alphafour 10 Posted August 10, 2009 Irish, it's a real shame that your pc isn't letting you run Arma II I'm really looking forward to this F-22! I have a similar system to you but i'm running a 4890HD and I get the same lag, freezing and crashing it is really frustrating when you know that, with minimal bugs, Arma II could be contender for game of the year in my books. Anyway I hope you get your problems solved asap! I'd also like to ask (since you seem to be preetty (no, really really) good at modelling).. do you know of anywhere I can read tutorials? I'm looking to start modelling but whenever I try I always hit a pitfall and something goes wrong and I never manage to finish anything. I guess this is swaying into the realms of being off-topic.. but I'd LIKE to make modded gear for Arma II so.. yeah.. Share this post Link to post Share on other sites
mils 10 Posted August 10, 2009 Just a quick video of what ive been working on recently, still got a quite a bit to do but mostly just showing off the lighting effects, sparks and some other stuff. Anyway heres a rough video hehe.. Incredible mod, I really look forward to trying this out. Good luck and thank you for your hard work! Share this post Link to post Share on other sites
IrishDeviant 10 Posted August 10, 2009 I'd also like to ask (since you seem to be preetty (no, really really) good at modelling).. do you know of anywhere I can read tutorials? I'm looking to start modelling but whenever I try I always hit a pitfall and something goes wrong and I never manage to finish anything. I guess this is swaying into the realms of being off-topic.. but I'd LIKE to make modded gear for Arma II so.. yeah.. Get a subscription to DigitalTutors.com They have some of the best video tutorials available. I personally use 3DS Max 2010 Design, but they also have tutorials for XSI, Maya, etc. If you don't want to spend the money on a 3D app, then I would go for XSI Mod (not sure what it's really called). Anyway, that's good enough for just making game assets. Anyway, after you've gone through a few tutorials you'll at least have a better idea of what's involved. Then, it's just experience. No amount of tutorials in the world are going to make you a good modeler. You just have to keep making models, trying out new techniques, and just simply practice. It's something that takes a while to fully sink in. But, once you have it, you have it. (unless you don't model for a while, then you forget it all ;)) Share this post Link to post Share on other sites
USSRsniper 0 Posted August 10, 2009 (edited) Don't know about other modeling software but 3ds max comes with tutorials and help files , if you read them you could learn the software without any video tutorials. The missile is almost done now the launcher vehicle needs to be finished ;) Edited August 10, 2009 by USSRsniper Share this post Link to post Share on other sites
Hvymtal 1251 Posted August 10, 2009 HOLY SH*T WHAT IS THAT!?!? yes i know it is a missile, just what kind of missile? Share this post Link to post Share on other sites
sgt_flyer 0 Posted August 11, 2009 (edited) this is an SS-23 missile (also known as oka 9K714), the successor of the scud-B , and was introduced in 1980 for the russian forces. Edited August 11, 2009 by sgt_flyer Share this post Link to post Share on other sites
USSRsniper 0 Posted August 11, 2009 this is an SS-23 missile (also known as oka 9K714), the successor of the scud-B , and was introduced in 1980 for the russian forces. No its SS-21 :) Share this post Link to post Share on other sites
sgt_flyer 0 Posted August 11, 2009 will you make the 9P129 vehicle which goes with it too ? :) Share this post Link to post Share on other sites
USSRsniper 0 Posted August 11, 2009 will you make the 9P129 vehicle which goes with it too ? :) It is already made :) old WIP pics http://forums.bistudio.com/showpost.php?p=1314143&postcount=33 Share this post Link to post Share on other sites
snkman 351 Posted August 11, 2009 Group Link 4 Special Edition Preview: ------------------------------------------ This package contains some W.I.P. pictures and movies showing some new "Visual FX" features i'm working on currently. Visual FX Features: -------------------- -Explosion Flash -Explosion Sparks -Fire Flash -Shock Wave -Dust Wave -Debris -Impact Sparks -Impact Stones -Impact Leaves Group Link 4 Features: ----------------------- -Dynamic Speaking A.I. -Radio Chatter -Backblast -Blood Effects -Sound FX DOWNLOAD Share this post Link to post Share on other sites
Binkowski 26 Posted August 11, 2009 GL4....yes..... Share this post Link to post Share on other sites
b00ce 160 Posted August 11, 2009 It is already made :)old WIP pics http://forums.bistudio.com/showpost.php?p=1314143&postcount=33 I want nukes. Edit: And all of the illegal nasty stuff, like VX or something. Share this post Link to post Share on other sites
p75 10 Posted August 12, 2009 Group Link 4 Special Edition Preview:------------------------------------------ This package contains some W.I.P. pictures and movies showing some new "Visual FX" features i'm working on currently. Visual FX Features: -------------------- -Explosion Flash -Explosion Sparks -Fire Flash -Shock Wave -Dust Wave -Debris -Impact Sparks -Impact Stones -Impact Leaves Group Link 4 Features: ----------------------- -Dynamic Speaking A.I. -Radio Chatter -Backblast -Blood Effects -Sound FX DOWNLOAD Very Nice! Share this post Link to post Share on other sites
nikita320106 0 Posted August 12, 2009 Group Link 4 Special Edition Preview:------------------------------------------ This package contains some W.I.P. pictures and movies showing some new "Visual FX" features i'm working on currently. cool) Whether there will be customizable?? Share this post Link to post Share on other sites
roberthammer 582 Posted August 12, 2009 very cool i must say SNKMAN ;) Share this post Link to post Share on other sites
snkman 351 Posted August 12, 2009 cool)Whether there will be customizable?? Yes of course all FX are customizable. You can change/enable/disable each FX by set the random chance higher or lower. 100 will disable the FX and 0 will show the FX any time after a vehicle was destroyed. There also is a option to set the intensity of each FX by divide the default value by a custom set one. Example: By default there will be 100 - 300 sparks created after a vehicle was hit. The default divider is 1. This means the number of Sparks will not be reduced, but if you change the default divider to 2 or 3, then the number of Sparks which can be created will be divided by 2 or 3 which means the FX intensity will be divided by 2 or 3. Share this post Link to post Share on other sites
kremator 1065 Posted August 12, 2009 Great SNKMAN ! What about AI improvements ? Can you give us any information on that ? Share this post Link to post Share on other sites
snkman 351 Posted August 12, 2009 Well it's still Group Link. ;) A.I. do have all features which was available in Group Link 3 for A1 but of course with many optimizations. A.I. may request reinforcement.A.I. do unmount their vehicles. A.I. react to suppressed fire. A.I. react to gunfire. A.I. may detect destruction of destroyed vehicles. and so on.... The Group Link 4 A.I. Enhancement System is script based, which means there are no AddOns needed any more to enjoy a GL4 mission. All features "Visual FX", "Sound FX", "Blood Effects" and "Radio Chatter" are AddOn based and only needed local on the player machine. This means you can join a GL4 mission with or without AddOns. All features besides the A.I. Enhancement are only checked for presence on the local machine in multiplayer. So if you have installed the given AddOn, then the given feature will be activated, even if the server does not have the AddOn. Share this post Link to post Share on other sites
pauliesss 2 Posted August 12, 2009 Testing my own ACU camo... Share this post Link to post Share on other sites
Kristian 47 Posted August 12, 2009 (edited) Great pauliesss! :D Finally some "supercamo" soldiers, I prefer MARPAT though, but ACU will be nice addition :) Edited August 12, 2009 by Kristian Share this post Link to post Share on other sites
pauliesss 2 Posted August 12, 2009 Glad you like it, still a very early version though, but will work on it as much as I can as it is my only project for ArmA2 right now. :) Share this post Link to post Share on other sites
dmarkwick 261 Posted August 12, 2009 Group Link 4 Special Edition Preview:------------------------------------------ This package contains some W.I.P. pictures and movies showing some new "Visual FX" features i'm working on currently. Visual FX Features: -------------------- -Explosion Flash -Explosion Sparks -Fire Flash -Shock Wave -Dust Wave -Debris -Impact Sparks -Impact Stones -Impact Leaves Group Link 4 Features: ----------------------- -Dynamic Speaking A.I. -Radio Chatter -Backblast -Blood Effects -Sound FX This all sounds very interesting :) and quite close to my own interests. I enjoyed the ArmA1 GL and look forward to the next iteration, as well as the effects. I think it's deserving of a thread in it's own right, only a whim made me find this reference. Share this post Link to post Share on other sites
telejunky 0 Posted August 13, 2009 Interested in flying a glider? :) Edit originals can be found here http://weblogs3.nrc.nl/techno/wp-content/uploads/080513_Glider/bild.jpeg http://1.bp.blogspot.com/_xdCsrkDN6qk/SCTXIecB6SI/AAAAAAAAJjU/n1ZLbOCeqeM/s400/0423081747_M_042308_gryphon4.jpg Share this post Link to post Share on other sites
snkman 351 Posted August 13, 2009 (edited) This all sounds very interesting :) and quite close to my own interests. THX nice to hear that you like it. Yeah i know you are a very talented particle scripter as well. ;) Thouse posts are only to show ppl, that some stuff is in progress they may like to see, but of course, when time comes i will open a seperate thread for GL4. Just another W.I.P. muzzle effect. Still some stuff to do, but i think good enough to give it a look. :) WARNING! This effect may is a bit too much Hollywood for some ppl here, but that's why it's called W.I.P. GL4 Special Edition Muzzle FX Preview Edited August 13, 2009 by SNKMAN Share this post Link to post Share on other sites
Wolfsburg 0 Posted August 13, 2009 (edited) Hi,all, I'm creating JMSDF P-3C for ARMA2. External Models,Textures,Animes are finished,but internal Models(such a Pilot-View) are not yet. I'm working now. Sorry, I can't promise to release soon. I'm trying to JMSDF DD MURASAME Class at same time.(50% complete) .... in ArmA image These rendering images are on Metasequoia(famous modeling tool in Japan ). Edited August 13, 2009 by Wolfsburg images URL are changed. Share this post Link to post Share on other sites