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sickboy

A.C.E. Advanced Combat Environment Mod 2

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Finally a proper replacement for the bradley! Looks fantastic!

Edited by sparks50

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Really good work - looking very professional and encouraging teamwork with the spotter sniper combo!

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Really good work - looking very professional and encouraging teamwork with the spotter sniper combo!

Very much this indeed. Before in ArmA1, the spotter had to use the laser marker.

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Holy Dogsh*t! The 5th video showing bradleys and strykers... Are we going to have those strykers in desert camo aswell?

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I love how you guys try to keep a certain level of model quality in ACE2. Everything looks very very good. :)

(Not trying to bash anyone, I just think that the first ACE was quite mixed up when it came to model quality. Some were extremely high quality, some were ... not so high quality.)

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Hey fellas long time. Been out of contact for a long time. Any plans on improving the stock disembark animations / visuals?

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Wow, that's awesome! Thank you guys! You're making the hell of a game out of the ArmA2!:)

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I have to commend your approach to these videos gentlemen. I really appreciate that you have chosen to not use music or other external audio not related to the game. This makes the videos more professional. Excellent job.

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sorry for asking if this has been explained before. I've heard there will be an ACE and an ACE-X, is there a version that is JUST the equipment and vehicles and not the gameplay tweaks? For instance, if someone (me) wanted to use the Strykers and Bradleys but didn't want the range finding, fatigue, lack of crosshairs etc

Thanks! Those models are really nice.

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ACE-X (which will contain all the additional models, weapons yada yada), is dependent on ACE.

So while you will be able to use all the main features without needing to download all the model-related content, you will NOT be able to use those without having ACE

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Such pics should be rated 18+ only... :nono:

:)

This is the "base" weapon. From this, I'll make other variants per function:

M4/M203/Eotech (grenadier)

M4/Shortdot ("marksman" weapon)

M4/Aimpoint micro (CQB)

Perhaps a suppressed version or two

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Hi guys

Very great job.

Just a question do you plan to make an AIR FCS like in ACE1?

It was (for me) a very significant upgrade.

No more radar in chopper and planes you just have to search, identify and then try to destroy the Target.

It could be very interesting to create a kind of targeting system in planes. Like a laser designator that you will be able to use in the sight view. This laser designator could move on 360° and could be (If possible) FLIR capable.

Best regards.

Best regards

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I have to commend your approach to these videos gentlemen. I really appreciate that you have chosen to not use music or other external audio not related to the game. This makes the videos more professional. Excellent job.

It remembers me the style of the firsts BI ArmA2 preview videos, like

.

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:)

This is the "base" weapon. From this, I'll make other variants per function:

M4/M203/Eotech (grenadier)

M4/Shortdot ("marksman" weapon)

M4/Aimpoint micro (CQB)

Perhaps a suppressed version or two

Amazing, so we get this beauty insted of Scars pack ( for now ) fair deal :p

Just a question do you plan to make an AIR FCS like in ACE1?

Probably ( hope ) we will get Mando's A2 stuff, hopefully a bit more polished than in ACE1, there was a lot of menu clutter there, but seriously a huge improvement :yay:

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Amazing, so we get this beauty insted of Scars pack ( for now )

This will replace the SCAR L and I'm planning on a complete revamp of the KAC SR25K to replace the SCAR H. In addition, Panda has begun work on overhauling the HK series weapons.

We just ask for patience, since all of this work will take time and not everything will make it into the initial release. ;)

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Wow, I didn't even know custom interiors were possible, nice work.

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This will replace the SCAR L and I'm planning on a complete revamp of the KAC SR25K to replace the SCAR H. In addition, Panda has begun work on overhauling the HK series weapons.

We just ask for patience, since all of this work will take time and not everything will make it into the initial release. ;)

All this is good news to me, though I do like the SCAR H/L, these trade offs are fine :D

edit: quick question, will the KAC M110 make a return to ACE? If I remember correctly it was in ACE1.

Edited by Steakslim

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All this is good news to me,

Well I'm glad. :)

Yes on the M110 (there are plans to improve it too).

More gun porn...just because I can.

m4m203.jpg

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