anyway right? Share this post Link to post Share on other sites
Desert-Rat 0 Posted November 21, 2009 I am working on two fictional Tanks and a german Missile Tankdestroyer "Jaguar 1A3" Its a pretty old Tank and not in service anymore but it just looks good My two fictional Tanks Cat 2A1 Panther 1A3 German Misslie Tank Destroyer "Jaguar 1A3" Also i am still working on a RAH66 Comanche Share this post Link to post Share on other sites
Binkowski 26 Posted November 22, 2009 Eh. Played MW2, got bored. Share this post Link to post Share on other sites
Black1ron 10 Posted November 22, 2009 (edited) Eh. Played MW2, got bored.Quoted img removed by Mod please release! Edited November 25, 2009 by Black1ron added endquote tag Share this post Link to post Share on other sites
Aeneas2020 10 Posted November 22, 2009 (edited) Eh. Played MW2, got bored.http://i101.photobucket.com/albums/m53/anthraxx_2006/wip_bored.jpg Nice work bink...how those greyscales working out for you? looks like u put em to good use. Edited November 25, 2009 by Rellikki Quoted hotlinked image Share this post Link to post Share on other sites
Stagler 39 Posted November 23, 2009 Nice Rangers there bink, you gonner release em? Share this post Link to post Share on other sites
Binkowski 26 Posted November 23, 2009 Thanks again Aeneas it really helps. Honestly Stagler I'm not sure, I think I'm going to add more units. And then maybe release them, we'll see. I'll try to keep you guys posted. Share this post Link to post Share on other sites
DerRelienT 0 Posted November 23, 2009 To attempt to get this thread back on topic...http://binkowski.armaholic.eu/Images/Photography/WIP/ng_wip_5_s.jpg[/img http://binkowski.armaholic.eu/Images/Photography/WIP/ng_wip_6_s.jpg[/img Release date : I don't know. http://sp0.fotolog.com/photo/32/47/22/ramonmadee/1241351696481_f.jpg' alt='1241351696481_f.jpg'> brb, I need to change pants. Share this post Link to post Share on other sites
Tobie 10 Posted November 23, 2009 (edited) hi, im working on a kawasaki ninja 600. i have problems with the config and the textures (as you might see lol). and heres a short clip of the reflectors bug or what ever it is^^ (check out my other videos)i dunno if i will ever be able to finnish my other WIP stuff like the hayabusa:o //edit: i forgot to say that the model is not from me (its from Mandun in the 3d warehouse). but im allowed to use it. Edited November 24, 2009 by Tobie Share this post Link to post Share on other sites
Laqueesha 474 Posted November 24, 2009 http://binkowski.armaholic.eu/Images/Photography/WIP/ng_wip_4_s.jpg http://binkowski.armaholic.eu/Images/Photography/WIP/ng_wip_5_s.jpg http://binkowski.armaholic.eu/Images/Photography/WIP/ng_wip_6_s.jpg Looks good for those 2006 scenarios. :D Share this post Link to post Share on other sites
bushlurker 46 Posted November 24, 2009 Just added a parallax map my old grass texture, gives it some nice depth, it could be good for playing evo and dom where the grass usually gets cleared by the server This is quite possibly the coolest thing I've seen all week! I'd like to see and hear more about this mikebart! B Share this post Link to post Share on other sites
Flash Thunder 10 Posted November 25, 2009 Just added a parallax map my old grass texture, gives it some nice depth, it could be good for playing evo and dom where the grass usually gets cleared by the server. Mikebart, awesome work on that parallax mapping. I would love to see more of those types of textures in A2, looking forward for a release. :) Share this post Link to post Share on other sites
vilas 477 Posted November 25, 2009 very very early stage, only mesh, no normals no textures yet, few hours yesterday Share this post Link to post Share on other sites
mr_centipede 31 Posted November 25, 2009 what's that? FAMAS? or QBZ? Share this post Link to post Share on other sites
roberthammer 582 Posted November 25, 2009 That's Russian Oc-14 Groza Share this post Link to post Share on other sites