vengeance1 50 Posted June 20, 2009 Nice job Myke much appreciated by the community!:bounce3: Share this post Link to post Share on other sites
Caselius 94 Posted June 20, 2009 Release frontpaged at the Armaholic homepage. F-16 Fighting Falcon v1.00 Share this post Link to post Share on other sites
Snake Man 407 Posted June 20, 2009 Congratulations Myke for great F-16 release, this baby will find its way to my addon dir. Good job. Share this post Link to post Share on other sites
Stavanger 0 Posted June 20, 2009 Mirror updated by ePrison.de Regards, Stavanger Share this post Link to post Share on other sites
Fansadox 0 Posted June 20, 2009 Cheers Myke and thx for the love and dedication you guys made to make this mod. Share this post Link to post Share on other sites
Defunkt 431 Posted June 20, 2009 Very nice indeed, in fact ArmA II quality. Am I the only one who gets the shadows from ordnance following my freelook? Share this post Link to post Share on other sites
GI-JoE 0 Posted June 20, 2009 Nice ! thanks for the update. Share this post Link to post Share on other sites
horror1 10 Posted June 20, 2009 excellent work thx for this beauty:D Share this post Link to post Share on other sites
[frl]myke 14 Posted June 20, 2009 (edited) @Defunkt Bug confirmed. This is odd, i have to research how the shadows are linked to freelook. :EDITH: For those who like to work on this addon, here i have a unbinarized version of it. It countains only .p3d, .rvmat, config.cpp and model.cfg files. For the textures, sounds and other files you need to dePBO the addon. Those archieve only contains these files which were binarized during the pbo process: F-16C unbinarized files Edited June 20, 2009 by [FRL]Myke Share this post Link to post Share on other sites
Ghost 40 Posted June 20, 2009 Myke, Great addon transfer into ArmA 2. It seems to work very well except the plane does not seem to sit on the struts properly and move around. It has a great turning radius but i get the feeling it is light on the wheels as if it is riding on the lower tank. Share this post Link to post Share on other sites
eble 3 Posted June 20, 2009 @DefunktBug confirmed. This is odd, i have to research how the shadows are linked to freelook. :EDITH: For those who like to work on this addon, here i have a unbinarized version of it. It countains only .p3d, .rvmat, config.cpp and model.cfg files. For the textures, sounds and other files you need to dePBO the addon. Those archieve only contains these files which were binarized during the pbo process: F-16C unbinarized files Cheers Myke, This will help with my little projects. link seems to be down? Southy Share this post Link to post Share on other sites
miller 49 Posted June 20, 2009 (edited) Great update thanks Myke :) ArmA2Base.de Mirror: F-16 Fighting Falcon by Myke v 1.00 Kind regards Miller Edited June 21, 2009 by Miller Share this post Link to post Share on other sites
[frl]myke 14 Posted June 20, 2009 @Eble Link fixed, should now work. Try again, mate. @Miller04 Thanks, link updated on forst post. Share this post Link to post Share on other sites
oldbear 390 Posted June 20, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
[frl]myke 14 Posted June 20, 2009 (edited) Thanks to all hosting sites, much appreciated. Ok, i've started to fix some minor bugs. Since they aren't critical there wont be a fix soon as there are also other things i would like to improve/include/fix before. So here what i've started so far: - Added: AIM-7E AA Missile - F-16C CAP now has 2 AIM-9L, 2 AIM-7E and 6 AIM-120 - Improved: AIM-9L and AIM-120 now have proper shadow LOD - Improved: AIM-9L and AIM-120 now have more resolution LOD's - Fixed: Shadows of AIM-9L and AIM-120 no longer follows freelook (thanks to Defunkt for pointing) - Fixed: Tailmark didn't followed rudder movements Planned features: - Adding tailmark to hiddenselections so people can easily apply different tailmarks. - General improvements of incomingMissile spoofing script. - Fixing pilots position for correct hand positions. This list might grow in the future. Edited June 21, 2009 by [FRL]Myke Share this post Link to post Share on other sites
eddyd 0 Posted June 21, 2009 (edited) Hey Myke i fond a tail bug , the tailskin is not turning with the rudder , can you fix that too In arma1 that work . For the rest , nice job mate :ok: cya eddyD Edited June 21, 2009 by eddyD Share this post Link to post Share on other sites
[frl]myke 14 Posted June 21, 2009 lol.....eddyD, still sleeping? ;) Read my last post on page 9 bottom. Share this post Link to post Share on other sites
smiley nick 51 Posted June 21, 2009 Great work all those involved, really nice to fly. I noticed when loading up the black paint livery, when inside the cockpit the default USAF skin still shows on the wing areas, not a huge issue i know. Are there also any plans to add a 2 seater version of this aircraft? Share this post Link to post Share on other sites
[frl]myke 14 Posted June 21, 2009 Argh...confirmed. Forgot to create a named selection in Pilot - View LOD. Will be fixed in the next version. Share this post Link to post Share on other sites
eddyd 0 Posted June 21, 2009 :sleep:yeah still sleeping :D Share this post Link to post Share on other sites
[frl]myke 14 Posted June 21, 2009 I guess during next week i'll release an update which should fix the remaining bugs and add some new things. Here a changelog what i've done so far: Added: AIM-7E AA Missile Added: AIM-9X Sidewinder Added: MK-84 Freefall bomb Added: Plane has now proper hitpoints Added: GLT-F16C Vehicle class Changed: F-16C CAP now has 2 AIM-9X, 2 AIM-7E and 6 AIM-120 Changed: F-16C Mk82 now has 2 AIM-9L, 2 MK-84 and 6 MK-82 Improved: AIM-9L and AIM-120 now have proper shadow LOD Improved: AIM-9L and AIM-120 now have more resolution LOD's Fixed: Shadows of AIM-9L and AIM-120 no longer follows freelook (thanks to Defunkt for pointing) Fixed: Tailmark didn't followed rudder movements Fixed: Missing textures on GBU loaded planes Added: Now each variant comes in 4 different colour schemes Added: each colour scheme has it's own tailmark Improved: hiddenSelection „tailmark“ for individual tailmarks added Fixed: internal and external engine sounds were swapped Improved: Missile spoof script tweaked for better spoofing effect Share this post Link to post Share on other sites
Fansadox 0 Posted June 22, 2009 Great work Myke looking forward to the changes one little request can you make em show up in editor in English instead of German please>? Share this post Link to post Share on other sites
[frl]myke 14 Posted June 22, 2009 @Fansadox They should, at least there is a strintable with english and german. sadly i can't switch to english so i can't test it but as german is after english in the stringtable and i get german text....well, i'll take another look to it. Meanwhile, can someone confirm that text is in german only? Share this post Link to post Share on other sites
Defunkt 431 Posted June 22, 2009 Yep, German for me but I'm using the German release with a user-made English patch so that may be why. Share this post Link to post Share on other sites
[frl]myke 14 Posted June 22, 2009 Aye Defunkt, so practically your ArmA 2 still "thinks" it is set to german since only german text is replaced by english. Share this post Link to post Share on other sites