.Phoenix. 10 Posted August 19, 2009 That is pure awesomeness sgt. ace, can't wait to see my all-time favorite island in A2 :) Share this post Link to post Share on other sites
TankCommander 3 Posted August 19, 2009 Why no one else has commented I don't know... Simply awesome work there SgtAce :) Share this post Link to post Share on other sites
floosy 0 Posted August 19, 2009 I see some guys have the sample models to make island....before all the community no? Share this post Link to post Share on other sites
luki 53 Posted August 19, 2009 (edited) where is the problem? @floosy: use arma 1.03 and offical a2 toolsuit. There was never a need for sample models to build islands...... even with a1 toolsuite :) Edited August 19, 2009 by Atsche Share this post Link to post Share on other sites
Zipper5 74 Posted August 19, 2009 Awesome SgtAce. Can't wait to play on Everon in ArmA II. :D Share this post Link to post Share on other sites
cole 0 Posted August 19, 2009 SgtAce... I.. I'm speachless.. it's just so.. beautiful. Share this post Link to post Share on other sites
luki 53 Posted August 19, 2009 (edited) It will not be the identical old ofp Everon. There will be a lot changes and il try to get a more dirty used environment. Last infos from my side till release. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=97GIA-pgeRA&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=97GIA-pgeRA&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> PS: If someone like to help me with betatesting feel free to contact me @ dev heaven or via pm Edited August 20, 2009 by Atsche Share this post Link to post Share on other sites
ck-claw 1 Posted August 19, 2009 Thats good to here SgtAce-the memories on that island!:) Only thing i every thought was lacking on Everon was bigger towns maybe? Everything else was perfect! Share this post Link to post Share on other sites
floosy 0 Posted August 19, 2009 where is the problem? @floosy: use arma 1.03 and offical a2 toolsuit. There was never a need for sample models to build islands...... even with a1 toolsuite :) Ok good information thx Share this post Link to post Share on other sites
murkz 0 Posted August 19, 2009 This is great news, thanks SgtAce Share this post Link to post Share on other sites
sv5000 127 Posted August 20, 2009 SgtAce - top work mate, that teaser vid is also first class, a great feel to it. What is the backing vocal track from? Share this post Link to post Share on other sites
GunSlingerAUS 10 Posted August 20, 2009 Thats good to here SgtAce-the memories on that island!:)Only thing i every thought was lacking on Everon was bigger towns maybe? Everything else was perfect! I beg of you - please don't add these performance-sucking monsters (aka large towns) unless BIS can optimise the way they're rendered. The one thing that will get me to install these third party maps is better fps than the Chernaraus map. Share this post Link to post Share on other sites
ck-claw 1 Posted August 20, 2009 I wasn't asking for him to add huge town's-was just pointing out the only thing i thought the original was lacking. :) I too can't go near any large towns due to my crap pc specs (i shouldnt be able to run the game really). But an extra building here and there wouldn't go a miss . ;) Share this post Link to post Share on other sites
cole 0 Posted August 20, 2009 Yeah, no need for big cities, but a few more buildings here and there.. that sounds good. I'm glad SgtAce is trying to improve and change Everon, not just making a straight copy with A2 models. Share this post Link to post Share on other sites
norsu 180 Posted August 20, 2009 I would keep Everon scenery very close to original to ensure compatibility with tons of user missions. As for villages, I would only make them more detailed (trashcans, proper ground textures for buildings and so on). In OFP buildings were just placed on plain grass which made them look out of place. Some areas like airport will of course need some rewamping :). Also a small harbour for fishing boats would suit the island well. Share this post Link to post Share on other sites
TRexian 0 Posted August 20, 2009 I'm a relative n00b at modeling (have done a little for a long time), but have done some projection modeling recently with an eye towards learning BIS configs for stuff (people, buildings, weapons... that's all). ;) So, one of my fav real life rifles (or at least a knockoff of it): Modeled in Blender ~5k faces. Untextured (will do that likely in a 3rd party app). Will tweak in the new Oxygen2. Share this post Link to post Share on other sites
max power 21 Posted August 20, 2009 Looks like you don't really need all that geo up front there, without really seeing the model that closely. It looks like you have a bit of work left to complete those edgeloops and such. Without seeing the volumes, the shape of the thing looks pretty good. It looks like you're off to a good start. Share this post Link to post Share on other sites
TRexian 0 Posted August 20, 2009 hehe Thanks. Not sure why the screenshot in Blender hilited certain edges and not others. The model is actually pretty complete. :) The 'geo up front' is the handguard? That has alot of loops because there is a fairly unique style to the contours of it. The Browning Auto Takedown .22 that I'm using is an old firearm (the one I have, from my grandfather, was made in approximately 1960), so they did it right. :D The big trick will be getting it in game. I'll be doing plenty of searches here and at OFPEC between now and the first in-game screenies. ;) Share this post Link to post Share on other sites
GoOB 0 Posted August 20, 2009 Eden 3.0 ;) Just awesome! Everon is pure love. Share this post Link to post Share on other sites
Landmine 10 Posted August 20, 2009 (edited) Okay, it might be a little bit old, but DAMN MAN PLS MAKE THIS ADDON PELASE THIS IS MY FAVOURITE CAR!!! :D Edited August 24, 2009 by W0lle quoted image Share this post Link to post Share on other sites
Stemack 10 Posted August 21, 2009 Im currently trying to work on Zombies for arma 2 so that I can create some kind of zombie mission like the ones from arma 1. Share this post Link to post Share on other sites
Thunderbird 0 Posted August 23, 2009 (edited) Blood Effects: Screenshot Nothing new, Porting/Improving the best of what has been released by the community from ArmA 1 to ArmA II. This would be released as soon as I get Sickboy's permission to submit it as he's the original coder of the initial scripts. Regards, TB Edited August 23, 2009 by Thunderbird Share this post Link to post Share on other sites
CombatComm 10 Posted August 24, 2009 Dude that radio chatter was top notch!! Was that part of the music or added? We need that in a sound mod! Share this post Link to post Share on other sites
snkman 351 Posted August 24, 2009 Group Link 4 Explosion FX ------------------------------ All explosion sounds i use was made by Mark XIII. :) Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 25, 2009 Group Link 4 Explosion FX------------------------------ All explosion sounds i use was made by Mark XIII. :) Jeez man stellar work on those SFX and Special Effects damn. Share this post Link to post Share on other sites