Jump to content

IrishDeviant

Member
  • Content Count

    108
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About IrishDeviant

  • Rank
    Sergeant

core_pfieldgroups_3

  • Occupation
    Engineer - Spirit Aerosystems
  1. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    Hey guys, I'm working on a project for work that is taking a bit longer than anticipated, but will get back to my Arma II projects as soon as possible. Probably within the next week or so.
  2. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    Yes it is, under Dassault Mirage... And, yeah, that ugly comment was just unnecessary. I hear the Navy actually execute sailors for treason should they dare disgrace the Tomcat. :nono:
  3. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    But, the acting is just awful. Maybe if they managed to get someone better looking than Catherine Bell it 'might' be more appealing, but I doubt it. -Main post updated
  4. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    For RIO's, I was thinking of some sort of GPS overlay on the screens in the rear. I'm not entirely sure this is possible as I don't think animated textures work in Arma II. But, at least some sort of guidance that the RIO can relay to the pilot. Also, have a separate weapon system from the pilot, like only AG for the RIO, and only allow AA weapon systems for the pilot. Don't know how all of that works, but what I do know is that I don't want people to have to use a million different addons to make the aircraft work. The aircraft should function by itself, although I will likely require the GLT Missile Box as I've made some of the weapons in that, and will likely make a few more. Anyway, I'm really not concerned about the coding for the aircraft I'm working on now. There is already AC-130 codework out there, and fighters are pretty basic, even if they don't have a bunch of new features. But, the whole point of the EA-6B is the jamming system (or at least the jamming is an integral part of the aircrafts role), which is why that one can't move forward for the time being. I'd be happy to take input on what systems and features people would like to see, however, I would prefer those types of discussions to be redirected to a coding thread... Because, again, I won't be doing the code. I'm actually trying to talk GLT Myke to take lead on my models and release them as GLT addons. However, I'm not sure if he's interested in doing that. Nevertheless, I'll probably be looking for an established addon maker/team to work on my aircraft so that they can be grouped together as a single addon. (and updates to that addon for each new aircraft)
  5. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    Ok, to sum up... The EA-6B isn't going to work at the moment. Coders are working on finding a way of realistically implementing the jamming system, but I don't want to invest the time into making it unless the code work is going to be ready for it. Therefore, I'm putting the EA-6B on hold. I'm allowing the community to express their interest in which aircraft they would like me to work on until the code for the EA-6B is ready. Also, I'll be working on the C-130 at the same time since it's a fairly easy aircraft to model. So, I'm going to wait a couple more days for some more input as to which model the community would like to see, and will be working on the C-130 (also an F-35 as a low priority side project). Therefore, you can expect to see the C-130, the F-35 (not the X-35), and an aircraft of the communities choosing, sometime before the end of the year. ...Ok, yeah, I'm confused too. :confused:
  6. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    Thanks for the information. I was under the impression the J model was 7ft longer than the H even without the -30 15ft stretch. Just checked the wiki and you're right on the base J model not being stretched. So, to clarify, I'm making the C-130J-30 and the AC-130U Spooky II. Also, I may consider the new KC-130J as another variant.
  7. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    k, your vote was just revoked. :p ---------- Post added at 12:36 PM ---------- Previous post was at 11:38 AM ---------- Main post updated.
  8. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    lol, just to be clear, I haven't made up my mind yet. Still waiting on some more responses. However, your vote has been noted. :j:
  9. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    rgr on the F-14... And, as for letting the community have a vote, well, it's going surprisingly better than I thought it would. Video game communities tends to be very, well, how should I put this... ungrateful, whiny, spoiled, etc, etc, etc. I get so tired of hearing, "why don't you do this instead", or "making that model is stupid, we don't need that", ....Fortunately there hasn't been much of that in this thread. And, the whole idea of letting the community vote was to subvert some of that. But, I'm sure when I make my decision on which aircraft I'll be doing, there will inevitably be a few posts from people saying how stupid they think it is that I'm making whatever aircraft I decide on. Then, they'll list a dozen reasons as why they think the aircraft is a bad idea. It just kind of goes with the territory. To be honest, it's just the anonymous internet factor that lets a small number of these community members act like pricks. I must say though, in general, I'm fairly impressed with this community. I've had some issues with a few people, but nothing like I've dealt with from other communities.
  10. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    Just to be clear, it's unlikely that I'll be modeling an older aircraft. If something like a P-51 Mustang gets a lot of popular support, then I'd be happy to add it to my short list of side projects, but in my first post I did make the recommendation of voting for something that has not only a practical function within Arma, but something that can be used by mission makers for a more advanced and diverse combat experience. It can be said that if a mission maker was making a mission for a WWII mod, then I'd understand it's relevance, however, most people aren't running WWII mods. I'm just trying to find an aircraft that has both popular support, and will be relevant and widely used. There's really no point in modeling an aircraft that's going to show up on one or two servers. I have actually already started making a C-130 as well as an AC-130 Spectra/Spooky variant. As well as a F-35 Lighting II. ...I know some of you may say there is already an F-35 in Arma II, and to that I would say, "bullshit, there's an X-35 in Arma II". ...The C-130 is fairly easy to model and shouldn't take me too long. And, the F-35 is something I was going to make regardless of whether people want it or not. Although, since the C-130 will be done shortly, I will still be looking for another aircraft to model, and whatever aircraft you guys decide on will take priority over the F-35. So far though, I think the Jaguar is in the lead for support.
  11. IrishDeviant

    EA-6B Prowler - WiP by IrishDeviant

    JDog, I understand other people who actually know how, and have time to do scripting must finds ways of making their aircraft work. However, I don't have that kind of time. I am already willing to dedicate much of my spare time to make an aircraft for the community, and would think most people would appreciate that... Not complain and ridicule. If you would like to write the code for the Prowler, and can show me a functional prototype, I'll start back on the model. Until then, I'm working on another project. The C-130 is a possibility since BIS hasn't released a sample of theirs. I know it could use additional functionality... As for the AC-130, it's just a C-130 with the weapons and a modified interior. There is also the C-130J which is a longer, more modern version of the C-130 that could be used for a larger cargo load. (it just requires a simple stretch of the cabin just in front of the wings, and just before the tail) Although, I think someone was telling me they thought there was some engine limitation keeping the AC-130 model from working. I don't know why they would think that considering the scripting for the regular C-130 seems to work, but it's worth looking into. This sounds like it might have some promise. I think something similar was already suggested in another forum. The only real restriction is that the other friendly strike aircraft would need to fly relatively close to 'hide' inside the cloud of targets. But, that isn't a big deal. Who really cares what emotes the guy uses. If you honestly are upset about a little icon in somebody's post, you need to find a hobby. ...or a therapist. Dude, use it in every post. I personally don't get the 'joke', but who cares. Also, appreciate the interest in getting the Prowler working. I am going to continue on with another aircraft, but I will be coming back to the Prowler soon, so the code work is much appreciated. Thanks
×